Hi guys, hope someone can give some tips on this team. Anything I need to do to improve this team.
https://pokepast.es/f349321c0ae2f3d6
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Destiny Bond
Iron Valiant functions as a mixed attacker and wallbreaker with Booster Energy, applying offensive pressure with Moon Blast and Close Combat and threatening to trade with Destiny Bond. Especially good against mons the rest of my team can’t deal with and val can’t do too much damage to it, but it’s only good if your faster and the person can KO you. Most of the times I use him as a late game sweeper though.
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
Tera Type: Ground
EVs: 252 HP / 32 Def / 224 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- U-turn
- Knock Off
Landorus-Therian serves as the physical wall, Stealth Rock setter, and pivot, punishing contact moves with Rocky Helmet and Knock Off as the last move to get rid off items on bulky mon, especially for gliscors. With 224 speed evs and jolly nature I can outspeed gliscor to successfully knock off toxic orb.
Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fire
EVs: 252 HP / 132 Def / 124 SpD
Bold Nature
IVs: 0 Atk
- Torch Song
- Hex
- Will-O-Wisp
- Slack Off
Just another basic set I found on smogon. Its main role is to spread burn on set up sweepers like roaring moon and bulldoze through with Torch Song and Hex. Slack off for extra recovery with leftovers. With 252 hp and 132 def It can survive one zen head it from mega medicham.
Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 184 HP / 108 Def / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Defog
- U-turn
Tornadus-Therian provides hazard control with Defog, functions as a pivot with U-turn, and applies pressure with Hurricane, while regaining health through Regenerator, heat wave for ferrothorn and gholdengo.
Kartana @ Choice Scarf
Ability: Beast Boost
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Knock Off
- Sacred Sword
Kartana acts as the team's fast physical revenge killer and late-game cleaner with Choice Scarf, using Beast Boost to snowball through weakened teams.
Blissey (F) @ Leftovers
Ability: Natural Cure
Tera Type: Normal
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Teleport
Blissey is the special wall and status spreader, absorbing special hits, providing pivoting support with Teleport, and spreading Toxic to wear down walls. Also was thinking of running 252 def instead of 252 hp to be more balanced since it already has high hp.
https://pokepast.es/f349321c0ae2f3d6
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Destiny Bond
Iron Valiant functions as a mixed attacker and wallbreaker with Booster Energy, applying offensive pressure with Moon Blast and Close Combat and threatening to trade with Destiny Bond. Especially good against mons the rest of my team can’t deal with and val can’t do too much damage to it, but it’s only good if your faster and the person can KO you. Most of the times I use him as a late game sweeper though.
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
Tera Type: Ground
EVs: 252 HP / 32 Def / 224 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- U-turn
- Knock Off
Landorus-Therian serves as the physical wall, Stealth Rock setter, and pivot, punishing contact moves with Rocky Helmet and Knock Off as the last move to get rid off items on bulky mon, especially for gliscors. With 224 speed evs and jolly nature I can outspeed gliscor to successfully knock off toxic orb.
Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fire
EVs: 252 HP / 132 Def / 124 SpD
Bold Nature
IVs: 0 Atk
- Torch Song
- Hex
- Will-O-Wisp
- Slack Off
Just another basic set I found on smogon. Its main role is to spread burn on set up sweepers like roaring moon and bulldoze through with Torch Song and Hex. Slack off for extra recovery with leftovers. With 252 hp and 132 def It can survive one zen head it from mega medicham.
Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 184 HP / 108 Def / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Defog
- U-turn
Tornadus-Therian provides hazard control with Defog, functions as a pivot with U-turn, and applies pressure with Hurricane, while regaining health through Regenerator, heat wave for ferrothorn and gholdengo.
Kartana @ Choice Scarf
Ability: Beast Boost
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Knock Off
- Sacred Sword
Kartana acts as the team's fast physical revenge killer and late-game cleaner with Choice Scarf, using Beast Boost to snowball through weakened teams.
Blissey (F) @ Leftovers
Ability: Natural Cure
Tera Type: Normal
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Teleport
Blissey is the special wall and status spreader, absorbing special hits, providing pivoting support with Teleport, and spreading Toxic to wear down walls. Also was thinking of running 252 def instead of 252 hp to be more balanced since it already has high hp.
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