Hey guys, this is my first RMT, and I've been having a fair amount of success on Shoddy with it, before Shoddy got all screwy on me and somehow made it impossible to battle, because all the move and switch options mysteriously disappeared. Without any further ado, here is my team
Clefable @ Toxic Orb
Magic Guard/Adamant
HP: 252 Atk: 252 Speed: 4
Protect
Softboiled
Facade
Meteor Mash
Clefable is my scouter. First turn he protects, activating toxic orb, increasing Facade's power and preventing other status conditions, as well as scouting the opponent's moves. If it's a Swampert, Hippowdon, or other slow lead that needs to set up, switch to Smeargle immediately, before using protect. Next turn, facade the other lead to oblivion, healing when need be. Meteor Mash is there for Aerodactyl leads, and other rock types, also giving a much appreciated attack boost. Clefable is such a great lead, due to his inability to feel sandstorm and hail, as well as any statuses, ability to take attacks, and switch out easily when necessary.
Togekiss @ Leftovers
Serene Grace/Calm
Spe: 252 SpA:252 Def:4
Air Slash
Nasty Plot
Roost
Thunder Wave
Togekiss adds a bit of bulk to an otherwise frail team, as well as a powerful special attacker. Flinch and parahax allow me to get quite a few nasty plots off, and when paired with roost, I get a powerful sweeper who can dish out paralysis, a 60% flinch rate, a ton of damage, and healing power. I just love this guy.
Ambipom @ Life Orb
Technician/Jolly
Spe:252 Atk:252 HP:4
Fake Out
Last Resort
-
-
This slightly gimmicky, yet quite effective set for Ambipom is surprisingly useful. Technician boosts Fake Out's power, and so does Life Orb, giving me a very powerful first attack with an extremely unexpected 120 Base Power attack right after. Many times, Ambipom 2HKO's with this combination. The main gripe I have with this set is Ambipom's predictability. Everyone knows Fake Out will be Ambipom's first move, so they will often switch to a physical wall or a ghost that Fake Out will not work with, and subsequently, neither will Last Resort.
Snorlax @ Leftovers
Careful/Thick Fat
168 HP / 120 Def / 220 SpD
Crunch
Earthquake
Curse
Selfdestruct
Smeargle @ Salac Berry
Own Tempo/Jolly
HP:244 Spe:252 Def:12
Spore
Substitute
Belly Drum
Baton Pass
Smeargle is simple. I switch into a slow Pokemon that won't kill me on the switch, or switch into a slower Pokemon after one of mine dies (faints?). First, I use Spore, then substitute, Them switching or not doesn't matter. Then I belly drum, activating the Salac Berry and baton pass first, thanks to the Salac Boost to Ursaring.
Ursaring @ Toxic Orb
Quick Feet/Jolly
Atk:252 Spe:252 HP:4
Crunch
Earthquake
Facade
Fire Punch
Ursaring is beautiful. This set, even more so. After quick feet, belly drum, and a salac boost, the only things that eventually can kill him are priority moves and continued use of protect, and letting the toxic orb take effect. I have swept entire teams with this beast. He is best late game though, because he can't last very long. The moves take care of practically any possible threat, and it's so much fun to sweep a team with this guy. I can't believe he's NU.
Gengar @ Life Orb
Levitate/ Timid
Spe:252 SpA:252 Def:4
Focus Blast
Thunderbolt
Shadow Ball
Hidden Power (Fire)
Gengar is here for two reasons. 1, he is a necessity for a team with a 2/3 fighting weakness, and two, he is a necessity for a team with 1/2 physical attackers. He can take down Scizor with HP fire, and other ghosts with shadow ball. If I am facing another Gengar, I can switch out to Togekiss, paralyze it, and proceed to set up and sweep. Gengar counters many of my team's weaknesses, namely Heatran and Scizor, and is also a great special sweeper.
If you have any suggestions for this team, please help. thanks!
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:My Team At A Glance:
:Up Close:






:Up Close:

Clefable @ Toxic Orb
Magic Guard/Adamant
HP: 252 Atk: 252 Speed: 4
Protect
Softboiled
Facade
Meteor Mash
Clefable is my scouter. First turn he protects, activating toxic orb, increasing Facade's power and preventing other status conditions, as well as scouting the opponent's moves. If it's a Swampert, Hippowdon, or other slow lead that needs to set up, switch to Smeargle immediately, before using protect. Next turn, facade the other lead to oblivion, healing when need be. Meteor Mash is there for Aerodactyl leads, and other rock types, also giving a much appreciated attack boost. Clefable is such a great lead, due to his inability to feel sandstorm and hail, as well as any statuses, ability to take attacks, and switch out easily when necessary.

