Meant to be hyper offense. Also featuring stupid nicknames.
sexy sexy leg (Deoxys-Speed) @ Focus Sash
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Spikes
- Stealth Rock
- Knock Off
Needed something to lead as normally I was choosing a random Pokemon, so that's where sexy sexy leg came from. Probably the most straightforward, because the order of its moves is normally Stealth Rock, spamming Spikes until it's brought down to its Focus Sash, and then using Knock Off right before it faints or if it's taunted. Not very useful otherwise besides Knock Off support. (Taunt is there to shut down other setup pokemon.)
bing bong (Hoopa-Unbound) @ Leftovers
Ability: Magician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Ice Punch
- Knock Off
Hoopa is a nuke that counters other Psychic teams and takes down Dark-types with Drain Punch and, if against a slow team, can and will sweep with Hyperspace Fury. Ice Punch is to take out dragons and the like. Not much else to it.
gayllade (Gallade) @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Drain Punch
- Ice Punch
- Knock Off
Gallade's ability is outright fantastic on a mono-Psychic team in addition to its typing and ability to shred Dark-types with Fighting moves, and with Hoopa serves as a way to handle Dark-types and to balance out the physical/special split of my team.
weird dog (Latios) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Ice Beam
- Recover
- Hidden Power [Steel]
I chose Latios over Latias because of its better SpA. Pretty standard Life Orb set. Draco Meteor hits anything that doesn't resist it hard, Ice is just a good offensive type, Recover helps fix Life Orb recoil, and Hidden Power Steel hits Fairy-types.
th spon (Alakazam-Mega) (F) @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Psychic
- Focus Blast
- Shadow Ball
Alakazam was one of my first choices for a Mega and is often brought in mid-to-late-game on a free switch because there's nothing it can switch into without dying except maybe Splash. Regardless, unless the other team has a priority user, a good chunk of their team is being 1-2HKO'd by Alakazam. Trace is surprisingly useful as it gives me the ability to trace useful crap like Sturdy.
DICK KICKER 5000 (Victini) @ Life Orb
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Fusion Bolt
- V-create
- Zen Headbutt
Finally you have Victini, who was picked for an obvious reason: Nuking with V-create. A plus is that its typing gives it a neutrality to Bug and its movepool makes it pretty much self-sufficient, except for the fact that it has no recovery. Generally this isn't too much of a problem.
I know I'll probably end up needing a Defogger, and I've been toying with the idea of putting Gardevoir on this team due to Dark neutrality, but it's only really useful as a Mega + I'm not sure who I'd kick out for it. My first thought was Deoxys but I like Stealth Rock for things like breaking Dragonite's Multiscale, Sturdy and Focus Sashes.

sexy sexy leg (Deoxys-Speed) @ Focus Sash
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Spikes
- Stealth Rock
- Knock Off
Needed something to lead as normally I was choosing a random Pokemon, so that's where sexy sexy leg came from. Probably the most straightforward, because the order of its moves is normally Stealth Rock, spamming Spikes until it's brought down to its Focus Sash, and then using Knock Off right before it faints or if it's taunted. Not very useful otherwise besides Knock Off support. (Taunt is there to shut down other setup pokemon.)

bing bong (Hoopa-Unbound) @ Leftovers
Ability: Magician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Ice Punch
- Knock Off
Hoopa is a nuke that counters other Psychic teams and takes down Dark-types with Drain Punch and, if against a slow team, can and will sweep with Hyperspace Fury. Ice Punch is to take out dragons and the like. Not much else to it.

gayllade (Gallade) @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Drain Punch
- Ice Punch
- Knock Off
Gallade's ability is outright fantastic on a mono-Psychic team in addition to its typing and ability to shred Dark-types with Fighting moves, and with Hoopa serves as a way to handle Dark-types and to balance out the physical/special split of my team.

weird dog (Latios) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Ice Beam
- Recover
- Hidden Power [Steel]
I chose Latios over Latias because of its better SpA. Pretty standard Life Orb set. Draco Meteor hits anything that doesn't resist it hard, Ice is just a good offensive type, Recover helps fix Life Orb recoil, and Hidden Power Steel hits Fairy-types.

th spon (Alakazam-Mega) (F) @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Psychic
- Focus Blast
- Shadow Ball
Alakazam was one of my first choices for a Mega and is often brought in mid-to-late-game on a free switch because there's nothing it can switch into without dying except maybe Splash. Regardless, unless the other team has a priority user, a good chunk of their team is being 1-2HKO'd by Alakazam. Trace is surprisingly useful as it gives me the ability to trace useful crap like Sturdy.

DICK KICKER 5000 (Victini) @ Life Orb
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Fusion Bolt
- V-create
- Zen Headbutt
Finally you have Victini, who was picked for an obvious reason: Nuking with V-create. A plus is that its typing gives it a neutrality to Bug and its movepool makes it pretty much self-sufficient, except for the fact that it has no recovery. Generally this isn't too much of a problem.
I know I'll probably end up needing a Defogger, and I've been toying with the idea of putting Gardevoir on this team due to Dark neutrality, but it's only really useful as a Mega + I'm not sure who I'd kick out for it. My first thought was Deoxys but I like Stealth Rock for things like breaking Dragonite's Multiscale, Sturdy and Focus Sashes.