Hey everyone, I'm kind of a bad player but I think that the only competitive team for ORAS OU that I built works pretty well. I'd like to hear your opinions on it. I'll provide an overview of the team and then go into the specific sets in detail.
This team is a bulky offense based on the core Gengar + M-Lopnny to sweep. It presents a hazard stacking core (Spikes Ferro + SR Land-t) to help these two mons to sweep and a Volt-Turn core (Land-t and Zapdos) to keep momentum up and offer free switches to the team's wallbreaker. CB Azu supports the offensive core by overwhelming M Lopunny's physical checks and knocking off their items. Here are the details for each mons:
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
While not being used much nowadays, I believe Gengar can be highly effective against stalls and fat balance for its wall-breaking prowess and its unresisted stab and coverage. The synergy with Lopunny works really well as Gengar will provide an offensive answer to the likes of Clef, Slowbro, Skarmory Amoongus and Breloom, which Lopunny hates. Gengar works really well with spikes, cause they are able to turn its 3HKOs into 2HKOs, especially on steel types. Gengar can also stop Drill and Starmie from spinning, which can be very useful at the right time. Taunt is there to beat Chansey 1vs and stop setup sweepers occasionally.
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Arguably one of the best mega in OU. The speed, priority moves, STAB combination and coverage make it a threat, especially for fast, offensive builds. It decimates mons like Weavile, Bisharp and Ttar that famously check Gengar very well. On this team, it takes the roles of the cleaner or revenge killer. Ice punch is necessary for hitting Gliscor and Chomp. You prob know this, it's a very standard set.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Power Whip
- Thunder Wave
Ferro provides invaluable spikes stacking support, which helps Gengar and Lopunny a lot, plus Leech Seed for more chip damage. It offers a bunch of useful resistances against Manaphy, Azu, Romot-w, Drill, Clef, Latias and a variety of other mons. Power whip is essential to hit water types and Twave is very useful against mons that usually switch into it like Torn, Heatran, Volcanion and weaken them for the team members. The spread is the classic mixed ferro spread.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Another wallbreaker like Azu is highly useful to overpower the physical walls that threaten Lopunny and remove their lefties or rocky helmet with Knock Off. Azu works really well as an early game wallbreaker, triggering always the same switch-ins and knocking off their items. The priority makes it a good revenge killer as well, especially against Volc, Sand Rush Drill or scarf lando. The spread is the classic one to outspeed Clef and destroy it with 2 Play Rough. Azu, like the other offensive mons on this team, really appreciates spikes support, but also T-Wave on ferro allows it to make up for its sub-par speed.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 56 HP / 252 Atk / 4 Def / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Literally the glue of the team, cause it does so many things. Scarf SR Lando is used against HO teams to always set up rocks, and it has always done a good job at doing that. It's a fast pivot, hazard setter, and occasionally can be a revenge killer and late-game cleaner. The EV spread allows it to outspeed mons up to M Alakazam, so basically the whole metagame apart from other scarf users like lando and drill. Stone Edge is an essential tool against bird spam. Scarf land t as I said is essential for this team cause it sets up rocksa and it grabs momentum offensively while also maintaining defensive capabilities and forming a great defensive core with Ferro.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Volt Switch
- Heat Wave
Here's my defensive pivot, essential against mons like scizor, bisharp, m pinsir, ferro and serp. It forms a volt-turn core with landorus and a defensive core with ferro. It can remove hazards if needed and get health back. The EVs spread is the standard to outspeed adamant bisharp while the 68 evs in spatk are to make those volt switch slightly more powerful.
PROBLEMS:
1) Stall teams with trapping mons like weavile and magnezone. Gengar an't grab his kills and ferro cannot operate easily. Lando-t and lopunny are virtually useless against most stall team usage. Gengar would be the wincon, but if it can't grab kills its problematic. Also Gengar gets worn down very easily.
2)Scald spams and burns from mons like Volcanion, Heatran and rotom-w. I don't have a reliable way to take fire moves, as azu always fear getting burn and the presence of multiple physical threats on my team makes this problematic. Heatran's lavaplume is difficult to take, most of the time Zapdos needs to come in, but if rocks are up and it gets burned, it can get nasty very easily. Volcanion is even more dangerous as it destroys Azu, Ferro and Lando and it has the bulk to take at least one hit from full from lopunny, gengar and lando. Again, Zapdos can be a switch-in, but it's not reliable.
3) Static zapdos is so annoying an destroys this team. The only way to deal with it is to keep rocks up, wear it down with my own zapdos's volt switch, gengar or lando's stone edge. Usually one or two mons are alwasy the price to pay to take it down.
