Rate My NU Team

Hey guys. I'm new here and just got into the NU metagame and was wondering what other people thought of my team. I've used it a little bit on PO and it's done me some good so I just wanted to know what you guys thought.

Team at a Glance
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#GetBaked (Cradily) (M) @ Leftovers
Trait - Storm Drain
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+ Def, - Atk)
- Stealth Rock
- Toxic
- Recover
- Hidden Power [Fire]

Using Storm Drain to gain an immunity to Water. The special attack boost from it helps with what little damage Cradily will be dealing out with HP fire. Recover + Toxic to potentially stall out stuff that can't 2-3 hit Cradily. HP Fire to deal with Steel types such as Probopass, Bastiodon, and Metang. Thinking about changing HP Fire to either HP Rock or Energy Ball depending on what I see being used as Cradily counters. As for the EVs, mainly in HP and Def due to Cradily's only weaknesses being Fighting, Steel, and Ice. Most likely if I see an Ice move coming I'd switch into Regice.

Icicle (Regice) @ Chesto Berry
Trait - Clear Body
EVs: 248 HP / 252 SAtk / 8 SDef
Modest Nature (+ SAtk, - Atk)
- Thunder Wave
- Ice Beam
- Thunderbolt
- Rest

Using Clear Body only for the reason that it's much more useful than Ice Body in this team. T-Wave threatens Pokemon switching in. Ice beam takes care of most Ground types, most notably Torterra, as well as Altaria. T-bolt scares off Gorebyss and Samurott. Rest + Chesto Berry gives Regice a way to heal since it takes a lot of damage from Physical attacks. EV spread used to let Regice hit a bit harder while still having enough HP to take a hit or 2.

HulkSmash (Ursaring) (M) @ Toxic Orb
Trait - Quick Feet
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+ Spe, - SAtk)
- Facade
- Close Combat
- Crunch
- Protect

Quick Feet to make this slow team a little faster. While poisoned Facade gets up to 210 base power. Crunch hit's Ghost types that Close Combat and Facade cannot hit while Close Combat hits Rock and Steel types. Protect it used to switch in after a death and get poisoned to activate Quick Feet. EV spread is straightforward; to make Ursaring the strongest and fastest it can be. Close Combat can be replaced with Earthquake.

Barney (Quagsire) (M) @ Leftovers
Trait - Unaware
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+ SDef, - SAtk)
- Curse
- Recover
- Earthquake
- Waterfall

Unaware is used to counter Pokemon that have been setting up defense-wise. Curse is used to allow Quagsire to tank physical hits better than before as well as gain an attack boost. Recover obviously to heal some and wall a little. Earthquake as a strong STAB move. Waterfall as a secondary STAB more for Pokemon that resist Earthquake (such as flying types). EV spread is used to beef up SDef since Curse boosts Atk and Def anyway.

iBlow (Rotom-S) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Volt Switch
- Trick
- Hidden Power [Grass]

Your team has a huge weakness to Sawk; especially Choice Band variants. Four out of six members on your team are outsped and OHKOed with ease. Quagsire can barely survive a hit, doing little back to Sawk without a boost while Pinsir is easily 2HKOed. To fix this problem, I would normally suggest a bulky fighting resist/immunity like Misdreavus, but since it looks like your team is lacking in speed, Choice Scarf Rotom-S might be a better fit. You already have an extremely capable Guts attacker in Ursaring, so replacing Luxray would be the best option here; it even allows you to keep your electric type coverage. With Rotom, all variants of Sawk are comfortably checked provided you don't switch into Stone Edge.

BuffBug (Pinsir) (M) @ Life Orb
Trait - Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+ Spe, - SAtk)
- Swords Dance
- X-Scissor
- Stone Edge
- Close Combat

Mold Breaker just because. Swords Dance because Pinsir can pretty much OHKO anything after a Swords Dance. X-Scissor is a power STAB move. Stone Edge deals with Flying types as well as other Bug types. Close Combat hits Rock and Steel types. Considering replacing Close Combat with Earthquake as it would allow Pinsir to hit Eelektross and Weezing due to Mold Breaker and would allow it to hit Magmortar harder.



So there are a few reasons why I use these Pokes together. If a Poke with a Grass move switches into Quagsire, I can switch into Regice to wall it. Regice using T-Wave on a lot of pokes helps with this team's overall low speed. Pinsir can potentially sweep a team if it switches into a Dark or Psychic type as they normally get scared into switching allowing me to get a Swords Dance up. Luxray scares out Flying and Water types and can potentially surprise the opponent with HP Grass. Ursaring can sweep pretty well as long as it doesn't get OHKO'd by something faster than it. Cradily is mainly a lead to set up Stealth Rock and the optional Toxic but can deal with certain pokemon with the right conditions.


