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Greninja:
Protean Greninja with Hydro Pump, Dark Pulse, Grass Knot, and Blizzard, also has the Z-Crystal (Waterium-Z).
Marshadow:
Spectral Thief to steal boosts and STAB, Close Combat for STAB, Shadow Sneak for priority (also boosted by Technician to become base 60 power), and Ice Punch for coverage. Has Focus Sash to beat Geomancy Xerneas.
Arceus:
Extreme Speed for STAB (also +2 priority), Shadow Force for Ghosts, Recover for recovery (BIG BRAIN), and Swords Dance to boost up.
Mega-Charizard-X:
Flare Blitz, Outrage, and Earthquake plus Roost is the moveset.
Xerneas:
Moonblast (for STAB), Thunderbolt/ Focus Blast for coverage, and of course, Geomancy (one turn with Power Herb).
Primal Groudon:
Has Jolly nature to outspeed opposing Primal Groudon and Kyogre, as well as Modest Xerneas. Has Precipice Blades, Stone Edge, and Fire Punch for attacking moves, and Swords Dance.
Greninja:
Protean Greninja with Hydro Pump, Dark Pulse, Grass Knot, and Blizzard, also has the Z-Crystal (Waterium-Z).
Marshadow:
Spectral Thief to steal boosts and STAB, Close Combat for STAB, Shadow Sneak for priority (also boosted by Technician to become base 60 power), and Ice Punch for coverage. Has Focus Sash to beat Geomancy Xerneas.
Arceus:
Extreme Speed for STAB (also +2 priority), Shadow Force for Ghosts, Recover for recovery (BIG BRAIN), and Swords Dance to boost up.
Mega-Charizard-X:
Flare Blitz, Outrage, and Earthquake plus Roost is the moveset.
Xerneas:
Moonblast (for STAB), Thunderbolt/ Focus Blast for coverage, and of course, Geomancy (one turn with Power Herb).
Primal Groudon:
Has Jolly nature to outspeed opposing Primal Groudon and Kyogre, as well as Modest Xerneas. Has Precipice Blades, Stone Edge, and Fire Punch for attacking moves, and Swords Dance.
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