Heatran (male)
Nature: Modest
Ability: Flash Fire
Item: Choice Scarf
EVs: 252 SpA, 252 Spe
-Explosion
-Fire Blast
-Hidden Power Grass
-Earth Power
I use this heatran first because he usually can get a significant hit on their first pokemon. If they start with somebody with earthquake or a water move, i can easily switch into bronzong for a stealth rock, or vaporeon. Heatran also works to absorb fire moves directed at bonzong, and grass moves directed at Vaporeon.
Salamence (male)
Nature: Modest
Ability: Intimidate
Item: Choice Specs
EVs: 252 SpA, 252 Spe
-Draco Meteor
-Dragon Pulse
-Fire Blast
-Hydro Pump
Just simply switching in on something thats not very effective, and hopefully catching them off gaurd with special attacks. both meteor and pulse because if i want to keep him in for more than one turn, its best to have pulse, but i can also get massive hits when i need them.
Flygon (male)
Nature: Jolly
Ability: Levitate
Item: Choice Band
EVs: 252 Attack, 252 Spe
-Earthquake
-Outrage
-Fire Punch
-Crunch
Flygon is easily switched in when facing earthquakes meant for heatran, or thunderbolts directed at vaporeon. he packs quite a punch with his stab earthquake and outrage, but i fear getting locked into outrage and having a fast ice bolter switch in. Fire punch and Crunch are not used very often, mostly just for Scizor, Bronzong, and Ghosts. Flygon doesnt seem to stick around as long as I'd like him to, but his immunities are fun.
Vaporeon (female)
Nature: Bold
Ability: Water Absorb
Item: Leftovers
EVs: 252 HP, 252 Def
-Surf
-Wish
-Protect
-Roar
Great to switch in on all water moves sent at heatran, can easily pass wishes along to most other of my pokemon, as Heatran, Salamence, Flygon, Rotom, and Bronzong all have some resistance to moves that are super effective against Vaporeon. Roar is to get rid of stat uppers, like DD gyarados and seaking. Taunt DD Gyarados is a bit of a problem for me though.
Rotom-c
Nature: Impish
Ability: Levitate
Item: Leftovers
EVs: 252 HP, 252 Def
-Toxic
-Will'o'wisp
-Rest
-Sleep Talk
Switches in on groung moves or any status. Easily eats sleep, while spreading status around. Takes forever to kill, and cripples attackers with his will o wisp. Taunt obviously wrecks him, but for the most part I find he is good at supporting my team by eating unwanted statuses, fighting and normal moves, all the while spreading his statuses.
Bronzong
Nature: Sassy
Ability: Levitate
Item: Leftovers
EVs: 252 HP, 86 Att, 172 SpDef
-Gyro Ball
-Explosion
-Stealth Rock
-Hypnosis
Usually can switch in right away when somebody tries to earthquake heatran. Effectively gets stealth rock up usually. Gyro ball tends to take care of Azelf, Gengar, and Alakazam quite nicely. He can absorb grass attacks meant for Vaporeon and sleep them with hypnosis so i can send in a counter, or explode if its my only option left. Stays alive very long with a few wishes from vaporeon that prove very easy to pass along.
Nature: Modest
Ability: Flash Fire
Item: Choice Scarf
EVs: 252 SpA, 252 Spe
-Explosion
-Fire Blast
-Hidden Power Grass
-Earth Power
I use this heatran first because he usually can get a significant hit on their first pokemon. If they start with somebody with earthquake or a water move, i can easily switch into bronzong for a stealth rock, or vaporeon. Heatran also works to absorb fire moves directed at bonzong, and grass moves directed at Vaporeon.
Salamence (male)
Nature: Modest
Ability: Intimidate
Item: Choice Specs
EVs: 252 SpA, 252 Spe
-Draco Meteor
-Dragon Pulse
-Fire Blast
-Hydro Pump
Just simply switching in on something thats not very effective, and hopefully catching them off gaurd with special attacks. both meteor and pulse because if i want to keep him in for more than one turn, its best to have pulse, but i can also get massive hits when i need them.
Flygon (male)
Nature: Jolly
Ability: Levitate
Item: Choice Band
EVs: 252 Attack, 252 Spe
-Earthquake
-Outrage
-Fire Punch
-Crunch
Flygon is easily switched in when facing earthquakes meant for heatran, or thunderbolts directed at vaporeon. he packs quite a punch with his stab earthquake and outrage, but i fear getting locked into outrage and having a fast ice bolter switch in. Fire punch and Crunch are not used very often, mostly just for Scizor, Bronzong, and Ghosts. Flygon doesnt seem to stick around as long as I'd like him to, but his immunities are fun.
Vaporeon (female)
Nature: Bold
Ability: Water Absorb
Item: Leftovers
EVs: 252 HP, 252 Def
-Surf
-Wish
-Protect
-Roar
Great to switch in on all water moves sent at heatran, can easily pass wishes along to most other of my pokemon, as Heatran, Salamence, Flygon, Rotom, and Bronzong all have some resistance to moves that are super effective against Vaporeon. Roar is to get rid of stat uppers, like DD gyarados and seaking. Taunt DD Gyarados is a bit of a problem for me though.
Rotom-c
Nature: Impish
Ability: Levitate
Item: Leftovers
EVs: 252 HP, 252 Def
-Toxic
-Will'o'wisp
-Rest
-Sleep Talk
Switches in on groung moves or any status. Easily eats sleep, while spreading status around. Takes forever to kill, and cripples attackers with his will o wisp. Taunt obviously wrecks him, but for the most part I find he is good at supporting my team by eating unwanted statuses, fighting and normal moves, all the while spreading his statuses.
Bronzong
Nature: Sassy
Ability: Levitate
Item: Leftovers
EVs: 252 HP, 86 Att, 172 SpDef
-Gyro Ball
-Explosion
-Stealth Rock
-Hypnosis
Usually can switch in right away when somebody tries to earthquake heatran. Effectively gets stealth rock up usually. Gyro ball tends to take care of Azelf, Gengar, and Alakazam quite nicely. He can absorb grass attacks meant for Vaporeon and sleep them with hypnosis so i can send in a counter, or explode if its my only option left. Stays alive very long with a few wishes from vaporeon that prove very easy to pass along.