Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Fire Fang
- Roost
- Swords Dance
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Bullet Punch
- Defog
- Roost
- U-turn
Togedemaru @ Shell Bell
Ability: Sturdy
Level: 1
EVs: 1 SpD
Quiet Nature
IVs: 0 HP / 0 Spe
- Endeavor
- Nuzzle
- U-turn
- Spiky Shield
Vanilluxe @ Choice Scarf
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Flash Cannon
- Freeze-Dry
- Hidden Power [Fire]
Volcanion @ Choice Scarf
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Earth Power
- Flamethrower
- Steam Eruption
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Yawn
- Toxic
- Slack Off
Teambuilding Process
I build the team because I find lv1 Togedemaru interesting. It is much more useful than Aron.
Spiky Shield helps it scout and kill some pm in low hp.
Nuzzle helps kill opponent's last pm or predict the ghost type.
I use U-turn instead of Volt Switch because I think Togedemaru should have the ability to kill a ground type pm. If U-turn touch a helmet, Shell Bell will heal it before it is switched.
I add Mega Scizor because I think it is the most stable spinner. The team is so afraid of spikes and rocks. The first PM who can Defog I can think of is Scizor.
It can be a pivot and provide Togedemaru a safe way to come to stage.
When Togedemaru weakens the opponent's strengthened sweeper, Scizor can use Bullet Punch save the composition.
Scizor is the only member reluctanly counter Black Kyurem, which Togedemaru cannot defeat.
Because of the 4x fire type weakness, sometimes will make it loses tempo when it faces pm like Heatran、Victini and other Special Sweaper with hp fire.
So Scizor often becomes a fodder after it Defog one time and I have to keep supressing the opponent or there will be stheal rocks again.
I once replace Scizor with Sableye, but in the end I think Scizor is better.
Togedemaru's best partner is sandstorm. Of course at first I choose Tyranitar because it can trap a ghost type, which Togedemaru cannot defeat.
But I choose Hippowdon in the end. On the one hand, there is not so many ghost types, only Blacephalon and Mimikyu will occasionally appear. On the other hand, Hippowdon's Yawn is so great.
When Hippowdon come to stage, it starts a sandstorm. Then it uses Yawn. The opponent's pm has to decide whether it should switch or attack. Next turn Togedemaru can safely switch on. If the opponent's pm try to attack, it will falls asleep in the end of the turn so Togedemaru has two turns to Endeavor and heals itself full under sandstorm. Of course if Togedemaru encounters a helmet it still has risk of fainting. Whether you take the risk depends on if you think it is worth sacrifising your Togedemaru to weaken the target pokemon with helmet.
At first my Hippowdon has Stheal Rock, because if Togedemaru hit one of the opponent's ground/steel/rock type pokemon to hp 1, he can use the pokemon to counter my Todemaru many times. So I once think I also need rocks to make these pokemons cannot hinder my Togedemaru.
But in the end I find that compared with the use of my stealth rocks, I'm much more afraid of the opponent's stealth rock. If I use Stealth Rock but have to sweep them away by myself, I think it's too stupid.
Also, though Hippowdon don't have good moves to hit flying types, the set can help it stalls many flying types' attack like Tornadus T、Zapdos(hp ice only hit 30%). So I add the move Toxic. Then it can defeat these flying types by itself. It is very useful in the ending of a game.
Though I give up Stealth Rock, I still need to quickly kill the 1 hp ground/ steel/rock type. I think aside from sandstorm I aslo need snow warning. I need sweepers too.
Scarf Vanilluxe satisfies me more than Ninetales, I think. It has good Sp attack, and 78 spe scarf is enough. If I use Ninetales with scarf, its Sp attack is not reassuring. But if Ninetales doesn't use scarf, its speed is somewhat slow.
There are many pokemons counter Vanilluxe, like Scizor、Heatran、Magnezone. So I have to frenquently chain switch Vanilluxe at the beginning of a battle.
However, once I defeat the opponent's key pokemon, Vanilluxe can easily threat many teams, especially the rain team.
Scarf Vanilluxe can check Greninja(not scarf) and Ash Greninja, sometimes I will choose it to lead the team and kills it because many opponents never ever know it.
But most of the time I will choose the stable choice Togedemaru. It uses Spiky Shield to scout the first turn whether Greninja uses water Shuriken and whether it is an Ash Greninja.
The last move, I can hardly choose one between hp fire and hp ground. Hp fire is used to predict scizor and Ferrothorn and hp ground is used to predict Magnezone and fire types. I find that hp ground cannot 2hko Heatran and there are some other ground type moves in my team. I choose hp fire in the end but I still miss hp ground.
