Other Metagames Rate my monopsychic team?

Meant to be hyper offense. Also featuring stupid nicknames.
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sexy sexy leg (Deoxys-Speed) @ Focus Sash
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Spikes
- Stealth Rock
- Knock Off
Needed something to lead as normally I was choosing a random Pokemon, so that's where sexy sexy leg came from. Probably the most straightforward, because the order of its moves is normally Stealth Rock, spamming Spikes until it's brought down to its Focus Sash, and then using Knock Off right before it faints or if it's taunted. Not very useful otherwise besides Knock Off support. (Taunt is there to shut down other setup pokemon.)
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bing bong (Hoopa-Unbound) @ Leftovers
Ability: Magician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Ice Punch
- Knock Off
Hoopa is a nuke that counters other Psychic teams and takes down Dark-types with Drain Punch and, if against a slow team, can and will sweep with Hyperspace Fury. Ice Punch is to take out dragons and the like. Not much else to it.

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gayllade (Gallade) @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Drain Punch
- Ice Punch
- Knock Off
Gallade's ability is outright fantastic on a mono-Psychic team in addition to its typing and ability to shred Dark-types with Fighting moves, and with Hoopa serves as a way to handle Dark-types and to balance out the physical/special split of my team.
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weird dog (Latios) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Ice Beam
- Recover
- Hidden Power [Steel]
I chose Latios over Latias because of its better SpA. Pretty standard Life Orb set. Draco Meteor hits anything that doesn't resist it hard, Ice is just a good offensive type, Recover helps fix Life Orb recoil, and Hidden Power Steel hits Fairy-types.

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th spon (Alakazam-Mega) (F) @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Psychic
- Focus Blast
- Shadow Ball
Alakazam was one of my first choices for a Mega and is often brought in mid-to-late-game on a free switch because there's nothing it can switch into without dying except maybe Splash. Regardless, unless the other team has a priority user, a good chunk of their team is being 1-2HKO'd by Alakazam. Trace is surprisingly useful as it gives me the ability to trace useful crap like Sturdy.
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DICK KICKER 5000 (Victini) @ Life Orb
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Fusion Bolt
- V-create
- Zen Headbutt
Finally you have Victini, who was picked for an obvious reason: Nuking with V-create. A plus is that its typing gives it a neutrality to Bug and its movepool makes it pretty much self-sufficient, except for the fact that it has no recovery. Generally this isn't too much of a problem.

I know I'll probably end up needing a Defogger, and I've been toying with the idea of putting Gardevoir on this team due to Dark neutrality, but it's only really useful as a Mega + I'm not sure who I'd kick out for it. My first thought was Deoxys but I like Stealth Rock for things like breaking Dragonite's Multiscale, Sturdy and Focus Sashes.
 
Hey man, this is a pretty interesting team, which makes use of the highly underrated Mega Alakazam. Unfortunately, this team doesn't really have great answers to Bisharp, and as you noted, you need an entry hazard remover to help support Victini.

First off, I'd suggest Defog > Hidden Power Steel and Psyshock > Ice Beam on Latios, as it offers you both a Defog user, in place of using a really weak Hidden Power (I think it does less than Psyshock on most Fairies), as well as dual STAB coverage. Now after this, you still lack a Choice Scarf user, so I'd suggest Choice Scarf > Leftovers on Hoopa-Unbound. Now, you still don't have that great of a Bisharp answer, even with Gallade, as it still takes a hefty chunk from Knock Off and Sucker Punch, so I'd suggest Substitute > Dazzling Gleam on Alakazam. This allows you to have a chance to catch a Bisharp attempting to Sucker Punch you, as well as makes Alakazam harder to take down if it sets up on something like Slowbro attempting to Thunder Wave it.

Now, I'd suggest Assault Vest > Leftovers on Gallade, as it doesn't really benefit from the latter, and can help it switch into Special moves. I'd also suggest Zen Headbutt > Drain Punch or Close Combat (preference of power at loss of defenses or weaker with recovery), as both aren't actually needed. Finally, Victini should run a Choice Band > Life Orb, as it tends to get weakened fairly quickly and appreciates the extra power.

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Defog > Hidden Power Steel; Psyshock > Ice Beam

Hoopa Unbound (rip no sprite): Choice Scarf > Leftovers

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Substitute > Dazzling Gleam

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Assault Vest > Leftovers; Zen Headbutt > Drain Punch / Close Combat
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Choice Band > Life Orb
 
Hi there, I have a couple suggestions. :p

The first thing I notice is Victini. Choice Scarf > Life Orb is almost invaluable on mono psychic. This gives you a lot more of a chance against Bug-type, as well as more speed because sanic. Life Orb is also worn down incredibly quickly, and Choice Band does have more power but doesn't have the utility Scarf Victini does. Choice Band is an option though as Twix said for more power. Because of Victini's weakness to rocks, coupled with it wanting to use U-turn a lot of the time, it ends up dying pretty quickly if you tack Life Orb recoil on.

Next, just adding in that I agree with most of Twix's suggestions. Change to Assault Vest Gallade, because the only viable non mega Gallade is Assault Vest and it has very decent special bulk. I also agree with Zen Headbutt on there. Defog > Hidden Power Steel is definitely fine on Latios, although I'd go farther and say it doesn't particularly need recovery and just go with Hidden Power Ground > Hidden Power Steel and Defog > Recover. Your team doesn't have a whole lot of answers for Heatran, and luring it in is always fun. It is also in general far better coverage than Hidden Power Steel. Earthquake is an option, but I don't think the mixed sets are great personally. Twix is also right about Choice Scarf Hoopa-u being great, and running 2 scarfers really isn't bad.

As for my final suggestion, a change I think would improve your team is Mew > Deoxys Speed because it can offer far more utility. All Deoxys-Speed does is set up some hazards and die. Mew can actually support your team, in the form of Heal Bell support (allowing you to manage better against status spreaders), Stealth Rock and status spreading or Knock Off (whichever you prefer). Rocky Helmet is more useful for KOing your opponents, and Leftovers is more useful for not dying. It is personal preference which to use.
Mew @ Leftovers / Rocky Helmet
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Heal Bell
- Will-O-Wisp / Knock Off
- Roost
Good luck with your team man.
 
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