ORAS UU Rate my HO team

Hello! This is my first UU RMT ever and also marks my return to Pokemon after a while of other things. As I am quite low on the ladder, I am not sure about the quality of testing I had, so I am very open to suggestions. Anyway, here goes!

Webster (Galvantula) (M) @ Focus Sash
Ability: Compound Eyes
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Volt Switch
- Thunder
- Bug Buzz

(Named after the Webster's Dictionary, also a spider pun)

A fairly standard Galvantula lead, I chose this out of a need for Sticky Web, specifically to make it much easier for Aggron and Shaymin to wreak havoc on the enemy. This is my lead and hazard setter and it almost always gets the job done. I use Sticky Web for the reasons stated above, Volt Switch for momentum in the event that it survives, Thunder as a powerful move that becomes accurate enough with Compound Eyes and my main Electric STAB, and Bug Buzz as bug STAB.


Flappy Rodent (Crobat) (M) @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Cross Poison Sleep Talk
- Zen Headbutt
- U-turn

(Named after Flappy Bird, with the funny twist that bats are rodents)

I chose Crobat as it is a very powerful and fast pokemon, capable of OHKO'ing pokemon weak to flying and also some pokemon with lower defence. It also outspeeds most of the tier. Crobat's role is to KO faster pokes and possibly kill multiple pokes on teams with their flying resists knocked out. It can also switch in to any Fighting or Grass type move and deal serious damage to whatever it lands a BB on. I use Brave Bird as an extremely powerful move capable of OHKO'ing many pokes with the help of Choice Band, Cross Poison as a secondary STAB particularly useful against fairy types that is also recoil-free, Zen Headbutt as a way of removing recoil on Poison-types, and U-turn for momentum, which is quite powerful with a Band.
EDIT: Forgot to mention that it can beat many Mega Beedrill builds.
EDIT: Took Sleep Talk over the two moves, although in event of SP/Spore, I'd switch to Sceptile in many cases.


Geico (Sceptile) (M) @ Sceptilite
Ability: Overgrow
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Leaf Storm Earthquake
- Leaf Blade
- Swords Dance
- Dragon Claw

(Named after the car insurance company with a gecko as its mascot)
.
Out of all the megas, I wanted one that could possibly sweep/clean up and also be powerful without setup, and that can survive without Sticky Web as my other pokes are more reliant on it. Mega Sceptile does this, and does it well. It is a clean up sweeper and also can revenge kill/do damage to switch in. I use Leaf Storm as a powerful move that both serves as a special attack and a set-up free powerful hit, Swords Dance as a way of setting up for a clean up/sweep, Leaf Blade as a physical Grass STAB, and Dragon Claw as a physical Dragon STAB. I set up on Electric types and also Defoggers/Spinners.
EDIT: Changed Leaf Storm to EQ.


Meowmix (Shaymin) @ Choice Specs Life Orb
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Seed Flare
- Psychic
- Earth Power
- Hidden Power [Ice]

(Named after the cat food brand cuz Shaymin looks like a cat to me)

I wanted a pokemon that can take advantage of Sticky Web to do some serious damage, so I co-planned Shaymin with Galvantula. Shaymin can kill pokemon slowed by Sticky Web and also kill pokemon switching in with the power of prediction. I use Seed Flare as an extremely powerful STAB that can 3HKO special walls with Specs, Psychic as a way to kill Crobats and other poison types that might switch in predicting Seed Flare, Earth Power as a way of killing switching in Fire types and HP Ice as a way of killing various pokemon 4x or even 2x weak to ice that would normally stop Shaymin.
EDIT: Changed Specs to LO.


Titol (Donphan) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Ice Shard

(Named after This Is The Only Level, a puzzle game that features an elephant)

I was looking for a rapid spinner with Stealth Rock. Donphan came to mind along with Forretress but I decided against Forre as it would make my team weak to Fire. Donphan's role is primarily to spin, but also to set up rocks and pack an earthquake. I use Earthquake as a way of being super effective on many pokemon and forcing switches, Rapid Spin to clear hazards, Stealth Rock to set up rocks cuz it has to be somewhere on my team, and Ice Shard for ice coverage and priority bundled into one.


Elephanty Mammoth (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Stealth Rock
- Ice Shard

(Named after my words for the project to revive the wooly mammoth using an elephant)

Chosen over Donphan by Kreme's suggestion, for reasons in their comment below. I chose SR over Knock Off, partially to break sashes. Strike through rather than replacement due to possible reversion.

Blue Dino Plus (Tyrantrum) (M) @ Lum Berry
Ability: Rock Head
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Dragon Dance
- Outrage
- Earthquake

(Named after the game Blue Dragon Plus, which i don't like)

Chosen over Aggron for reasons mentioned by Kreme below. I completely agree.


