Rate my Gen V Team!

Hey all. This is my first post on these forums, and I'm not going to lie; I really only did this to get some feedback/suggestions on my team.

Originally, I wanted to make a Weather team. After running around with Rain Teams, Hail Teams, Sand Teams, and Sun teams, I decided against it, and settled back to a 'standard' approach.

I'm a huge fan of pokemon fulfilling a specific role on my team. I hate carrying 2 special walls, for example, because it seems redundant. I'd shudder at the thought of having 2 choicers with the same item! So, my team comes out like this;

I battle Online, so some of my 'strategies' are set from them.
_____________________________________________


1. Erufuun @ Leftovers
EVs: 12 HP/248 Def/248 SpecDef
Calm Nature (+SpecDef, -Attack)
Ability: Mischievous Heart

547.png


Substitute
Leech Seed
Protect
Encore

Erufuun is the best SubSeeder in the game, surpassing Jumpluff because of his ability. Mischievous Heart allows him to attack first with non-attacking moves, NO MATTER WHAT. If my opponent is not prepared for him, I can shuffle his pokemon around while Leech Seed takes its toll. I have him as my lead because A. If I see my opponent has a Grass (Nattorei) lead, I can just switch him to counter that, but if not, B. Erufuun can set up (via Encore on SR) against most common leads.

_____________________________________________

2. Shandera @ Choice Specs
EVs: 4 HP/252 SpecAttk/252 Speed
Modest Nature (+SpecAttack, -Attack)
Ability: Flash Fire

609.png


Shadow Ball
Flamethrower
Energy Ball
Hidden Power Ice

This is my big special attacker. 426 SpecAttack + Choice Specs = A TON of damage, even on neutral hits. Modest Nature is to hit pokemon like Hippowdon or TTar, who can invest in SpecDefence, a bit harder. But, Timid is also an option. I run Flash Fire because it's legal in normal battles, and because it gives me a free switch in on a predicted fire move vs. Nattorei or Erufuun. I run HP Ice to counter Dragonite or Mence or Chomp, because they are common switch in's to my Flamethrower, SBall, or Energy Ball. HP Ice 1hko's most variants of the previous pokemon, and HP Fighting just is not useful to me.

_____________________________________________

3. Skarmory @ Leftovers
EVs: 252 HP/4 Def/252 Spec Def
Calm Nature (+SpecDefence, -SpecAttack)
Ability: Sturdy

227.png


Whirlwind (Maybe Brave Bird?)
Roost
Stealth Rock
Spikes

Skarm is a great lead, or wall. Sturdy guarantees Stealth Rock will be set up, but it's a bad idea to waste a valuable wall like that. She can take many physical attackers, like Randorosu, Scizor, Terakion, Birijion, and can pHaze Bulk Up Roobushin/Zuruzukin and SD Doryuuzu. I'm unsure of Brave Bird over Whirlwind, because Brave Bird can get an OHKO on Breloom, and Blaziken after Hazards. Fire is no problem with Rotom and Shandera. Skarm can also take neutral special hits very well, with Surf from a Latios doing well under half.

_____________________________________________

4. Roobushin @ Leftovers
EVs: 212 HP/252 Attack/44 SpecDef
Adamant Nature (+Attack, -SpecAttack)
Ability: Iron Fist/Guts

534.png


Mach Punch
Focus Punch
Payback
Substitute

After a long time thinking, I removed Zuruzukin from this team, in place of Roobushin. This pokemon has one of the strongest focus punches in the game, backed by it's ability, Iron Fist. Surprisingly, Iron Fist is rarely used. With a Substitute up, I have little to fear from status, so Guts is useless. This functions the same way as Bulk Up, but instead of Bulk Up, I Focus Punch. Mach Punch is to take care of pokemon such as Cloyster, who can break my sub, and Doryuuzu, if my sub is down. If this breaks the typical Standard battle rule with no Dream World, Guts can be switched back in.

_____________________________________________

5. Terakion @ Life Orb
EVs: 80 HP/252 Attack/176 Speed
Adamant Nature (+Attack, -SpecAttack)
Ability: Justice Heart

639.png


Stone Edge
Close Combat
Earthquake
Rock Polish

Terakion packs a massive punch, and has nice physical coverage. After a Rock Polish, he can outspeed +1 Base 130s! Justice Heart absorbs Dark attacks, like TTar's Crunch, aimed at Shandera. After which he can bluff a CC, but Rock Polish up and proceed to sweep with +1 Attack and +2 speed. He's an amazing TTar counter in general. He can also outspeed AgilityGross after a Rock Polish, and has a good chance of a 1HKO with EQ after Spikes/SR. The only thing to be careful for is priority, but Rotom counters water and ice moves while Shandera counters Fighting or Bullet Punch.

