Hey all. This is my first post on these forums, and I'm not going to lie; I really only did this to get some feedback/suggestions on my team.
Originally, I wanted to make a Weather team. After running around with Rain Teams, Hail Teams, Sand Teams, and Sun teams, I decided against it, and settled back to a 'standard' approach.
I'm a huge fan of pokemon fulfilling a specific role on my team. I hate carrying 2 special walls, for example, because it seems redundant. I'd shudder at the thought of having 2 choicers with the same item! So, my team comes out like this;
I battle Online, so some of my 'strategies' are set from them.
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1. Erufuun @ Leftovers
EVs: 12 HP/248 Def/248 SpecDef
Calm Nature (+SpecDef, -Attack)
Ability: Mischievous Heart
Substitute
Leech Seed
Protect
Encore
Erufuun is the best SubSeeder in the game, surpassing Jumpluff because of his ability. Mischievous Heart allows him to attack first with non-attacking moves, NO MATTER WHAT. If my opponent is not prepared for him, I can shuffle his pokemon around while Leech Seed takes its toll. I have him as my lead because A. If I see my opponent has a Grass (Nattorei) lead, I can just switch him to counter that, but if not, B. Erufuun can set up (via Encore on SR) against most common leads.
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2. Shandera @ Choice Specs
EVs: 4 HP/252 SpecAttk/252 Speed
Modest Nature (+SpecAttack, -Attack)
Ability: Flash Fire
Shadow Ball
Flamethrower
Energy Ball
Hidden Power Ice
This is my big special attacker. 426 SpecAttack + Choice Specs = A TON of damage, even on neutral hits. Modest Nature is to hit pokemon like Hippowdon or TTar, who can invest in SpecDefence, a bit harder. But, Timid is also an option. I run Flash Fire because it's legal in normal battles, and because it gives me a free switch in on a predicted fire move vs. Nattorei or Erufuun. I run HP Ice to counter Dragonite or Mence or Chomp, because they are common switch in's to my Flamethrower, SBall, or Energy Ball. HP Ice 1hko's most variants of the previous pokemon, and HP Fighting just is not useful to me.
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3. Skarmory @ Leftovers
EVs: 252 HP/4 Def/252 Spec Def
Calm Nature (+SpecDefence, -SpecAttack)
Ability: Sturdy
Whirlwind (Maybe Brave Bird?)
Roost
Stealth Rock
Spikes
Skarm is a great lead, or wall. Sturdy guarantees Stealth Rock will be set up, but it's a bad idea to waste a valuable wall like that. She can take many physical attackers, like Randorosu, Scizor, Terakion, Birijion, and can pHaze Bulk Up Roobushin/Zuruzukin and SD Doryuuzu. I'm unsure of Brave Bird over Whirlwind, because Brave Bird can get an OHKO on Breloom, and Blaziken after Hazards. Fire is no problem with Rotom and Shandera. Skarm can also take neutral special hits very well, with Surf from a Latios doing well under half.
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4. Roobushin @ Leftovers
EVs: 212 HP/252 Attack/44 SpecDef
Adamant Nature (+Attack, -SpecAttack)
Ability: Iron Fist/Guts
Mach Punch
Focus Punch
Payback
Substitute
After a long time thinking, I removed Zuruzukin from this team, in place of Roobushin. This pokemon has one of the strongest focus punches in the game, backed by it's ability, Iron Fist. Surprisingly, Iron Fist is rarely used. With a Substitute up, I have little to fear from status, so Guts is useless. This functions the same way as Bulk Up, but instead of Bulk Up, I Focus Punch. Mach Punch is to take care of pokemon such as Cloyster, who can break my sub, and Doryuuzu, if my sub is down. If this breaks the typical Standard battle rule with no Dream World, Guts can be switched back in.
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5. Terakion @ Life Orb
EVs: 80 HP/252 Attack/176 Speed
Adamant Nature (+Attack, -SpecAttack)
Ability: Justice Heart
Stone Edge
Close Combat
Earthquake
Rock Polish
Terakion packs a massive punch, and has nice physical coverage. After a Rock Polish, he can outspeed +1 Base 130s! Justice Heart absorbs Dark attacks, like TTar's Crunch, aimed at Shandera. After which he can bluff a CC, but Rock Polish up and proceed to sweep with +1 Attack and +2 speed. He's an amazing TTar counter in general. He can also outspeed AgilityGross after a Rock Polish, and has a good chance of a 1HKO with EQ after Spikes/SR. The only thing to be careful for is priority, but Rotom counters water and ice moves while Shandera counters Fighting or Bullet Punch.
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6. Rotom-W @ Choice Scarf
EVs: 4 HP/252 SpecAttack/252 Speed
Timid Nature: (+Speed, -Attack)
Ability: Levitate
Hydro Pump
Thunderbolt
Trick
Hidden Power Ice/Fire
I noticed I had a massive weakness to Gyarados and Randorosu, and no electric attacks in general. Starmie can't stand up to a boosted Gyara, and was very easy to predict. From suggestions, Rotom-W was implemented. It works in synergy with Shandera, taking ground attacks (Heatran and Gliscor) and revenging with a powerful Hydro Pump. It also can take water hits very well. Shandera, in turn, is obscenely powerful and is still able to outspeed the bulkier pokemon who Rotom can't consistently kill off.
*Change Log:
1/29/11, Changed Skarmory to Gliscor.
1/29/11, Changed Zuruzukin to Roobushin.
1/29/11, Changed Gliscor to Starmie.
1/31/11, Changed Nattorei to Skarmory.
1/31/11, Changed Starmie to Rotom-W.
1/31/11, Changed CS Terakion to RP Terakion.
Originally, I wanted to make a Weather team. After running around with Rain Teams, Hail Teams, Sand Teams, and Sun teams, I decided against it, and settled back to a 'standard' approach.
I'm a huge fan of pokemon fulfilling a specific role on my team. I hate carrying 2 special walls, for example, because it seems redundant. I'd shudder at the thought of having 2 choicers with the same item! So, my team comes out like this;
I battle Online, so some of my 'strategies' are set from them.
_____________________________________________
1. Erufuun @ Leftovers
EVs: 12 HP/248 Def/248 SpecDef
Calm Nature (+SpecDef, -Attack)
Ability: Mischievous Heart

