THE LINEUP
Idea:
Going all offense! Uhm, The only slot I am unsure of is the green deer. Mandibuzz and bulky water/ground pokes are the only obstacles this team faces.. And Leaf Blade + Stone Edge + Justified just fixes everything lol. I'm sure there are better slots.
Talonflame @ RockyHelmet
Ability: GaleWings
Shiny: Yes
EVs: 252 Spe / 252 Attk / 4 HP
Jolly Nature
- Taunt
- Will-o-wisp
- Flare Blitz
- Brave Bird
Talonflame is always the opener, unless I predict some Talonflame counter that isn't support. I have Taunt, because NO ONE runs taunt on Talonflame, and people usually expect all offense. When pesky Stealth Rock setters or Smeargle, or some other annoying lead comes out, I taunt it! win! Depending upon the expected switch-in, I usually get a free will-o-wisp. Flare Blitz and Brave Bird are obvious. I rock a rocky helmet because once again, as a more often than not, suicide lead, the helmet comes in handy ! especially against other Talonflames
Landrous-Therian @ Life Orb
Ability: Intimidate
Shiny: Sure, Why not
EVs: 252 Spe / 252 Attk / 4 HP
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Stone Edge
So, this poke I usually only switch-in on predicted electric/ground attacks. When I know it will wall something, or I predict a switch from the opponent, I setup a free stealth rocks. Knock Off is always useful on switch-in's as well. Life-orb for extra damage. Earthquake and stone edge are obvious damage/coverage moves. Honestly, I have no general direction with this poke. This all just works - open to suggestions !






Idea:
Going all offense! Uhm, The only slot I am unsure of is the green deer. Mandibuzz and bulky water/ground pokes are the only obstacles this team faces.. And Leaf Blade + Stone Edge + Justified just fixes everything lol. I'm sure there are better slots.

Talonflame @ RockyHelmet
Ability: GaleWings
Shiny: Yes
EVs: 252 Spe / 252 Attk / 4 HP
Jolly Nature
- Taunt
- Will-o-wisp
- Flare Blitz
- Brave Bird
Talonflame is always the opener, unless I predict some Talonflame counter that isn't support. I have Taunt, because NO ONE runs taunt on Talonflame, and people usually expect all offense. When pesky Stealth Rock setters or Smeargle, or some other annoying lead comes out, I taunt it! win! Depending upon the expected switch-in, I usually get a free will-o-wisp. Flare Blitz and Brave Bird are obvious. I rock a rocky helmet because once again, as a more often than not, suicide lead, the helmet comes in handy ! especially against other Talonflames

Landrous-Therian @ Life Orb
Ability: Intimidate
Shiny: Sure, Why not
EVs: 252 Spe / 252 Attk / 4 HP
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Stone Edge
So, this poke I usually only switch-in on predicted electric/ground attacks. When I know it will wall something, or I predict a switch from the opponent, I setup a free stealth rocks. Knock Off is always useful on switch-in's as well. Life-orb for extra damage. Earthquake and stone edge are obvious damage/coverage moves. Honestly, I have no general direction with this poke. This all just works - open to suggestions !

Goodra @ Choice Scarf
Ability: Sap Sipper
Shiny: chyea!
EVs: 252 Spe / 252 Special Attk / 4 HP
Timid Nature
- Sludge bomb
- Ice Beam
- Flamethrower
- Draco Meteor
So! #1, I guess the picture is fitting because I usually switch-in from talonflame or Therian when an expected spec attk is coming or more often some water move. Decent bulk as is so it can take the damage relatively easily on a nice predicted switch-in. #2, choice scarf is kind of weird, right?? But, it works well! NO ONE expects it. Oh, you have a Kyruem left? Thought you won? Nope. Garchomp thinks he's going to dragon claw me for the win? Nope. Sludge bomb to revenge kill fairies. Ice beam - obvious. Flamethrower for coverage. Draco-Meteor for a big hit. Sap sipper to switch in on Venusaur primarily, or any other seeder or poke using sleep powder.

Virizion @ Lum Berry
Ability: Justified
Shiny: Mother's day pink Shiny!
EVs: 252 Spe / 252 Attk / 4 HP
Jolly Nature
- Swords Dance
- Quick Attack
- Leaf Blade
- Stone Edge
So... Mandibuzz and any bulky ground/water pokes totally dick my team. I'm sure there are better pokes for this slot - totally open for suggestions, but in the meantime this works. Nab a free swords dance when I predict a switch from opponent. Never hurts. Quick attack for priority if I get a SD setup going. Leaf blade for water bulks. Stone Edge for Mandibuzz. lol Justified also for mandibuzz. lol

Gyarados @ Leftovers
Ability: Intimidate
Shiny: Mother's day pink Shiny!
EVs: 88 HP / 168 Spe / 252 Attk
Jolly Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce
So, my heavy hitter... This set is obvious. If I get a sub, and a DD up.. then I'm grabbing the dustpan because the sweeping has already commenced.... Spam bounce to hope for para/flinch for Waterfall. Bounce also serves a dual purpose to help me recover hp from Leftovers for more subs !

Dragonite @ Weakness Policy
Ability: Multiscale
Shiny: Mother's day pink Shiny!
EVs: 88 HP / 168 attk / 252 spec D
Adamant Nature
- Roost
- Dragon Dance
- ExtremeSpeed
- Fire Punch
So.... If there are no rocks setup, this poke usually wins me most games. He is the reason why I run Taunt Talonflame. The synergy with multiscale - weakness policy is unfair ! Anyway, Roost for longevity and just in case rocks are up! DD first turn this is out most likely to get 2.5x attk and speed boost. Other moves are obvious. I have 252 EV's on special defense to MAKE SURE I survive the initial hit.. e.g., hidden power ice or some fairy move..