Rate My Monotype Team

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Amethyst @ Focus Sash
Nature: Timid
6 Def, 252 Sp.Atk, 252 Spd
Ability: Natural Cure
- Sleep Powder
- Rain Dance
- Weather Ball
- Sludge Bomb

My lead, sure, sunny day may provide better hope for the rest of the teams abilities, but seriously, it powers up fire type moves and leaves no defense against heatran! Rain Dance on the other hand still gives weather ball formidible power, almost ohkoes all heatrans, and takes big chunks out of wallas like meta and skarm. Sleep Powder is for defense purposes only. Sludge Bomb provides a strong stab attack and kills other grass types.

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Turquoise @ Life Orb
Nature: Timid
6 HP, 252 Sp.Atk, 252 Spd
Ability: Overgrow
- Grass Knot
- Dragon Pulse
- Focus Blast
- HP (Fire)

My basc special sweeper, it OHKOes most dragon types with dragon pulse. Grass knot provides a powerful stab attack and OHKOes bulky walls like tyranitar, hippowdown, donphan, and others. Focus blast always OHKOes weavile, T-Tar, and friends. HP Fire takes large chunks out of meta and skarm and OHKOes foretress and scizor.

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Pearl @ Leftovers
Nature: Relaxed
254 HP, 128 Def, 128 Sp.Def
- Stockpile
- Swallow
- Spit Up
- Stone Edge

This is my wall and is also a prehistoric pain in the ass. Stockpile can raise both of its defenses to 2.5x each, while swallow will fully heal you and spit up provides a powerful special attack. Though his attack is only 196 with 31 attack IVs, stone edge still provides an incredibly powerful stab attack and 2HKOes pesky pokemon like salamence and dragonite.

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Emerald @ Leftovers
Nature: Adamant
252 HP, 252 Atk, 6 Def
- Leech Seed
- Sleep Powder
- Power Whip
- Earthquake

This is a physical sweeper, give him a hug.... NOW! Well, sleep powder + leech seed is a basic healing combo. Power Whip provides an excellent stab attack while earthquake destroys steel and poison pests.

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Ruby @ Toxic Orb
196 HP, 254 Atk, 60 Speed
- Spore
- Focus Punch
- Substitute
- Seed Bomb

When she sets up Spore+Sub, the battle is pretty much over. Seed Bomb and Focus punch provide very strong STAB attacks that go along with breloom's beastly attack stat.

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Sapphire @ Choice Band
252 HP 252 Atk 6 Sp.Def
- Earthquake
- Wood Hammer
- Stone Edge
- Superpower

Not much to explain, Earthquake and Wood Hammer provide excellent STAB attacks. Stone Edge destroy flying and ice types. Superpower, with help from the choice band, OHKOes blissey.
 
Not good at all. You REALLY should give one of your pokemon Scarf since your team is slow. Also if you face a player with more than one pokemon with ice, flying or fire moves, you're dead. Since fire and ice moves are very common you will pretty much get owned.. ALOT.
 
If im not wrong, vine whip has a pathetic 35bp, 52.5 with STAB. How about Power Whip?

Monotype teams can have one nontype pokemon. You might want a fast water like Starmie on your team.
 
XD, thats what I meant, power whip, sorry XD
if pokemon can't counter their weaknesses, they aren't meant to be trained
 
Don't listen to OMG... I don't agree with him at all. All of your Stone Edges stop flies, and you have Pearl to wall most Ice attacks.

As far as monotype teams go, this one is pretty good.

Power Whip, not Vine Whip on Tangrowth.

I'd put Toxic Spikes over Sleep Powder on Roserade because you already have 2 other sleep moves and one never misses. Since there's sleep clause, you might find a waste in a moveset.

Rain Dance on Roserade is just smart. It stops fire types from owning this team, and powers up weather ball. I would try sub seeding Sceptile, since Roserade is already a viable special sweeper and the sub doesn't let Ice types (like weavile) from switching in and Ice Sharding you to death.