Togekiss @ Leftovers
Serene Grace/Calm
Spe: 252 SpA:252 Def:4
Air Slash
Nasty Plot
Roost
Thunder Wave
Togekiss adds a bit of bulk to an otherwise frail team, as well as a powerful special attacker. Flinch and parahax allow me to get quite a few nasty plots off, and when paired with roost, I get a powerful sweeper who can dish out paralysis, a 60% flinch rate, a ton of damage, and healing power. I just love this guy.

Ambipom @ Life Orb
Technician/Jolly
Spe:252 Atk:252 HP:4
Fake Out
Last Resort
-
-
This slightly gimmicky, yet quite effective set for Ambipom is surprisingly useful. Technician boosts Fake Out's power, and so does Life Orb, giving me a very powerful first attack with an extremely unexpected 120 Base Power attack right after. Many times, Ambipom 2HKO's with this combination. The main gripe I have with this set is Ambipom's predictability. Everyone knows Fake Out will be Ambipom's first move, so they will often switch to a physical wall or a ghost that Fake Out will not work with, and subsequently, neither will Last Resort.

Snorlax @ Leftovers
Careful/Thick Fat
168 HP / 120 Def / 220 SpD
Crunch
Earthquake
Curse
Selfdestruct
I chose a CurseLax, because I found sleep talk ineffective whenever I faced it, and CurseLax holds a special spot in my heart. I chose Crunch and EQ instead of the standard Body Slam and EQ/Crunch, because my team needs to hit ghosts hard, and many ghosts levitate, necessitating Crunch. EQ was put in to hit Heatran, who otherwise destroys my team. Because of the loss of STAB, I put Selfdestruct in in favor of Rest, to give an extra boom to go out with. It will hit anything that doesn't insanely resist it for a OHKO.My proposed solution: replace Ambipom with Snorlax. This way, you don't lose out much on offensive power but you gain a special sponge.

Smeargle @ Salac Berry
Own Tempo/Jolly
HP:244 Spe:252 Def:12
Spore
Substitute
Belly Drum
Baton Pass
Smeargle is simple. I switch into a slow Pokemon that won't kill me on the switch, or switch into a slower Pokemon after one of mine dies (faints?). First, I use Spore, then substitute, Them switching or not doesn't matter. Then I belly drum, activating the Salac Berry and baton pass first, thanks to the Salac Boost to Ursaring.

Ursaring @ Toxic Orb
Quick Feet/Jolly
Atk:252 Spe:252 HP:4
Crunch
Earthquake
Facade
Fire Punch
Ursaring is beautiful. This set, even more so. After quick feet, belly drum, and a salac boost, the only things that eventually can kill him are priority moves and continued use of protect, and letting the toxic orb take effect. I have swept entire teams with this beast. He is best late game though, because he can't last very long. The moves take care of practically any possible threat, and it's so much fun to sweep a team with this guy. I can't believe he's NU.

Gengar @ Life Orb
Levitate/ Timid
Spe:252 SpA:252 Def:4
Focus Blast
Thunderbolt
Shadow Ball
Hidden Power (Fire)
Gengar is here for two reasons. 1, he is a necessity for a team with a 2/3 fighting weakness, and two, he is a necessity for a team with 1/2 physical attackers. He can take down Scizor with HP fire, and other ghosts with shadow ball. If I am facing another Gengar, I can switch out to Togekiss, paralyze it, and proceed to set up and sweep. Gengar counters many of my team's weaknesses, namely Heatran and Scizor, and is also a great special sweeper.
If you have any suggestions for this team, please help. thanks!

here ya go, take one, and remember to share!

for those of you that don't like candy, have some free boobs!
