Hey guys. I'm new here and just got into the NU metagame and was wondering what other people thought of my team. I've used it a little bit on PO and it's done me some good so I just wanted to know what you guys thought.
Team at a Glance
#GetBaked (Cradily) (M) @ Leftovers
Trait - Storm Drain
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+ Def, - Atk)
- Stealth Rock
- Toxic
- Recover
- Hidden Power [Fire]
Using Storm Drain to gain an immunity to Water. The special attack boost from it helps with what little damage Cradily will be dealing out with HP fire. Recover + Toxic to potentially stall out stuff that can't 2-3 hit Cradily. HP Fire to deal with Steel types such as Probopass, Bastiodon, and Metang. Thinking about changing HP Fire to either HP Rock or Energy Ball depending on what I see being used as Cradily counters. As for the EVs, mainly in HP and Def due to Cradily's only weaknesses being Fighting, Steel, and Ice. Most likely if I see an Ice move coming I'd switch into Regice.
Icicle (Regice) @ Chesto Berry
Trait - Clear Body
EVs: 248 HP / 252 SAtk / 8 SDef
Modest Nature (+ SAtk, - Atk)
- Thunder Wave
- Ice Beam
- Thunderbolt
- Rest
Using Clear Body only for the reason that it's much more useful than Ice Body in this team. T-Wave threatens Pokemon switching in. Ice beam takes care of most Ground types, most notably Torterra, as well as Altaria. T-bolt scares off Gorebyss and Samurott. Rest + Chesto Berry gives Regice a way to heal since it takes a lot of damage from Physical attacks. EV spread used to let Regice hit a bit harder while still having enough HP to take a hit or 2.
HulkSmash (Ursaring) (M) @ Toxic Orb
Trait - Quick Feet
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+ Spe, - SAtk)
- Facade
- Close Combat
- Crunch
- Protect
Quick Feet to make this slow team a little faster. While poisoned Facade gets up to 210 base power. Crunch hit's Ghost types that Close Combat and Facade cannot hit while Close Combat hits Rock and Steel types. Protect it used to switch in after a death and get poisoned to activate Quick Feet. EV spread is straightforward; to make Ursaring the strongest and fastest it can be. Close Combat can be replaced with Earthquake.
Barney (Quagsire) (M) @ Leftovers
Trait - Unaware
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+ SDef, - SAtk)
- Curse
- Recover
- Earthquake
- Waterfall
Unaware is used to counter Pokemon that have been setting up defense-wise. Curse is used to allow Quagsire to tank physical hits better than before as well as gain an attack boost. Recover obviously to heal some and wall a little. Earthquake as a strong STAB move. Waterfall as a secondary STAB more for Pokemon that resist Earthquake (such as flying types). EV spread is used to beef up SDef since Curse boosts Atk and Def anyway.
iBlow (Rotom-S) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Volt Switch
- Trick
- Hidden Power [Grass]
BuffBug (Pinsir) (M) @ Life Orb
Trait - Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+ Spe, - SAtk)
- Swords Dance
- X-Scissor
- Stone Edge
- Close Combat
Mold Breaker just because. Swords Dance because Pinsir can pretty much OHKO anything after a Swords Dance. X-Scissor is a power STAB move. Stone Edge deals with Flying types as well as other Bug types. Close Combat hits Rock and Steel types. Considering replacing Close Combat with Earthquake as it would allow Pinsir to hit Eelektross and Weezing due to Mold Breaker and would allow it to hit Magmortar harder.
So there are a few reasons why I use these Pokes together. If a Poke with a Grass move switches into Quagsire, I can switch into Regice to wall it. Regice using T-Wave on a lot of pokes helps with this team's overall low speed. Pinsir can potentially sweep a team if it switches into a Dark or Psychic type as they normally get scared into switching allowing me to get a Swords Dance up. Luxray scares out Flying and Water types and can potentially surprise the opponent with HP Grass. Ursaring can sweep pretty well as long as it doesn't get OHKO'd by something faster than it. Cradily is mainly a lead to set up Stealth Rock and the optional Toxic but can deal with certain pokemon with the right conditions.
Please leave some criticisms below like what I should change, what you like, etc.