_____________________________________________

6. Rotom-W @ Choice Scarf
EVs: 4 HP/252 SpecAttack/252 Speed
Timid Nature: (+Speed, -Attack)
Ability: Levitate

503.png


Hydro Pump
Thunderbolt
Trick
Hidden Power Ice/Fire

I noticed I had a massive weakness to Gyarados and Randorosu, and no electric attacks in general. Starmie can't stand up to a boosted Gyara, and was very easy to predict. From suggestions, Rotom-W was implemented. It works in synergy with Shandera, taking ground attacks (Heatran and Gliscor) and revenging with a powerful Hydro Pump. It also can take water hits very well. Shandera, in turn, is obscenely powerful and is still able to outspeed the bulkier pokemon who Rotom can't consistently kill off.




*Change Log:

1/29/11, Changed Skarmory to Gliscor.
1/29/11, Changed Zuruzukin to Roobushin.
1/29/11, Changed Gliscor to Starmie.
1/31/11, Changed Nattorei to Skarmory.
1/31/11, Changed Starmie to Rotom-W.
1/31/11, Changed CS Terakion to RP Terakion.
 
woops, might want to read the rules. Generally incomplete teams aren't considered for rates and are usually locked. However, I'm sure you can think of something. If I might suggest something, you have three weaknesses to fighting types (with only 1 resist) and two to flying with no resists. You're additionally very weak to Doryuuzu and Landolos, and lack entry hazards of any kind. Thus I'd recommend trying a Skarmory! It fixes all of your problems and provides some crucial resistances in a metagame such as this.

227.png
@ Leftovers
252 HP / 252 Def / 4 Spe
Impish (+ Def, -SpAtk)
-Brave Bird
-Roost
-Spikes
-Whirlwind
I hope you can make this change, so your thread isn't locked!

EDIT: I actually didn't realize Nattorei had both entry hazards, why not give spikes to this guy, keep sr on your natty and replace spikes with leech seed?
 
Personally, Skarmory is also another weakness to Fire, and while Roost-ing, Fighting. Roobushin can pretty much push all over this team with a few Bulk Ups, especially if my Shandera is down.

I'm also at a loss to, you said it, Sandstorm teams. TTar and Hippowdon are either bulky enough or strong enough to outlast Shandera. Hippo, well, I'm at a loss. Energy Ball can usually 2hko, but while I'm choiced and on the Sandstorm timer, switching around doesn't do Shandera good.

I'm wondering, would a mixed poke (Attack wise) do good for the 6th slot?
 
Hi.

Threats
  1. Rock Polish Randorosu
  2. Stall
  3. Swords Dance Birijion
  4. Rock Polish Terakion

This is a pretty good team with most of the common threats covered, however there are a few that may be problematic, especially when backed up by a Sanstorm (which usually is the case); Rock Polish Randorosu can find ample opportunities to set-up against an Earthquake-locked Terakion, and begin to sweep with a little prior damage. Erufuun's best bet is to Leech Seed it, while taking a hefty amount from a Sand Power boosted Earthquake or Stone Edge. All team members are outsped and are either OHKOed or 2HKOed after some prior damage, even more likely with Sandstorm up. Starmie and Roobushin can take a hit, but with no recovery can't be relied on to bring the genie down (Starmie isn't particularly bulk, so Sand Power boosted EQs will hurt, and Roobushin lacks a Super Effective move). Stall teams can also prove to be annoying for the team, especially ones packing Blissey|Burungeru|Skarmory|, as that core pretty much walls the entire team. Blissey walls Shandera and Starmie, Skarmory walls Terakion and can pHaze or Brave Bird Roobushin and Erufuun, while taunting Nattorei from setting-up any hazards. The stall team can then pHaze the team to spread residual damage, and potentially destroy the team. SD Birijion is another major threat to the team. Birijion can set-up on Shandera locked into Energy Ball, or Terakion's Quick Attack. After a Swords Dance it will rip through the team pretty much with +2 Leaf Blade, Close Combat, and Stone Edge. It'll be even more threatening if packing Substitute. However, you can use a combination of Terakion (to aim at its weaker Defense) and Starmie's Ice Beam to get rid off it. Finally, Rock Polish Terakion can be quite the beast with a +2 boost against Shandera's Flamethrower (in Sandstorm especially) or on your Terakion's Stone Edge or Quick Attack. +2 Terakion can then rip apart the team with LO Stone Edge/EQ/Close Combat, after a little prior damage. Only Roobushin can revenge it with Mach Punch after it loses 40% of it health or something, but I have a better suggestion in mind.