That's your choice. Just a suggestion. The point of monotype teams is for them ALL to be one type and cover each other's weaknesses, like Faze said. If they're not, its not monotype.

The only team this one will get owned against, is a fire monotype team. Like your old one?
 
Don't listen to OMG... I don't agree with him at all. All of your Stone Edges stop flies, and you have Pearl to wall most Ice attacks.

As far as monotype teams go, this one is pretty good.

Power Whip, not Vine Whip on Tangrowth.

I'd put Toxic Spikes over Sleep Powder on Roserade because you already have 2 other sleep moves and one never misses. Since there's sleep clause, you might find a waste in a moveset.

Rain Dance on Roserade is just smart. It stops fire types from owning this team, and powers up weather ball. I would try sub seeding Sceptile, since Roserade is already a viable special sweeper and the sub doesn't let Ice types (like weavile) from switching in and Ice Sharding you to death.

That's your choice. Just a suggestion. The point of monotype teams is for them ALL to be one type and cover each other's weaknesses, like Faze said. If they're not, its not monotype.

The only team this one will get owned against, is a fire monotype team. Like your old one?


Dude then why don't we just add ONE spiritomb to every team? It can "own" every type by your logic.
 
What? How do you figure that? Cradily isn't weak to Ice like every other member of the team, and is a wall meant to stop threats to the team. That's the point of a wall.

Spiritomb is meant to tank mostly ghosts and psychics.

Besides, this is a monotype team and Spiritomb isn't a grass type.
 
OMG, instead of trying to point the obvious, you should give him some actual advice to try and help his team.

Faze, real props to creating a mono-team, and grass even. I had a mono-poison team that worked farely well even though it's one of the worst(but one of my favorite) types.

I see that you've chosen some of the best Grassers around. Loving Sceptile. :D

The Roserade seems a bit odd to me. I know its your answer to Heatran, but they're usually scarfed and it's a bit iffy. I suggest you go with Sunny day over rain dance, not only does rain dance hurt Sceptiles hidden power Fire, but it gives opposing Rain Dance teams free set-up. I think your also better off with Toxic Spikes over Weather Ball, as it gives you a major advantage against teams that lack spinners or grounded poison type, and monotype teams need all the advantage then can get. You already have an abundance of grass type moves, so Sludge Bomb can stay i guess. Or you can equip Solar Beam if you got sunny day up. I suggest changing the item to Heat Rock to give you more sun time, but Focus Sash can work i guess.

The sceptile's pretty standard, so i dont have that much to say.

Cradily has to stay i guess. It's the only pokemon to reliably take fire and flying attacks. I really suggest using recover over swallow, as it gives you more reliable recovery and staying power.

Now when it comes to Tangrowth, i'll show you why sunny day becomes useful. I first suggest changing the 252 hp ev's to 252 speed. With 199 speed, it hits 398 after chlorophyll kicks in. This means it will outspeed every pokemon besides choice scarfers, Deoxys-E, and Ninjask. You even outspeed slower scarfers. On to the actual moves, replace leech seed with Rock Slide. This will give you a reliable attack against Yanmega incase you ever face one, (but you need jolly nature to outspeed after a speed boost) and gives a nifty Flinch chance and since you'll be fast you can abuse it. Earthquake stays and now you'll even be faster then Scarftran, and is an answer to Infernape. Vine Whip is a nice high BP stab move, so it should stay. If you want you can run either naive/naughty and add HP fire so you aren't walled by steel-types like foretress and Skarmory. And if you want an extra kick you can run Life Orb over leftovers, since it'll be used offensively. I highly suggest having tangrowth be a naive offensive sweeper, because it's your only answer to Yanmega.

The breloom is standard, so there isn't much to say, but i'd consider maybe putting stone edge over Seed bomb, as rock gives greater coverage and you already have plenty of grass moves. I guess seed bomb good for Bulky grounds though.