Thanks in advance for rating!
EDIT: Read lowest comment of mine plz.
 
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Ok so I have quite a lot of changes to recommend, first off is changing Donphan to Mamoswine, as this gives you a better Aerodactyl check, while serving as your Stealth Rock user if need be, Donphan is far too slow to be used on Sticky Web HO, not to mention how Rapid Spin users on HO are limited so I wouldn't use a slot on them if you don't have Mega Blastoise and focus on trying to either prevent hazards or not be too weak to them.

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Knock Off / Stealth Rock
- Ice Shard

Second off, is changing Regular Aggron to Tyrantrum, if you're going to be using a Flying-resist that can sweep under Sticky Web and has Rock Head and Head Smash, Tyrantrum is much better than regular Aggron.

Tyrantrum @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Dragon Dance
- Outrage
- Earthquake

Since you're under Sticky Web, Dragon Dance is probably more beneficial than Rock Polish.

I would also recommend having Earthquake over Leaf Storm on Sceptile with a Jolly nature, as you already hit whatever Leaf Storm hits with Leaf Blade anyway, dual Grass coverage is redundant and Earthquake hits Steel-types among others. Besides that, you should change Choice Specs to Life Orb on Shaymin, as this allows you to switch-up moves, which can be crucial considering you have HP Ice for the likes of Salamence and you don't want it to be setting up on Shaymin that locks itself into an unfavorable move. I would consider removing both Zen Headbutt and Cross Poison and switching it to Sleep Talk, as Crobat is going to be either clicking Brave Bird or U-turn most of the time. Sleep Talk allows you to have Crobat as a sleep absorbent. While relying on Brave Bird for damage can be a set back due to recoil, the recoil is really worth it considering being locked into Zen Headbutt and Cross Poison sucks tbh considering how weak they are neutrally.
 
Ok so I have quite a lot of changes to recommend, first off is changing Donphan to Mamoswine, as this gives you a better Aerodactyl check, while serving as your Stealth Rock user if need be, Donphan is far too slow to be used on Sticky Web HO, not to mention how Rapid Spin users on HO are limited so I wouldn't use a slot on them if you don't have Mega Blastoise and focus on trying to either prevent hazards or not be too weak to them.

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Knock Off / Stealth Rock
- Ice Shard

Second off, is changing Regular Aggron to Tyrantrum, if you're going to be using a Flying-resist that can sweep under Sticky Web and has Rock Head and Head Smash, Tyrantrum is much better than regular Aggron.

Tyrantrum @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Dragon Dance
- Outrage
- Earthquake

Since you're under Sticky Web, Dragon Dance is probably more beneficial than Rock Polish.

I would also recommend having Earthquake over Leaf Storm on Sceptile with a Jolly nature, as you already hit whatever Leaf Storm hits with Leaf Blade anyway, dual Grass coverage is redundant and Earthquake hits Steel-types among others. Besides that, you should change Choice Specs to Life Orb on Shaymin, as this allows you to switch-up moves, which can be crucial considering you have HP Ice for the likes of Salamence and you don't want it to be setting up on Shaymin that locks itself into an unfavorable move. I would consider removing both Zen Headbutt and Cross Poison and switching it to Sleep Talk, as Crobat is going to be either clicking Brave Bird or U-turn most of the time. Sleep Talk allows you to have Crobat as a sleep absorbent. While relying on Brave Bird for damage can be a set back due to recoil, the recoil is really worth it considering being locked into Zen Headbutt and Cross Poison sucks tbh considering how weak they are neutrally.

All amazing suggestions, post will be updated momentarily. I might choose to revert to Donphan or some other spinner, however, because I really need it. Besides that, everything else will be changed. Thank you!
EDIT: Considering Sticky Web/Stealth Rock Shuckle over Galvantula, thoughts? (just to set up rocks better)
EDIT: My team now has a glaring ice weakness. Help?
 
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I see two possible changes, the first is changing Mega Sceptile to Cobalion, as this alleviates the Ice type weakness while giving you a good Swords Dance user not too reliant on Sticky Web. The second is changing Mega Sceptile to a special set and replacing Shaymin with Entei, as this alleviates the Ice-type weakness while still giving you a Volt Switch immunity and good balance.

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch

I noticed the team was also a bit weak to Aerodactyl, even with Mamoswine, so I have a Bullet Punch variant. Although Bullet Punch could be replaced by either Ice Punch (If you find Gligar annoying), Earthquake (hits Doublade, grouded Poison-types, etc), or even Iron Tail (hits neutral Pokemon hard due to STAB, and KOes Granbull) but should Bullet Punch be replaced be sure to use Jolly over Adamant.

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Dragon Pulse
- Focus Blast
- Substitute

Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Sacred Fire
- ExtremeSpeed
- Stone Edge
 
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