Well, if someone can persuade me to change Vanilluxe, maybe I will accept. But sometimes I think Vanilluxe is cool……
Now my team still demands a lot of things.
Vanilluxe's coverage is poor. I need one more sweeper.
The team can be easily destroyed by water type moves.
I think the team can be easily broken by Scizor after Sword Dance.
One spinner is not enough. When emergency, I need a high speed defoger.
All of the requirements make me choose a scarf Volcanion.
The set itself is not very good. But in this team maybe it is reluctanly good. If there will be some other better advice about the position, I think I should have a try.
I also have difficulty choosing the move between Earth Power and Sludge Wave. Without Sludge Wave, Tapu Fini easily counter Volcanion. But without Earth Power, Volcanion fails to 0hko Heatran and Nihilego, which makes it badly hurt though can still check them when it is healthy.
Volcanion is not very fast though with scarf. It is slower than Grenija Ash, which makes me unhappy.
The last position, I once use Sap Sipper Azumarill and Sand Rush Excadrill. I try to use these pokemon for stall breaking.
At first I think Sap Sipper Azumarill with Perish Song and Whirlpool can easily trap what I want to trap and become a good stallbreaker, but in the end I find a stall team with Sableye doesn't afriad of it at all.
What's more, because of many Heatrans use Taunt, Perish Song Azumarill even cannot defeat Heatran.
Well, but Perish Song Azumarill does very well when I encounter a Gyarados, which my team now doesn't like to see at all.
I try Excadrill a few day because I hate Clefable so much. In the end I don't think it that good because its lack of fire type moves.
When I try to use special bulky Gliscor I find it amazing. It doesn't afraid Rotom Washing at all, which I'm disturbed by the pm badly after Zygarde is banned. It's truly a good wallbreaker with high recovery and ground-fire coverage. It's a perfect status absorber.
Well, Glisor is so lovely and since I use it many times I rely on it to revese a battle.
However, after I replace Glisor with Azumarill, my team is much more afraid of Gyarados. Two kinds of mega Charizard、Blacephalon and Keldeo becomes more threatening too.
The team always doesn't like meeting a Black Kyurem. Mega Medicham is also horrible but I believe all the teams will be afraid of it.
https://replay.pokemonshowdown.com/gen7ou-893441541
It is a battle I think I do quite good.
https://replay.pokemonshowdown.com/gen7ou-895857141
It is the battle I use the team to get to 1700.
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Fire Fang
- Roost
- Swords Dance
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Bullet Punch
- Defog
- Roost
- U-turn
Togedemaru @ Shell Bell
Ability: Sturdy
Level: 1
EVs: 1 SpD
Quiet Nature
IVs: 0 HP / 0 Spe
- Endeavor
- Nuzzle
- U-turn
- Spiky Shield
Vanilluxe @ Choice Scarf
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Flash Cannon
- Freeze-Dry
- Hidden Power [Fire]
Volcanion @ Choice Scarf
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Earth Power
- Flamethrower
- Steam Eruption
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Yawn
- Toxic
- Slack Off
Teambuilding Process
I build the team because I find lv1 Togedemaru interesting. It is much more useful than Aron.
Spiky Shield helps it scout and kill some pm in low hp.
Nuzzle helps kill opponent's last pm or predict the ghost type.
I use U-turn instead of Volt Switch because I think Togedemaru should have the ability to kill a ground type pm. If U-turn touch a helmet, Shell Bell will heal it before it is switched.
I add Mega Scizor because I think it is the most stable spinner. The team is so afraid of spikes and rocks. The first PM who can Defog I can think of is Scizor.
It can be a pivot and provide Togedemaru a safe way to come to stage.
When Togedemaru weakens the opponent's strengthened sweeper, Scizor can use Bullet Punch save the composition.
Scizor is the only member reluctanly counter Black Kyurem, which Togedemaru cannot defeat.
Because of the 4x fire type weakness, sometimes will make it loses tempo when it faces pm like Heatran、Victini and other Special Sweaper with hp fire.
So Scizor often becomes a fodder after it Defog one time and I have to keep supressing the opponent or there will be stheal rocks again.
I once replace Scizor with Sableye, but in the end I think Scizor is better.
Togedemaru's best partner is sandstorm. Of course at first I choose Tyranitar because it can trap a ghost type, which Togedemaru cannot defeat.
But I choose Hippowdon in the end. On the one hand, there is not so many ghost types, only Blacephalon and Mimikyu will occasionally appear. On the other hand, Hippowdon's Yawn is so great.
