XY OU Rate my other team

Hi guys, this is a hyper offense team I made. I don't usually go for any other strategy apart from 2 walls, 2 physical sweepers, 2 special sweepers, so I decided to mix it up a bit. I like it so yeah, give it a rating please. :)

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Scizor @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Defog

Since the ban of aegislash made it more viable, Mega Gardevoir has become a huge threat to my team, so I removed excadrill (who used to be on my team) and replaced it with scizor. Scizor can defog rocks away which helps my talonflame and bulkier pokemon switch in. Mega scizor can KO Mega Gardevoir with bullet punch, or if i predict a switch, i can pursuit to deal a huge chunk to it. The only problem with this pokemon is that it has no recovery, so dies earlier than it needs to.
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Bulkasaur (Venusaur) (M) @ Venusaurite
Ability: Overgrow
Shiny: Yes
EVs: 200 HP / 56 Def / 252 SpA
Modest Nature
- Giga Drain
- Synthesis
- Sludge Bomb
- Growth
Venusaur is the first of my bulky offensive core, and it can take hits like a champ. It also has the dual function of being a set p sweeper, as it can set up with growth and wreck though other people's teams. Synthesis is used for recovery (any bulky pokemon should have that lol).

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Do You Even Lift? (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 200 HP / 252 Atk / 56 SpD
Adamant Nature
- Knock Off
- Drain Punch
- Mach Punch
- Rock Slide

AV Conk is the second part of my bulky offense core. It can knock off items, which is always nice- and also acts as a status absorber- thanks to its guts ability (although i can use other team members to absorb status when conk is down/at low hp). Rock slide is for talonflame and zard y switch ins.
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Van Der Graff (Heliolisk) (M) @ Choice Specs
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Volt Switch
- Thunderbolt
- Dark Pulse

Before you say- "Oh whats a Heliolisk doing in OU, Thunderus outclassses it!" I want to remind you of a pokemon named azumarill. Once azumarill sets up a belly drum mid/late game and my venusaur is at half HP or lower, I get swept. Thunderus gets OHKOd by an aqua jet at +6(and cant switch in on a banded aqua jet or waterfall), whereas this guy does not thanks to dry skin. I can switch in on Azumarills water STAB and proceed to KO, preventing a sweep. Besides checking azumarill, this thing can deal with greninja 1v1 (252 SpA Life Orb Greninja Ice Beam vs. 0 HP / 0 SpD Heliolisk: 172-203 (64.9 - 76.6%) -- guaranteed 2HKO, 252 SpA Choice Specs Heliolisk Thunderbolt vs. 4 HP / 0 SpD Greninja (ice type): 258-304 (90.2 - 106.2%) -- 37.5% chance to OHKO) and also checks flying foes that threaten my bulky offense core.

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Red Arrow (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 126 HP / 252 Atk / 4 Def / 126 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance

This is just a generic talonflame set that fits no other purpose than sweeping lol.

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Fairyz (Azumarill) (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Superpower
- Waterfall
- Play Rough

Azumarill is the powerhouse of my team, able to steamroll through the opponents team. I gave it choice band for the extra power, over the extra bulk AV provides. This thing will break though walls and threats like they were made of paper. It also has super powerful priority, which is nice and it can deal with talonflame when at full health, which is nice too.
 
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