Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Fire Punch
I chose dragonite because it easily survives the first hit and then sweeps after 2 dragon dances. Dragon dance is mainly to one hit every mon and outspeed them, dr claw is stab, extreme speed for the priority and fire punch for dealing with bulky steel types mainly. It has a very strong base attack so adamant and full evs, and speed so dragon dance actually helps .....
Melmetal @ Weakness Policy
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 SpD
Careful Nature
- Double Iron Bash
- Ice Punch
- Thunder Punch
- Earthquake
super bulky mon which survives all its weaknesses mostly so weakness policy is the item, it can then easily one shot the mon. double iron bash is stab , double iron bash and the punches are boosted by iron fist, earthuake is mainly for mons who dont take much damage from the punch based attacks. 252 evs on attack cuz its a bulky attacker and 252 spd cuz it has good hp and def so good spd would make it good against all mons, thus the careful nature.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Eruption
- Lava Plume
- Earth Power
- Flash Cannon
bulky sweeper helping a lot against rillabooms and ferrothorns and all those mons ......... I didnt like magma storm cuz of accuracy so eruption and lava plume as stab, earth power is just a good coverage move and flash cannon for fairy types mainly... full evs on hp because spd and def are more or less same.. and full evs on spa ofc for boosting all moves.
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Aqua Jet
- U-turn
- Close Combat
awesome mon cuz yeah surging strikes which is stab, aqua jet for priority, u turn for ehh grass types and close combat for steel types and normal mainly.. protective pads help a lottt while using surging strikes against mons w rocky helm. jolly and 252 spe for max speed and full attack evs to boost its sweeping... fast physical sweeper.... really good against ground types and fire types.
Nihilego @ Power Herb
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Meteor Beam
- Sludge Wave
- Psychic
awesome fast sweeper. At first use meteor beam which usually kills the other mon using power herb and then beast boost does its work so i can sweep. full spe evs and timid so it outspeeds all mons and full spa so beast boost makes a huge difference ... sludge wave helps w fairy mons and grass... psychic for fight mons n all.... this mon can really engage a full sweep
Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Earthquake
- Rock Slide
- Swords Dance
good lead for the team, high attack and speed evs cuz i want it to be a fast sweeper. life orb further boosts damage.. defogger mainly cuz dragonite's multiscale wud work then (exactly why i dont have any hazard moves) earthquake is stab, rock slide for flying types n all... swords dance to boost attack and sweep, intimidate helps against physical sweepers.
This is my first post so if there is something wrong do tell me :)
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Fire Punch
I chose dragonite because it easily survives the first hit and then sweeps after 2 dragon dances. Dragon dance is mainly to one hit every mon and outspeed them, dr claw is stab, extreme speed for the priority and fire punch for dealing with bulky steel types mainly. It has a very strong base attack so adamant and full evs, and speed so dragon dance actually helps .....
Melmetal @ Weakness Policy
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 SpD
Careful Nature
- Double Iron Bash
- Ice Punch
- Thunder Punch
- Earthquake
super bulky mon which survives all its weaknesses mostly so weakness policy is the item, it can then easily one shot the mon. double iron bash is stab , double iron bash and the punches are boosted by iron fist, earthuake is mainly for mons who dont take much damage from the punch based attacks. 252 evs on attack cuz its a bulky attacker and 252 spd cuz it has good hp and def so good spd would make it good against all mons, thus the careful nature.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Eruption
- Lava Plume
- Earth Power
- Flash Cannon
bulky sweeper helping a lot against rillabooms and ferrothorns and all those mons ......... I didnt like magma storm cuz of accuracy so eruption and lava plume as stab, earth power is just a good coverage move and flash cannon for fairy types mainly... full evs on hp because spd and def are more or less same.. and full evs on spa ofc for boosting all moves.
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Aqua Jet
- U-turn
- Close Combat
awesome mon cuz yeah surging strikes which is stab, aqua jet for priority, u turn for ehh grass types and close combat for steel types and normal mainly.. protective pads help a lottt while using surging strikes against mons w rocky helm. jolly and 252 spe for max speed and full attack evs to boost its sweeping... fast physical sweeper.... really good against ground types and fire types.
Nihilego @ Power Herb
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Meteor Beam
- Sludge Wave
- Psychic
awesome fast sweeper. At first use meteor beam which usually kills the other mon using power herb and then beast boost does its work so i can sweep. full spe evs and timid so it outspeeds all mons and full spa so beast boost makes a huge difference ... sludge wave helps w fairy mons and grass... psychic for fight mons n all.... this mon can really engage a full sweep
Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Earthquake
- Rock Slide
- Swords Dance
good lead for the team, high attack and speed evs cuz i want it to be a fast sweeper. life orb further boosts damage.. defogger mainly cuz dragonite's multiscale wud work then (exactly why i dont have any hazard moves) earthquake is stab, rock slide for flying types n all... swords dance to boost attack and sweep, intimidate helps against physical sweepers.
This is my first post so if there is something wrong do tell me :)
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