this team got me out of 1200 hell into 1300s
im an relatively new player on the whole comp pokemon scene and i have made a lot of teams but most of them felt like i missed something causing me to lose. i still kinda have that on this team so i was wondering what i did right and what i should change, my team has a chance against stall and its very bad against sun with venausaur.
Samurott-Hisui @ Choice Scarf
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ceaseless Edge
- Flip Turn
- Razor Shell
- Knock Off
pretty simple scarf set its nice to outspeed most pokemon with this i can use it to pivot seet hazards and revengekill most of the time
Sinistcha @ Colbur Berry
Ability: Heatproof
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Strength Sap
- Matcha Gotcha
- Scald
- Calm Mind
sinistcha is my spinblocker since my team is build around hazards, tera steel against poison and it works with heatproof
really fun to use cuz it lives basically everything and it can strenght sap up afterwards calm mind for set up and scald against fire types i dont need shadow ball because of the amount of dark moves/mons i have on my team.
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Steel
EVs: 252 HP / 4 Atk / 236 Def / 16 SpD
Impish Nature
- Ruination
- Stealth Rock
- Whirlwind
- Earthquake
whirlwind is a move i really like here because people are really greedy and set up all the time, so i switch this guy in and im done, i can sometimes spam it and get free hazard chip.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Knock Off
- Ice Spinner
tusk because i hate gliscor and rapid spin tera ghost for rapid spin
Scizor @ Choice Band
Ability: Technician
Tera Type: Steel
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Dual Wingbeat
i stole this set except for wingbeat, hes good against fairy types which my team is really weak against and priority which my team needs so i threw him in.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Psychic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Vacuum Wave
- Moonblast
- Psyshock
- Thunderbolt
i needed coverage and spA so i used iron valiant hes good and i have thunderbolt for corviknight and psyshock for stall, idk if i should use vacuum wave tho calm mind or encore would work well too i think.
thanks for reading!
im an relatively new player on the whole comp pokemon scene and i have made a lot of teams but most of them felt like i missed something causing me to lose. i still kinda have that on this team so i was wondering what i did right and what i should change, my team has a chance against stall and its very bad against sun with venausaur.
Samurott-Hisui @ Choice Scarf
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ceaseless Edge
- Flip Turn
- Razor Shell
- Knock Off
pretty simple scarf set its nice to outspeed most pokemon with this i can use it to pivot seet hazards and revengekill most of the time
Sinistcha @ Colbur Berry
Ability: Heatproof
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Strength Sap
- Matcha Gotcha
- Scald
- Calm Mind
sinistcha is my spinblocker since my team is build around hazards, tera steel against poison and it works with heatproof
really fun to use cuz it lives basically everything and it can strenght sap up afterwards calm mind for set up and scald against fire types i dont need shadow ball because of the amount of dark moves/mons i have on my team.
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Steel
EVs: 252 HP / 4 Atk / 236 Def / 16 SpD
Impish Nature
- Ruination
- Stealth Rock
- Whirlwind
- Earthquake
whirlwind is a move i really like here because people are really greedy and set up all the time, so i switch this guy in and im done, i can sometimes spam it and get free hazard chip.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Knock Off
- Ice Spinner
tusk because i hate gliscor and rapid spin tera ghost for rapid spin
Scizor @ Choice Band
Ability: Technician
Tera Type: Steel
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Dual Wingbeat
i stole this set except for wingbeat, hes good against fairy types which my team is really weak against and priority which my team needs so i threw him in.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Psychic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Vacuum Wave
- Moonblast
- Psyshock
- Thunderbolt
i needed coverage and spA so i used iron valiant hes good and i have thunderbolt for corviknight and psyshock for stall, idk if i should use vacuum wave tho calm mind or encore would work well too i think.
thanks for reading!