Other Rate my mono

Allo there, This is a team i made in about 10-20 minutes by using Viability and my own preferences, So starting this off is Tyranitar:

Bob (Tyranitar) @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpA
- Stone Edge
- Earthquake
- Ice Beam
- Fire Blast

Bob the Tyranitar is an instant staple in any type of mono rock, With AS Giving him some Bulk and good coverage with Ice Beam and Fire Blast, I decided to go for HP and Atk simply because Bob is weak to ground by default, Which means EQ Them up, So Bob needs to have enough bulk to survive at least 1 EQ To counter back.

Next up is my Mega

Joe (Aggron-Mega) @ Aggronite
Ability: Filter
EVs: 252 Atk / 252 Def / 4 SpA
Careful Nature
- Earthquake
- Heavy Slam
- Fire Punch
- Rock Slide

Joe the M-Aggron, M-Aggron was a no-brainer, As he has an ENORMOUS Amount of bulk and can dish out just as much, He is for whatever other members cant handle, With Filter on him he's a tank, Being able to take pretty much anything, (Give or take a critical EQ) He's just what this team needed in terms of extra bulk.

Now for Allies Of Justice.

Fluffy (Terrakion) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head

Fluffy, The Terrakion, Terrakion is also a staple in any Rock-mono team. Being the POWA Behind this team, STAB CC Will take out any steel/rocks that dare oppose him, With an enormous attack stat and band behind him, He can pretty much wipe the floor with most pokes.

Now things get a little crazy.

Carl (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Acupressure
- Rollout
- Toxic
- Encore

Carl, The Shuckle. Yep, Thats right. Shuckle. I decided to use Acupressure/Encore Shuckle simply because i had nothing else i wanted to put in at the time, Rollout with a few ATK Acupressures will roll over the competition, And Encore is for those pesky SD/DD Abusers, Shuckle can run right over them. And Toxic is for everything inbetween, Overall it was a good choice imo.

Now for a real Dick to the competitives.

Tiffany (Cradily) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 176 Def / 80 SpD
- Stockpile
- Toxic
- Giga Drain
- Recover

Tiffany, The Cradily. Cradily because wynaut? Stockpile buffs the ever loving crap out of it, While Storm drain stops the water mono Completely, Recover to keep it alive, Giga Drain for consistant heal/damage output, And Toxic because i can, Tiffany has max HP For that extra little bulkiness to get through some EQs and such.

And now a god comes into play.

Helix (Omastar) @ Focus Sash
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]

Praise Helix! With Focus sash to keep those pesky grass types at bay, Helix is a good Shell Smasher with a lot of potential to sweep, Ice beam for Dragons and Surf for the reliable murder-kill, HP Grass for those other Water types trying to keep helix down.

And that, Mentlegen, Was my Rock Monotype team, I put a little effort and some consulting from the chat, But i think it turned out alright, Please give your advice down below!
 
That Shuckle set should be changed to:

Carl (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Rest
- Infestation
- Toxic
- Encore
 
Okay, first problem. Your team has no Stealth Rock and you're using Rock (cue gasp). Shuckle should be a hazard setter to you, not a staller. It can set Sticky Web and Stealth Rock, and your lack of Choice Scarf means you seriously need it. Tyranitar and Cradily both need natures. Brave for Tyranitar and Calm for Cradily. The lack of Choice Scarf should also change your Aggron. There's really nothing relevant to use Rock Slide for. Use Thunder Wave instead to cripple problem Pokemon so that Choice Band Terrakion can outspeed and KO.
 
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