This is it. I hope I didn't write too much. Id love to hear your opinions and ways in which I can improve the team
blueprint0
				
			This team is a bulky offense based on the core Gengar + M-Lopnny to sweep. It presents a hazard stacking core (Spikes Ferro + SR Land-t) to help these two mons to sweep and a Volt-Turn core (Land-t and Zapdos) to keep momentum up and offer free switches to the team's wallbreaker. CB Azu supports the offensive core by overwhelming M Lopunny's physical checks and knocking off their items. Here are the details for each mons:
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
While not being used much nowadays, I believe Gengar can be highly effective against stalls and fat balance for its wall-breaking prowess and its unresisted stab and coverage. The synergy with Lopunny works really well as Gengar will provide an offensive answer to the likes of Clef, Slowbro, Skarmory Amoongus and Breloom, which Lopunny hates. Gengar works really well with spikes, cause they are able to turn its 3HKOs into 2HKOs, especially on steel types. Gengar can also stop Drill and Starmie from spinning, which can be very useful at the right time. Taunt is there to beat Chansey 1vs and stop setup sweepers occasionally.
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Arguably one of the best mega in OU. The speed, priority moves, STAB combination and coverage make it a threat, especially for fast, offensive builds. It decimates mons like Weavile, Bisharp and Ttar that famously check Gengar very well. On this team, it takes the roles of the cleaner or revenge killer. Ice punch is necessary for hitting Gliscor and Chomp. You prob know this, it's a very standard set.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Power Whip
- Thunder Wave
Ferro provides invaluable spikes stacking support, which helps Gengar and Lopunny a lot, plus Leech Seed for more chip damage. It offers a bunch of useful resistances against Manaphy, Azu, Romot-w, Drill, Clef, Latias and a variety of other mons. Power whip is essential to hit water types and Twave is very useful against mons that usually switch into it like Torn, Heatran, Volcanion and weaken them for the team members. The spread is the classic mixed ferro spread.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Another wallbreaker like Azu is highly useful to overpower the physical walls that threaten Lopunny and remove their lefties or rocky helmet with Knock Off. Azu works really well as an early game wallbreaker, triggering always the same switch-ins and knocking off their items. The priority makes it a good revenge killer as well, especially against Volc, Sand Rush Drill or scarf lando. The spread is the classic one to outspeed Clef and destroy it with 2 Play Rough. Azu, like the other offensive mons on this team, really appreciates spikes support, but also T-Wave on ferro allows it to make up for its sub-par speed.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 56 HP / 252 Atk / 4 Def / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Literally the glue of the team, cause it does so many things. Scarf SR Lando is used against HO teams to always set up rocks, and it has always done a good job at doing that. It's a fast pivot, hazard setter, and occasionally can be a revenge killer and late-game cleaner. The EV spread allows it to outspeed mons up to M Alakazam, so basically the whole metagame apart from other scarf users like lando and drill. Stone Edge is an essential tool against bird spam. Scarf land t as I said is essential for this team cause it sets up rocksa and it grabs momentum offensively while also maintaining defensive capabilities and forming a great defensive core with Ferro.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Volt Switch
- Heat Wave
Here's my defensive pivot, essential against mons like scizor, bisharp, m pinsir, ferro and serp. It forms a volt-turn core with landorus and a defensive core with ferro. It can remove hazards if needed and get health back. The EVs spread is the standard to outspeed adamant bisharp while the 68 evs in spatk are to make those volt switch slightly more powerful.
PROBLEMS:
1) Stall teams with trapping mons like weavile and magnezone. Gengar an't grab his kills and ferro cannot operate easily. Lando-t and lopunny are virtually useless against most stall team usage. Gengar would be the wincon, but if it can't grab kills its problematic. Also Gengar gets worn down very easily.
2)Scald spams and burns from mons like Volcanion, Heatran and rotom-w. I don't have a reliable way to take fire moves, as azu always fear getting burn and the presence of multiple physical threats on my team makes this problematic. Heatran's lavaplume is difficult to take, most of the time Zapdos needs to come in, but if rocks are up and it gets burned, it can get nasty very easily. Volcanion is even more dangerous as it destroys Azu, Ferro and Lando and it has the bulk to take at least one hit from full from lopunny, gengar and lando. Again, Zapdos can be a switch-in, but it's not reliable.
3) Static zapdos is so annoying an destroys this team. The only way to deal with it is to keep rocks up, wear it down with my own zapdos's volt switch, gengar or lando's stone edge. Usually one or two mons are alwasy the price to pay to take it down.
This is it. I hope I didn't write too much. Id love to hear your opinions and ways in which I can improve the team
blueprint0