When Hippowdon come to stage, it starts a sandstorm. Then it uses Yawn. The opponent's pm has to decide whether it should switch or attack. Next turn Togedemaru can safely switch on. If the opponent's pm try to attack, it will falls asleep in the end of the turn so Togedemaru has two turns to Endeavor and heals itself full under sandstorm. Of course if Togedemaru encounters a helmet it still has risk of fainting. Whether you take the risk depends on if you think it is worth sacrifising your Togedemaru to weaken the target pokemon with helmet.
At first my Hippowdon has Stheal Rock, because if Togedemaru hit one of the opponent's ground/steel/rock type pokemon to hp 1, he can use the pokemon to counter my Todemaru many times. So I once think I also need rocks to make these pokemons cannot hinder my Togedemaru.
But in the end I find that compared with the use of my stealth rocks, I'm much more afraid of the opponent's stealth rock. If I use Stealth Rock but have to sweep them away by myself, I think it's too stupid.
Also, though Hippowdon don't have good moves to hit flying types, the set can help it stalls many flying types' attack like Tornadus T、Zapdos(hp ice only hit 30%). So I add the move Toxic. Then it can defeat these flying types by itself. It is very useful in the ending of a game.
Though I give up Stealth Rock, I still need to quickly kill the 1 hp ground/ steel/rock type. I think aside from sandstorm I aslo need snow warning. I need sweepers too.
Scarf Vanilluxe satisfies me more than Ninetales, I think. It has good Sp attack, and 78 spe scarf is enough. If I use Ninetales with scarf, its Sp attack is not reassuring. But if Ninetales doesn't use scarf, its speed is somewhat slow.
There are many pokemons counter Vanilluxe, like Scizor、Heatran、Magnezone. So I have to frenquently chain switch Vanilluxe at the beginning of a battle.
However, once I defeat the opponent's key pokemon, Vanilluxe can easily threat many teams, especially the rain team.
Scarf Vanilluxe can check Greninja(not scarf) and Ash Greninja, sometimes I will choose it to lead the team and kills it because many opponents never ever know it.
But most of the time I will choose the stable choice Togedemaru. It uses Spiky Shield to scout the first turn whether Greninja uses water Shuriken and whether it is an Ash Greninja.
The last move, I can hardly choose one between hp fire and hp ground. Hp fire is used to predict scizor and Ferrothorn and hp ground is used to predict Magnezone and fire types. I find that hp ground cannot 2hko Heatran and there are some other ground type moves in my team. I choose hp fire in the end but I still miss hp ground.
Well, if someone can persuade me to change Vanilluxe, maybe I will accept. But sometimes I think Vanilluxe is cool……
Now my team still demands a lot of things.
Vanilluxe's coverage is poor. I need one more sweeper.
The team can be easily destroyed by water type moves.
I think the team can be easily broken by Scizor after Sword Dance.
One spinner is not enough. When emergency, I need a high speed defoger.
All of the requirements make me choose a scarf Volcanion.
The set itself is not very good. But in this team maybe it is reluctanly good. If there will be some other better advice about the position, I think I should have a try.
I also have difficulty choosing the move between Earth Power and Sludge Wave. Without Sludge Wave, Tapu Fini easily counter Volcanion. But without Earth Power, Volcanion fails to 0hko Heatran and Nihilego, which makes it badly hurt though can still check them when it is healthy.
Volcanion is not very fast though with scarf. It is slower than Grenija Ash, which makes me unhappy.
The last position, I once use Sap Sipper Azumarill and Sand Rush Excadrill. I try to use these pokemon for stall breaking.
At first I think Sap Sipper Azumarill with Perish Song and Whirlpool can easily trap what I want to trap and become a good stallbreaker, but in the end I find a stall team with Sableye doesn't afriad of it at all.
What's more, because of many Heatrans use Taunt, Perish Song Azumarill even cannot defeat Heatran.
Well, but Perish Song Azumarill does very well when I encounter a Gyarados, which my team now doesn't like to see at all.
I try Excadrill a few day because I hate Clefable so much. In the end I don't think it that good because its lack of fire type moves.
When I try to use special bulky Gliscor I find it amazing. It doesn't afraid Rotom Washing at all, which I'm disturbed by the pm badly after Zygarde is banned. It's truly a good wallbreaker with high recovery and ground-fire coverage. It's a perfect status absorber.
Well, Glisor is so lovely and since I use it many times I rely on it to revese a battle.
However, after I replace Glisor with Azumarill, my team is much more afraid of Gyarados. Two kinds of mega Charizard、Blacephalon and Keldeo becomes more threatening too.
The team always doesn't like meeting a Black Kyurem. Mega Medicham is also horrible but I believe all the teams will be afraid of it.
https://replay.pokemonshowdown.com/gen7ou-893441541
It is a battle I think I do quite good.
https://replay.pokemonshowdown.com/gen7ou-895857141
It is the battle I use the team to get to 1700.