Jalorda
name: Dual Snake Lead
move 1: Light Screen
move 2: Reflect
move 3: Gastro Acid
move 4: Leaf Blade
item: Light Clay
ability: Overgrow
nature: Jolly
evs: 4 HP / 252 Def / 252 SpDef
This guy makes an excellent lead as he can set up the two screens before dying. This helps Pokémon like Emboar switch in easier. Leaf blade is filler, and incase of taunt.
Gastro acid removes annoying abilities like mischievous heart and poison heal. Jolly nature gives it a small speed boost without harming any vital stats. The Defenses allow him to last even longer after setting up screens.
Enobuu
name: Physical Soldier
move 1: Heat Stamp
move 2: Hammer arm
move 3: Wild Bolt
move 4: Stone edge
item: Expert Belt
ability: Blaze
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe
This is a standered physical sweeper. I didn’t like the recoil damages, so I switched them to non recoil versions. Expert belt lets him hit hard, while still changing attacks. I kept Wild bolt to deal with waters. His Stone Edge hits flying types that try to switch in, while Hammer arm hits rocks and darks. Heat stamp hits Just about everything else.
Daikenki
name: Physical Samurai
move 1: Aqua Jet
move 2: Shell Blade
move 3: Dragon Tail
move 4: X scissor
nature: Adamant
item: Life orb
evs: 4 HP / 252 Atk / 252 Spe
Aqua jet hits as priority STAB. Shell blades there for a useful defense drop on things trying to stall. X scissor over Mega horn for accuracy. It also mauls grasses that try and switch in. Dragon tail hits neutral on most things and forces switches against bulky waters. Adamant nature over jolly since I can out speed anything with aqua jet.
Roobushin
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Mach Punch
move 4: Payback
item: Leftovers
ability: Guts
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe
This is a Standard Sub punch set. With his low speed and good bulk, he should be able to set up a substitute. Then, he can focus punch without fear. Anything that survives can be mach punched. Payback hits ghosts. He can repeat this repeatedly as leftovers heals him, and if he gets burnt, he will get a boost through guts, so if I expect a will-o-wisp, I can switch in. This also discourages paralyzing or poisoning him.
Zoroark
name: Special Kitsune
move 1: Nasty Plot
move 2: Night Burst
move 3: Focus Blast
move 4: Flamethrower
item: focus sash
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
he partners well with my bulky ghost. Also, since they both learn nasty plot, the illusion is even further boosted. After nasty plot, he becomes much stronger specially. Night burst’s there for power, and focus blast hits blissey and chansey. Flamethrower burns bugs, and hits steels without relying on focus blast. Focus sash helps him survive hits since he is relatively frail.
Desukan
name: Bulky coffin
move 1: Rest
move 2: Haze
move 3: Shadow Ball
move 4: Will-O-Wisp
item: Bulls Eye
nature: Bold
evs: 252 HP / 136 Def / 120 SDef
This guy can burn and stall out enemies with rest. Haze stops people from setting up on him. Shadow ball gets STAB, and with the bulls eye, he can even hit normal’s in case he is taunted. His ability works like gastro acid, neutralizing unfavorable abilities on Pokémon like gliscor who try and hit him. His Ghost typing also makes him an effective partner for Zoroark, as, since he is a ghost type, they wont try fighting moves, and bug is unlikely.
Well, what do you think? It works ALOT better than my previous team.
name: Dual Snake Lead
move 1: Light Screen
move 2: Reflect
move 3: Gastro Acid
move 4: Leaf Blade
item: Light Clay
ability: Overgrow
nature: Jolly
evs: 4 HP / 252 Def / 252 SpDef
This guy makes an excellent lead as he can set up the two screens before dying. This helps Pokémon like Emboar switch in easier. Leaf blade is filler, and incase of taunt.
Gastro acid removes annoying abilities like mischievous heart and poison heal. Jolly nature gives it a small speed boost without harming any vital stats. The Defenses allow him to last even longer after setting up screens.
Enobuu
name: Physical Soldier
move 1: Heat Stamp
move 2: Hammer arm
move 3: Wild Bolt
move 4: Stone edge
item: Expert Belt
ability: Blaze
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe
This is a standered physical sweeper. I didn’t like the recoil damages, so I switched them to non recoil versions. Expert belt lets him hit hard, while still changing attacks. I kept Wild bolt to deal with waters. His Stone Edge hits flying types that try to switch in, while Hammer arm hits rocks and darks. Heat stamp hits Just about everything else.
Daikenki
name: Physical Samurai
move 1: Aqua Jet
move 2: Shell Blade
move 3: Dragon Tail
move 4: X scissor
nature: Adamant
item: Life orb
evs: 4 HP / 252 Atk / 252 Spe
Aqua jet hits as priority STAB. Shell blades there for a useful defense drop on things trying to stall. X scissor over Mega horn for accuracy. It also mauls grasses that try and switch in. Dragon tail hits neutral on most things and forces switches against bulky waters. Adamant nature over jolly since I can out speed anything with aqua jet.
Roobushin
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Mach Punch
move 4: Payback
item: Leftovers
ability: Guts
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe
This is a Standard Sub punch set. With his low speed and good bulk, he should be able to set up a substitute. Then, he can focus punch without fear. Anything that survives can be mach punched. Payback hits ghosts. He can repeat this repeatedly as leftovers heals him, and if he gets burnt, he will get a boost through guts, so if I expect a will-o-wisp, I can switch in. This also discourages paralyzing or poisoning him.
Zoroark
name: Special Kitsune
move 1: Nasty Plot
move 2: Night Burst
move 3: Focus Blast
move 4: Flamethrower
item: focus sash
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
he partners well with my bulky ghost. Also, since they both learn nasty plot, the illusion is even further boosted. After nasty plot, he becomes much stronger specially. Night burst’s there for power, and focus blast hits blissey and chansey. Flamethrower burns bugs, and hits steels without relying on focus blast. Focus sash helps him survive hits since he is relatively frail.
Desukan
name: Bulky coffin
move 1: Rest
move 2: Haze
move 3: Shadow Ball
move 4: Will-O-Wisp
item: Bulls Eye
nature: Bold
evs: 252 HP / 136 Def / 120 SDef
This guy can burn and stall out enemies with rest. Haze stops people from setting up on him. Shadow ball gets STAB, and with the bulls eye, he can even hit normal’s in case he is taunted. His ability works like gastro acid, neutralizing unfavorable abilities on Pokémon like gliscor who try and hit him. His Ghost typing also makes him an effective partner for Zoroark, as, since he is a ghost type, they wont try fighting moves, and bug is unlikely.
Well, what do you think? It works ALOT better than my previous team.