I suggest going for a rock polish Torterra set as your team is a tad slow, i suggest it over superpower, and an ev spread of 252 ATK/252 Spe/6 DEF, with an adamant nature. This also makes it easier on you, as you don't have to predict with a Band and have a freedom to choose your moves. Life Orb/Expert Belt/Leftovers are good considerations for items.

It may not seem necessary, but if Roserade faints and your opponent sets up Toxic Spikes, you'll be in big trouble. I suggest having maybe a back-up Grass/Poision type to absorb the spikes. Venusaur, Vileplume, and Vctreebell are decent options, and the latter two can be used for Chlorophyll to sweep.

These are just options, im not an expert on mono-teams (let alone grass) but i just thought i'd contribute a tad.

Hope this helps.
 
What? How do you figure that? Cradily isn't weak to Ice like every other member of the team, and is a wall meant to stop threats to the team. That's the point of a wall.

Spiritomb is meant to tank mostly ghosts and psychics.

Besides, this is a monotype team and Spiritomb isn't a grass type.



Yeah but it isn't a good team if you have ONE wall for all the threats :) Mixape rapes this team, sure he CAN revenge kill it if he faces someone that wouldn't switch Infernape out after a kill. BUT I would suggest adding a Ludicolo to go with Rain Dance on Roserade, adding (like someone before me said) Stone Edge on Breloom.
 
Seriously, you have nothing to take a strong fire attack, craidiliy isn't that good on the defensive side without sandstorm support. Scarftran will pretty much ruin this team, he can switch in on anything but torterra or Breloom with absolute impunity, you've got no fire resist to stop it. Rain dance lasts a few turns and you can't really depend on that more than on once a round, as scarftran will smack Roserade down to 1hp as it sets up rain, and will not come in if rain is up most of the time.

Celebi also walls this team pretty badly, the only thing you've got that will really hurt it is Sceptile's HP fire, and even then, most celebi carry HP ice which sceptile does NOT enjoy.

IMO, a Heracross over Torterra would help you offensively, as it will kill both heatran and celebi even though it kinda avoids the monotype deal. Defensively, I'd replace Craidily with a good fire resist, though I don't think you'll really get that out of a grass pokemon. Mono grass is probably the worst monotype option out there.

Just a sidenote, unless you're playing without sleep clause, 3 sleep moves is highly redundant, don't bother with two sleep powders when you've already got someone running spore.
 
A mono-type team could have one "wildcard" pokemon. A pokemon that doesn't fit the team's type. Just telling the person who posted the RMT and it's raters.
 
^^ Just what I said. Or maybe you could put in ludicolo - it would benefit from rain dance and give u a sort of answer to mixape-

Ludicolo @ Leftovers
Rain Dish
Bold
EV's: not too sure focus on spA and Spe(sorry)
~Sub
~Leech Seed
~Surf
~Energy Ball

With rain he gets a LOT of Hp every turn. Surf for ownage in the rain and Energy Ball for Stab and opposing waters. Or you could try a Specs'ed Swift Swim set with Ice Beam and some HP over Subseed.

Just my thoughts. =)
 
^^ Just what I said. Or maybe you could put in ludicolo - it would benefit from rain dance and give u a sort of answer to mixape-

Ludicolo @ Leftovers
Rain Dish
Bold
EV's: not too sure focus on spA and Spe(sorry)
~Sub
~Leech Seed
~Surf
~Energy Ball

With rain he gets a LOT of Hp every turn. Surf for ownage in the rain and Energy Ball for Stab and opposing waters. Or you could try a Specs'ed Swift Swim set with Ice Beam and some HP over Subseed.

Just my thoughts. =)



Nah.. I normal swift swimmer would be better as it would OWN mixapes, heatrans etc. =).
 
I highly suggest some sort of protection from mono-ice teams, as they are already one of the best mono-types, and they hit you SE on everything but Cradily.