Thanks,
Pieguy
Team at a Glance






#GetBaked (Cradily) (M) @ Leftovers
Trait - Storm Drain
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+ Def, - Atk)
- Stealth Rock
- Toxic
- Recover
- Hidden Power [Fire]
Using Storm Drain to gain an immunity to Water. The special attack boost from it helps with what little damage Cradily will be dealing out with HP fire. Recover + Toxic to potentially stall out stuff that can't 2-3 hit Cradily. HP Fire to deal with Steel types such as Probopass, Bastiodon, and Metang. Thinking about changing HP Fire to either HP Rock or Energy Ball depending on what I see being used as Cradily counters. As for the EVs, mainly in HP and Def due to Cradily's only weaknesses being Fighting, Steel, and Ice. Most likely if I see an Ice move coming I'd switch into Regice.
Icicle (Regice) @ Chesto Berry
Trait - Clear Body
EVs: 248 HP / 252 SAtk / 8 SDef
Modest Nature (+ SAtk, - Atk)
- Thunder Wave
- Ice Beam
- Thunderbolt
- Rest
Using Clear Body only for the reason that it's much more useful than Ice Body in this team. T-Wave threatens Pokemon switching in. Ice beam takes care of most Ground types, most notably Torterra, as well as Altaria. T-bolt scares off Gorebyss and Samurott. Rest + Chesto Berry gives Regice a way to heal since it takes a lot of damage from Physical attacks. EV spread used to let Regice hit a bit harder while still having enough HP to take a hit or 2.
HulkSmash (Ursaring) (M) @ Toxic Orb
Trait - Quick Feet
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+ Spe, - SAtk)
- Facade
- Close Combat
- Crunch
- Protect
Quick Feet to make this slow team a little faster. While poisoned Facade gets up to 210 base power. Crunch hit's Ghost types that Close Combat and Facade cannot hit while Close Combat hits Rock and Steel types. Protect it used to switch in after a death and get poisoned to activate Quick Feet. EV spread is straightforward; to make Ursaring the strongest and fastest it can be. Close Combat can be replaced with Earthquake.
Barney (Quagsire) (M) @ Leftovers
Trait - Unaware
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+ SDef, - SAtk)
- Curse
- Recover
- Earthquake
- Waterfall
Unaware is used to counter Pokemon that have been setting up defense-wise. Curse is used to allow Quagsire to tank physical hits better than before as well as gain an attack boost. Recover obviously to heal some and wall a little. Earthquake as a strong STAB move. Waterfall as a secondary STAB more for Pokemon that resist Earthquake (such as flying types). EV spread is used to beef up SDef since Curse boosts Atk and Def anyway.
iBlow (Rotom-S) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Volt Switch
- Trick
- Hidden Power [Grass]
Your team has a huge weakness to Sawk; especially Choice Band variants. Four out of six members on your team are outsped and OHKOed with ease. Quagsire can barely survive a hit, doing little back to Sawk without a boost while Pinsir is easily 2HKOed. To fix this problem, I would normally suggest a bulky fighting resist/immunity like Misdreavus, but since it looks like your team is lacking in speed, Choice Scarf Rotom-S might be a better fit. You already have an extremely capable Guts attacker in Ursaring, so replacing Luxray would be the best option here; it even allows you to keep your electric type coverage. With Rotom, all variants of Sawk are comfortably checked provided you don't switch into Stone Edge.
BuffBug (Pinsir) (M) @ Life Orb
Trait - Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+ Spe, - SAtk)
- Swords Dance
- X-Scissor
- Stone Edge
- Close Combat
Mold Breaker just because. Swords Dance because Pinsir can pretty much OHKO anything after a Swords Dance. X-Scissor is a power STAB move. Stone Edge deals with Flying types as well as other Bug types. Close Combat hits Rock and Steel types. Considering replacing Close Combat with Earthquake as it would allow Pinsir to hit Eelektross and Weezing due to Mold Breaker and would allow it to hit Magmortar harder.
So there are a few reasons why I use these Pokes together. If a Poke with a Grass move switches into Quagsire, I can switch into Regice to wall it. Regice using T-Wave on a lot of pokes helps with this team's overall low speed. Pinsir can potentially sweep a team if it switches into a Dark or Psychic type as they normally get scared into switching allowing me to get a Swords Dance up. Luxray scares out Flying and Water types and can potentially surprise the opponent with HP Grass. Ursaring can sweep pretty well as long as it doesn't get OHKO'd by something faster than it. Cradily is mainly a lead to set up Stealth Rock and the optional Toxic but can deal with certain pokemon with the right conditions.
Please leave some criticisms below like what I should change, what you like, etc.
Thanks,
Pieguy