Substitute
Leech Seed
Protect
Encore
Erufuun is the best SubSeeder in the game, surpassing Jumpluff because of his ability. Mischievous Heart allows him to attack first with non-attacking moves, NO MATTER WHAT. If my opponent is not prepared for him, I can shuffle his pokemon around while Leech Seed takes its toll. I have him as my lead because A. If I see my opponent has a Grass (Nattorei) lead, I can just switch him to counter that, but if not, B. Erufuun can set up (via Encore on SR) against most common leads.
_____________________________________________
2. Shandera @ Choice Specs
EVs: 4 HP/252 SpecAttk/252 Speed
Modest Nature (+SpecAttack, -Attack)
Ability: Flash Fire

Shadow Ball
Flamethrower
Energy Ball
Hidden Power Ice
This is my big special attacker. 426 SpecAttack + Choice Specs = A TON of damage, even on neutral hits. Modest Nature is to hit pokemon like Hippowdon or TTar, who can invest in SpecDefence, a bit harder. But, Timid is also an option. I run Flash Fire because it's legal in normal battles, and because it gives me a free switch in on a predicted fire move vs. Nattorei or Erufuun. I run HP Ice to counter Dragonite or Mence or Chomp, because they are common switch in's to my Flamethrower, SBall, or Energy Ball. HP Ice 1hko's most variants of the previous pokemon, and HP Fighting just is not useful to me.
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3. Skarmory @ Leftovers
EVs: 252 HP/4 Def/252 Spec Def
Calm Nature (+SpecDefence, -SpecAttack)
Ability: Sturdy

Whirlwind (Maybe Brave Bird?)
Roost
Stealth Rock
Spikes
Skarm is a great lead, or wall. Sturdy guarantees Stealth Rock will be set up, but it's a bad idea to waste a valuable wall like that. She can take many physical attackers, like Randorosu, Scizor, Terakion, Birijion, and can pHaze Bulk Up Roobushin/Zuruzukin and SD Doryuuzu. I'm unsure of Brave Bird over Whirlwind, because Brave Bird can get an OHKO on Breloom, and Blaziken after Hazards. Fire is no problem with Rotom and Shandera. Skarm can also take neutral special hits very well, with Surf from a Latios doing well under half.
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4. Roobushin @ Leftovers
EVs: 212 HP/252 Attack/44 SpecDef
Adamant Nature (+Attack, -SpecAttack)
Ability: Iron Fist/Guts

Mach Punch
Focus Punch
Payback
Substitute
After a long time thinking, I removed Zuruzukin from this team, in place of Roobushin. This pokemon has one of the strongest focus punches in the game, backed by it's ability, Iron Fist. Surprisingly, Iron Fist is rarely used. With a Substitute up, I have little to fear from status, so Guts is useless. This functions the same way as Bulk Up, but instead of Bulk Up, I Focus Punch. Mach Punch is to take care of pokemon such as Cloyster, who can break my sub, and Doryuuzu, if my sub is down. If this breaks the typical Standard battle rule with no Dream World, Guts can be switched back in.
_____________________________________________
5. Terakion @ Life Orb
EVs: 80 HP/252 Attack/176 Speed
Adamant Nature (+Attack, -SpecAttack)
Ability: Justice Heart

Stone Edge
Close Combat
Earthquake
Rock Polish
Terakion packs a massive punch, and has nice physical coverage. After a Rock Polish, he can outspeed +1 Base 130s! Justice Heart absorbs Dark attacks, like TTar's Crunch, aimed at Shandera. After which he can bluff a CC, but Rock Polish up and proceed to sweep with +1 Attack and +2 speed. He's an amazing TTar counter in general. He can also outspeed AgilityGross after a Rock Polish, and has a good chance of a 1HKO with EQ after Spikes/SR. The only thing to be careful for is priority, but Rotom counters water and ice moves while Shandera counters Fighting or Bullet Punch.
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6. Rotom-W @ Choice Scarf
EVs: 4 HP/252 SpecAttack/252 Speed
Timid Nature: (+Speed, -Attack)
Ability: Levitate

Hydro Pump
Thunderbolt
Trick
Hidden Power Ice/Fire
I noticed I had a massive weakness to Gyarados and Randorosu, and no electric attacks in general. Starmie can't stand up to a boosted Gyara, and was very easy to predict. From suggestions, Rotom-W was implemented. It works in synergy with Shandera, taking ground attacks (Heatran and Gliscor) and revenging with a powerful Hydro Pump. It also can take water hits very well. Shandera, in turn, is obscenely powerful and is still able to outspeed the bulkier pokemon who Rotom can't consistently kill off.
*Change Log:
1/29/11, Changed Skarmory to Gliscor.
1/29/11, Changed Zuruzukin to Roobushin.
1/29/11, Changed Gliscor to Starmie.
1/31/11, Changed Nattorei to Skarmory.
1/31/11, Changed Starmie to Rotom-W.
1/31/11, Changed CS Terakion to RP Terakion.