So I had always wanted to make a team based around Mega-Altaria, and given how strong it is in the current metagame, what better time to make one? My team is built around two themes sweeping with DD mega-Altaria as well as Sand w/ Both Sand stream T-tar as well as sand rush excadrill. Any thoughts would be greatly appreciated.
-The Team-






-TeamBuilding-

Focal Point of the team


Added heatran to cover altaria's weaknesses to Steel, Poison, Ice and Fairy as well as a special wall.



Added Thundurus-I as a solid Mixed attacker to cover the holes in my teams well as provide Knock Off.





Added Tyraanitar and Excadrill forming a sand core as well as bringing a choice scarfer and Rapid spinner to my team.






Added Slowbro, giving my team a solid Physical wall to pair with heatran our Special wall
-More in depth-
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Return
- Dragon Dance
- Earthquake
Mega-Altaria is a force to be reckoned with after one DD it is capable of sweeping teams W/out Priority. Pixilate makes return stab giving it a 30% Stab Boost. Dragon claw is a strong stab, and Earthquake are coverage for Poison and steel types who can rain on Mega-Altaria's day.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 4 SpA / 252 SpD / 4 Spe
Calm Nature
- Roar
- Stealth Rock
- Lava Plume
- Earth Power
Heatran Provides Entry Hazards which are crucial for any team to be successful. Roar prevents Other Pokemon Such as Charizard-Mega (X) from setting up as well as getting in chip damage by cycling through my opponents team. Lava plume is a strong STAB w/ a chance to burn, and earth power is coverage for Fire types such as Charizard-Mega(X) and other Heatrans.
Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Volt Switch
- Hidden Power [Ice]
- Knock Off
- Superpower
Thundurus_I is a great mixed attacker, due to it having access to knock off one of the best moves in the metagame. Volt switch is stab allowing it to pivot out and gain tempo. HP Ice and Superpower are coverage for ground and steel types.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Superpower
- Stone Edge
- Ice Punch
T-Tar is a crucial Mon on the team for many reasons, first of all It provides Sand stream which is huge to pokemon such as excadrill doubling it's speed. T-Tar is also a choice scarcer which is huge outspending max speed Timid/Jolly Base 115 speed pokemon. Pursuit is a great option for trapping Psychic and ghost types who try to switch out, Stone edge is Stab, Superpower and Ice punch are coverage for Steel and Ground Types Respectively.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Iron Head
- Earthquake
- Rock Slide
Excadrill is a huge threat, It has Sand Rush which Doubles It's speed in a sandstorm allowing it outspeed the entire OU metagame. Excadrill also carries rapid spin which removes hazards, which otherwise would hinder my team. Iron head and Earthquake are stab and Rock Slide is coverage for flying types.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Slack Off
- Calm Mind
- Scald
- Psyshock
Slowbro Is a complete wall, with access to calm mind as well as recovery in slack off this thing is gonna be hard for my opponents to take down. Scald and Psyshock are both Stab, Scald has a chance to burn as well making it even better.
Comments and any tips are greatly appreciated thanks
-More in depth-

Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Return
- Dragon Dance
- Earthquake
Mega-Altaria is a force to be reckoned with after one DD it is capable of sweeping teams W/out Priority. Pixilate makes return stab giving it a 30% Stab Boost. Dragon claw is a strong stab, and Earthquake are coverage for Poison and steel types who can rain on Mega-Altaria's day.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 4 SpA / 252 SpD / 4 Spe
Calm Nature
- Roar
- Stealth Rock
- Lava Plume
- Earth Power
Heatran Provides Entry Hazards which are crucial for any team to be successful. Roar prevents Other Pokemon Such as Charizard-Mega (X) from setting up as well as getting in chip damage by cycling through my opponents team. Lava plume is a strong STAB w/ a chance to burn, and earth power is coverage for Fire types such as Charizard-Mega(X) and other Heatrans.

Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Volt Switch
- Hidden Power [Ice]
- Knock Off
- Superpower
Thundurus_I is a great mixed attacker, due to it having access to knock off one of the best moves in the metagame. Volt switch is stab allowing it to pivot out and gain tempo. HP Ice and Superpower are coverage for ground and steel types.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Superpower
- Stone Edge
- Ice Punch
T-Tar is a crucial Mon on the team for many reasons, first of all It provides Sand stream which is huge to pokemon such as excadrill doubling it's speed. T-Tar is also a choice scarcer which is huge outspending max speed Timid/Jolly Base 115 speed pokemon. Pursuit is a great option for trapping Psychic and ghost types who try to switch out, Stone edge is Stab, Superpower and Ice punch are coverage for Steel and Ground Types Respectively.

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Iron Head
- Earthquake
- Rock Slide
Excadrill is a huge threat, It has Sand Rush which Doubles It's speed in a sandstorm allowing it outspeed the entire OU metagame. Excadrill also carries rapid spin which removes hazards, which otherwise would hinder my team. Iron head and Earthquake are stab and Rock Slide is coverage for flying types.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Slack Off
- Calm Mind
- Scald
- Psyshock
Slowbro Is a complete wall, with access to calm mind as well as recovery in slack off this thing is gonna be hard for my opponents to take down. Scald and Psyshock are both Stab, Scald has a chance to burn as well making it even better.
Comments and any tips are greatly appreciated thanks
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