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Rate my first team

Heatran (male)

Nature: Modest
Ability: Flash Fire
Item: Choice Scarf
EVs: 252 SpA, 252 Spe

-Explosion
-Fire Blast
-Hidden Power Grass
-Earth Power

I use this heatran first because he usually can get a significant hit on their first pokemon. If they start with somebody with earthquake or a water move, i can easily switch into bronzong for a stealth rock, or vaporeon. Heatran also works to absorb fire moves directed at bonzong, and grass moves directed at Vaporeon.


Salamence (male)

Nature: Modest
Ability: Intimidate
Item: Choice Specs
EVs: 252 SpA, 252 Spe

-Draco Meteor
-Dragon Pulse
-Fire Blast
-Hydro Pump

Just simply switching in on something thats not very effective, and hopefully catching them off gaurd with special attacks. both meteor and pulse because if i want to keep him in for more than one turn, its best to have pulse, but i can also get massive hits when i need them.



Flygon (male)

Nature: Jolly
Ability: Levitate
Item: Choice Band
EVs: 252 Attack, 252 Spe

-Earthquake
-Outrage
-Fire Punch
-Crunch

Flygon is easily switched in when facing earthquakes meant for heatran, or thunderbolts directed at vaporeon. he packs quite a punch with his stab earthquake and outrage, but i fear getting locked into outrage and having a fast ice bolter switch in. Fire punch and Crunch are not used very often, mostly just for Scizor, Bronzong, and Ghosts. Flygon doesnt seem to stick around as long as I'd like him to, but his immunities are fun.





Vaporeon (female)

Nature: Bold
Ability: Water Absorb
Item: Leftovers
EVs: 252 HP, 252 Def

-Surf
-Wish
-Protect
-Roar

Great to switch in on all water moves sent at heatran, can easily pass wishes along to most other of my pokemon, as Heatran, Salamence, Flygon, Rotom, and Bronzong all have some resistance to moves that are super effective against Vaporeon. Roar is to get rid of stat uppers, like DD gyarados and seaking. Taunt DD Gyarados is a bit of a problem for me though.


Rotom-c

Nature: Impish
Ability: Levitate
Item: Leftovers
EVs: 252 HP, 252 Def

-Toxic
-Will'o'wisp
-Rest
-Sleep Talk

Switches in on groung moves or any status. Easily eats sleep, while spreading status around. Takes forever to kill, and cripples attackers with his will o wisp. Taunt obviously wrecks him, but for the most part I find he is good at supporting my team by eating unwanted statuses, fighting and normal moves, all the while spreading his statuses.


Bronzong

Nature: Sassy
Ability: Levitate
Item: Leftovers
EVs: 252 HP, 86 Att, 172 SpDef

-Gyro Ball
-Explosion
-Stealth Rock
-Hypnosis

Usually can switch in right away when somebody tries to earthquake heatran. Effectively gets stealth rock up usually. Gyro ball tends to take care of Azelf, Gengar, and Alakazam quite nicely. He can absorb grass attacks meant for Vaporeon and sleep them with hypnosis so i can send in a counter, or explode if its my only option left. Stays alive very long with a few wishes from vaporeon that prove very easy to pass along.
 
First of all, welcome to Smogon!

About your team: Heatran is a decent lead, but should be using Shuca Berry and Naive / Hasty if you want it to lead. This would allow you to set up Stealth Rock at the beginning of the match against most Pokemon. It also allows you to take an Earthquake from Swampert or Metagross as you set up, allowing you to Explode the following turn.

Overall, you have a significant Lucario weakness (nothing can switch in on it; you rely on Heatran for revenge killing, and sacrificing Salamence to get Lucario back to +1 in order for Rotom-C to kill it. A possible solution would be to use Scarf Rotom-H as a revenge killer.

Rotom-H @ Choice Scarf
Nature: Timid
Ev's: 4 HP / 252 SATK / 252 Spe
-Trick
-Thunderbolt
-Overheat
-Shadow Ball

This is able to revenge kill Lucario easily due to its Extremespeed immunity. Shadow Ball gives you a way to cover LO Gengar if Bronzong is at low health. Trick helps to disable walls like Blissey who would otherwise be able to deal with your Specsmence efficiently. In general, it can deal with the things Heatran was able to revenge kill easily, only struggling with killing Infernape, who can be finished off when it is at under 70% health.

To aid your Dual-dragon combo, it would be beneficial to use U-Turn on Flygon over Crunch. This is invaluable for scouting early-game for the steel-types that you need to remove to sweep. From that point, Salamence is usually sufficient for killing these weakened checks when they switch in later. In addition, in order to break through walls easier early-game, Salamence may want to change to a mixed version utilizing both STABs.

Salamence @ Life Orb
Nature: Naive
Ev's: 16 Atk / 240 SATK / 252 Spe
-Draco Meteor
-Fire Blast
-Earthquake
-Outrage

When facing this, the opponent will have to be constantly switching, allowing you to prevail with proper prediction. Everything in OU except extremely defensive Cresselia variants die to two succesive moves. You can take advantage of this with your numerous Bullet Punch and Extremespeed resists. This also frees your team up to having only 2 choice users, one of which can scout and the other that can Trick its item away to a wall, so the opponent will be more troubled to find holes in your offense.

Bronzong is very important to your team as a Mamoswine and Latias check and last resort bulky water killer, so it is required that you keep him out of danger for as long as possible. Earthquake can be used over Stealth Rock since Heatran would be using it as a lead.

Just a nitpick: on several spreads you are only using 504 Ev's. Put the extra 4 Ev's into HP for Heatran and Flygon. Good luck with the team!
 
Hey, welcome to Smogon.

When you're posting an RMT, sprites make your RMT look much better. www.pokemonelite2000.com is where I go for my sprites, but I'm sure there are more places to find sprites, like Smogon's analysis pages.

I agree with Kingdrom, to solve your gaping Luke weakness you should change your Rotom-c to a revenge killing Rotom-h.

Your Heatran isn't such a bad idea for a lead, considering you have many options to switch out of a suspected Earthquake. Change your nature to Rash, so you get the SpA boost without weakening your boom factor.

On Flygon, change Crunch for U-turn. It comes in really handy.

Only a quick rate for now, good luck!
 
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