Please leave some criticisms below like what I should change, what you like, etc.
Thanks,
Pieguy
 
It would be helpful if you had full descriptions of your team and why you chose that particular team member (especially since otherwise a mod will probably lock this). It would also help to have pictures with each description to make it more of an interesting read. Finally, your team is very slow, change Ursaring to a Toxic Orb Quick Feet set. I'll rate your team after you make the changes. Welcome to Smogon! :)
 
Yeah simply just echoing what WhiteDMist said, include in-depth descriptions about why you chose certain moves, what roles each Pokemon plays on the team, why you chose certain EV spreads/natures, and how complete your team synergizes (idk what the verb for synergy is, if there even is one) with itself :)
 
Your team has a huge weakness to Sawk; especially Choice Band variants. Four out of six members on your team are outsped and OHKOed with ease. Quagsire can barely survive a hit, doing little back to Sawk without a boost while Pinsir is easily 2HKOed. To fix this problem, I would normally suggest a bulky fighting resist/immunity like Misdreavus, but since it looks like your team is lacking in speed, Choice Scarf Rotom-S might be a better fit. You already have an extremely capable Guts attacker in Ursaring, so replacing Luxray would be the best option here; it even allows you to keep your electric type coverage. With Rotom, all variants of Sawk are comfortably checked provided you don't switch into Stone Edge.

Rotom-S @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Volt Switch
- Trick
- Hidden Power [Grass]
 
Your team has a huge weakness to Sawk; especially Choice Band variants. Four out of six members on your team are outsped and OHKOed with ease. Quagsire can barely survive a hit, doing little back to Sawk without a boost while Pinsir is easily 2HKOed. To fix this problem, I would normally suggest a bulky fighting resist/immunity like Misdreavus, but since it looks like your team is lacking in speed, Choice Scarf Rotom-S might be a better fit. You already have an extremely capable Guts attacker in Ursaring, so replacing Luxray would be the best option here; it even allows you to keep your electric type coverage. With Rotom, all variants of Sawk are comfortably checked provided you don't switch into Stone Edge.

Rotom-S @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Volt Switch
- Trick
- Hidden Power [Grass]
Yea, you just reminded me about a battle I had the other day where a Sawk with 2x Bulk Ups swept my entire team. I'll definitely add Rotom-S into my team.
 
Well, here's my rate! Regice isn't doing too much for your team. Cryogonal would be more useful as a Rapid Spinner (plus it has Levitate and reliable recovery) and Rotom-F is more useful offensively. Articuno is a somewhat exotic, but potentially helpful option as well, with the ability to use Heal Bell to cure your team of status (a huge weakness you seem to have).

If you want a useful Special wall, you can also consider Specially Defensive Ludicolo or Tentacool for their ability to check Gorebyss effectively. Out of all these options, I'd most recommend Ludicolo because it has a form of recovery in Giga Drain and/or Leech Seed. It can also be an offensive monster with a Life Orb Rain Dance set.

Next, I would HIGHLY recommend replacing Hidden Power Fire on Cradily with either a STAB move or Hidden Power Ground to actually hurt these Steel-types. For Pinsir, I would also say use Earthquake, but it's a matter or personal preference. It is useful for hitting Misdreavus and Weezing harder than anything else you can use though.

I will also repeat this: make Ursaring a Quick Feet variant with Toxic Orb. You're team is pretty slow, even if you add in Rotom-S. Pinsir is already a decent wallbreaker, so Ursaring is better as a cleaner/sweeper. T-wave is not dependable enough, especially since it a) clashes with Toxic and b) is blocked by Substitute.

As for threats to your team, I would say that Jynx can easily run through your team and you have no way to beat it (that's actually why I recommend Ludicolo, since it and Rotom-S are your only hopes of wearing it down with Rocks up). If it has Hidden Power Grass, Magmortar can also tear holes in your team, though Ice is also pretty common, so you have Quagsire to wall it. While it isn't the most common Poke, RP Torterra can actually sweep your team without Ludicolo (if Cradily is dead, then you have no chance). If you face an onslaught of strong physical attackers, I'm not sure what you can really do :/. I guess I'll let you make your changes and see what happens from there. Good luck and I hope I've helped! :)
 
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