Also, to those people who keep saying "wild card pokemon" or "off-type pokemon," not every group of mono-typers plays that way. My group for instance, plays where all have to be the same type.

Cacturne could be a very valuable addition to your team. It can sweep a ton, and with the best priority move in the game other than extremespeed, it is a very potent force.

Cacturne @ Life orb/ lum berry/ focus sash
Sand veil
Adamant
EV's: 252 Atk/ 252 Spe/ 6 Hp
~Substitute
~Focus punch/ Seed bomb
~Swords dance
~Sucker punch

Note that if it uses focus sash, it can replace substitute with counter as another method of killing.
 
You have nothing to counter any scarfed pokemon that has a strong flying attack or ice attack(gengar,alakazam,anything with HP ICE)
 
Cradily is most certainly weak to Ice-type attacks.

Oh, well if that's so you have a big problem...

Cradily can wall to some extend, and hit back with Stone Edge. I would definately put Ludicolo in somewhere then.

... and to me a monotype is just that, 1 type. If it had a wild card it would be a "mostly monotype, but with one wildcard team."
 
You might want to fit ludicolo somewhere. Since you're using rain dance swift swim ludicolo can greatly benefit your team since it's neutral to fire and rain hurts fire attacks. Plus, under rain it's fast so it can act like a sweeper.
 
I never realized cradily could learn recover <_<
I really wish I had known that earlier, well, as you all know, I se the shiny hatch/wild code :p
I'm too lazy, well, time to go chain breeding
the last few had mirror coat..........
oooooh
I have an idea
get rid of spit up because it makes me lose my boost........ then..... mirror coat maybe? stone edge, stockpile, and recover, I need help with the first move here
I would put in ludicolo, but I can't figure out who to............ should I get rid of sceptile? since ludicolo can ice beam?
 
Cradily is grass/rock type. Tell me why this isn't weak to ice? Scarf heatran could 6-0 this team. Mono grass will never even be close to being competitive unless gamefreak designs a grass/fire type with flashfire, and even then other mono type teams will still be better choices. Steel, fighting, water, and poison are probably the only types worth looking into. Maybe fire and psychic are ok too, but grass is definitely crap. Grass is an offensively poor type and a defensively average-poor type.
 
i would suggest a couple main changes:
1. Roserade's rain dance does nothing useful for your team, and even if you put on ludicolo, it still if fairly gimmicky. In my mind, youre best off using spikes roserade:
Calm @ leftovers
252 HP / 120 Def / 136 SpD
~ Spikes
~ Grass Knot / Energy Ball
~ Hidden Power Fire / Hidden Power Ice
~ Stun Spore / Rest / Leech Seed

2. I would suggest ludicolo as it isnt weak to ice or fire, which the rest of your team is weak to. Likely instead of tangrowth, as i view it as not very helpful to your team, as sleep clause makes havign spore loom + sleep powder tangrowth pretty iffy
I would suggest SubSeed ludi:
calm @leftovers
232 HP / 216 SpD / 60 Spe
~ Substitute
~ Leech Seed
~ Surf / Grass Knot
~ Protect / Toxic

3. I would suggest running mixscarfed sceptile, as it can check many pokes that are dangerous to your team, and is very unexpected, hopefully netting a surprise kill on a poke that troubles your team:
Hasty @ choice scarf
252 ATK/40Satk/216 speed
Earthquake
Leaf storm
HP ice
Low kick/rock slide/energy ball/dragon pulse

4. Cradily's set needs to be majorly reworked, i might suggest a set of
Careful @ leftovers
252 hp/252 sdef/4 def
Curse
Rock slide
Seed bomb
Recover
 
Rain Dance on the other hand still gives weather ball formidible power, almost ohkoes all heatrans, and takes big chunks out of wallas like meta and skarm. Sleep Powder is for defense purposes only. Sludge Bomb provides a strong stab attack and kills other grass types.


cleaning water damage
 
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