Solutions:

  • Solution A: Skarmory over Nattorei
Nattorei is a good check to a number of Physical threats, fact is, it gets worn out really fast due to no reliable recovery, other than Leech Seed (which isn't particularly reliable). Skarmory gives you a great way to checking a myriad of Physically Offensive Pokemon, including all of the aforementioned threats in, Rock Polish Randorosu, Swords Dance Birijion, and Rock Polish Terakion, either taking the hit and pHazing them to eat more hazard damage, or going for the attack with Brave Bird, with Roost to say aloft, as the opposition dies. Due to its stellar defense, resistances and Roost, it can find many opportunities to switch in, shrug off the attack and start spreading hazard damage via Whirlwind.

  • Solution B: Swords Dance / Rock Polish Terakion over current set
Yes, I know you're losing your scarfer, but the next suggestion will provide you with a more potent scarfer. Anyway, to solve the issue against Stall teams, I thought it'd be best if we tweaked Terakion's set a little bit; with supporting hazard damage from Skarmory (not even counting Spikes, just Stealth Rock) and a +2 boost in Swords Dance, Terakion will on more than one occasion be ripping apart opposing Stall teams and Offensive teams with it's STAB boosted Stone Edge, Close Combat. The raw power of Terakion after the boost will even cause Physically Defensive walls such as Nattorei cower in fear after a Swords Dance. The most common stall cores, Nattorei|Blissey|Burungeru are taken apart by this very beast. Basically its Swords Dance boost for Stall, and Rock Polish boost for Offensive teams.
  • Solution C: Choice Scarf Rotom-W over Starmie
In Starmie's description, you say that you had a massive weakness to Gyarados, Randorosu and Gliscor ( Your Starmie doesn't even check boosted Gyarados btw). Rotom-W covers these issues, while also filling Choice Scarf Terakion's shoes to revenge some of the biggest threats, but most importantly it gives you a very nice check to Rain teams, which are one of the most dominant weather teams this generation, and Rotom-W definitely helps you against them with its rain boosted Hydro Pumps, Super Effective Thunderbolts, and valuable Water resist, which is particularly important after the removal of Nattorei.

Additional Changes:
You might want to try Taunt on Erufuun over either Protect or Encore, as I believe the true potential of Erufuun and its ability comes from the potential to such down set-up Pokemon, by this I mean stat uppers in addition to entry hazard users, or status users, and I think Taunt is the best way to go about stopping them from their main functions.

Movesets:
Skarmory (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 Def
Careful nature (+SDef, -SAtk)
- Spikes
- Roost
- Stealth Rock
- Whirlwind / Brave Bird
---

Terakion @ Balloon / Life Orb
Ability: Justice Heart
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Rock Polish
- Stone Edge
- Close Combat
---

Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spe
Timid nature (+Spe, -Atk)
- Thunderbolt
- Hydro Pump
- Hidden Power Ice / Hidden Power Fire
- Trick
---

So to summarize:
  • Skarmory > Nattorei
  • Stat Booster Terakion > Scarf Terakion
  • Starmie > Scarf Rotom-W

GL
 
Thanks, Legend. I agree, Birijion has swept me before using that exact set. Stall Teams aren't usually a problem, though, but Ludicolo has been a major pain before. Good thing Drizzle + Swift Swim is banned; Kingdra and Ludicolo were complete monsters. Matter of fact, Weather teams in general are/were able to run all over my team. I can't touch Doryuuzu in the sand, as even CS Terakion was out-sped and OHKO'd. Roobushin could not 1HKO, and rarely 2HKO with Mach Punch (Assuming I had Hazards up). Any advice on Doryuuzu? Skarmory can wall it, but is setup fodder. Whirlwind just postpones the inevitable, as being part-steel nullifies Brave Bird.

I tried the team with your suggestions, and it works much better. Rotom-W is a MUCH better counter then Starmie. One problem though; I only have 1 Fire/1 Ice attack at the same time. If I run HP Ice on Shandera and HP Fire on Rotom, Gliscor can outspeed/KO Shandera, making it useless. Rotom with HP Ice is completely walled by Nattorei, and bringing in Shandera AGAIN takes it's toll from SR and Spikes.

Terakion is much better with Rock Polish, thanks. But, he can't work with both Stat Raisers. He's completely blocked by Metagross and bulky poisons, such as Muk. Rock Polish + LO EQ deals ~75% to Metagross without Hazards, and as Terakion is more of a late game sweeper... The Defence Drops leave me susceptible to weaker priorities.

Skarm is much better then Nattorei, but now I have no status-spreaders on my team...
 
Back
Top