Rate my OU team; help with Fixes please?

Hey guys, so this is my first time posting a team here. I've been working on many pokemon in a competitive manner for months now. Many of my friends also have ou teams, and my current team does fairly well against them, but I'm aware of a pretty large flaw in my team. First off, here is my current team. All IVs are perfect/near perfect (unless unnecessary, such as Staraptors Sp atk). Here's my current team:

Staraptor @Choice Band
Intimidate
Adamant
4 def/252 Atk/252 Spe
Brave Bird
Return
Close Combat
U-Turn

Staraptor's very powerful and I find he can scare out some common leads, such as Infernape, and I have yet to run into a lead that scares it out, but I know they're out there (HP Ice Gengar, for example). If he does have an unfavorable matchup and is not outsped by them, he can simply U-turn out. I also find that intimidate is often useful right off the bat.

Claydol @ Item Pending (I use a sitrus berry in lv 50 battles with friends)
Levitate
Calm
252 HP/252 Def/4 Sp Def
Stealth Rocks
Rapid Spin
Ice Beam
Earth Power

Claydol is obviously mainly used for setting up my rocks. However, levitate and a ground typing let him switch in on many types of moves in order to set up rocks. While he has more common weaknesses than I'd like, I find he plays his role well. Rapid Spin is an added bonus, especially in conjunction with levitate.

Scrafty @ Life Orb
Moxie
Adamant
126 HP/ 252 Att/ 126 Def
Drain Punch
Dragon Dance
Stone Edge
Crunch

While his EVs aren't perfect (He was my first EV Train), Scrafty plays his roll brilliantly as a mid-late game sweeper. He can set up one, sometime two dragon dances on many pokes, and proceed to Drain Punch his way through the team. Life Orb works well with drain punch, increasing its power greatly with the health loss from Life orb being lowered from the HP gain. If given just one turn to set up on a favorable match-up, He can easily sweep an entire team.

Weavile @ Ice Gem
Pressure
Jolly
252 Att/4 Def/252 Spe
Ice Shard
Night Slash
Pursuit
Brick Break

Weavile functions mostly as my revenge killer. He scares out many psychic/ghost types, but can simply pursuit them. Ice Gem/Ice Shard is phenomenal, and kills nearly anything weak to it. Weavile kills most dragons, due to 4x Ice Shard.

Hydreigon @ Choice Specs
Levitate
Modest
64 HP/252 Sp Atk/192 Spe
Dragon Pulse
Draco Meteor
Flamethrower
Surf

Hydreigon is obviously an all-out Special attacker. STAB Draco Meteor obliterates a vast majority of the metagame, and it has superb coverage to switch into. He's easily threatened by speedy bugs, such as Accelgor, however.

Jellicent @ Leftovers
Cursed Body
Bold
252 HP/252 Def/ 4 Sp Def
Scald
Will-o-wisp
Taunt
Recover

Jellicent functions as my stall-breaking wall. Will-o-wisp and scald do well with the burning, recover is obvious, taunt prevents setting up. It's also quite easy to switch him into many predictions.


So. I'm aware that my team is very weak to Fighting types, and that other than Staraptor, Jellicent is my only defense to Fighting at all, through its ghost-typing and burn capabilities. So what I want to know is what the smogon community thinks I should do to help it? Who should I replace, and with what, to combat fighting-types more effectively? Also, are there any other major flaws that you can see on my team? Also, what would be a good item for claydol?

Thanks very much everybody.
 
You'll need to list your EV spreads and add descriptions to each of your team members to save this thread from being locked. Your Fighting weakness isn't as big as you claim it is, considering that you have Staraptor, Jellicent, and Claydol to tank them out. The main Fighters that I'd watch for are Conkeldurr and Lucario. Other than that, a good amount of fixes are needed before I can give you a full rate. Good luck.

EDIT: Try Leftovers on Claydol. Item Clause doesn't exist unless you're in the Battle Tower or the VGC tier.


Alright, thanks. I'll get right on that!
 
All around nice team. I only have a few suggestions that are completely optional. Correct about fighting.. it's a problem. The darks as well as staraptor will faint if hit by a STAB close combat from a scarfed powerhouse.

Why not try modest or timid hydreigon @ choice scarf. That's what I use as a ridiculous revenge killer. IF you know the attacker isn't scarfed, revenge kill away.

Maybe replace claydol Into something that can take hits?

DD scrafty is fairly easy to counter. I have whimsicott on my team just for this.. he will make that thing switch on the second turn. Whimsicott has no HP to drain punch and sets up a priority cotton guard then subseeds/paralyzes until scrafty faints or switches waisting all them DD. But other than whimsicott this thing will sweep anything that does not resist.

Speaking of whimsicott, he is a threat to the entire team. The only one who could make him switch is Hydreigon. Giga drain handles claydol in 3 hits while hes trying to rapin spin the leech seeds.

Okay, staraptor. He's hella cool... one of my favorites.

Maybe replace scrafty with:

Conkelldur @flame orb
Trait:Guts
Adamant/Brave
EV. 4 HP 252 Atk 252 Defense

Mach Punch
Bulk Up
Stone Edge
Facade

Your team is fast, Trick room destroys it. Brave conkelldur can counter this and have usefellness in a non Trick room team.

And... if you wanted to do trick room....

make your claydol....

trick room
explosion
rapid spin
stealth rock

Jellicient is great.. leave him like it is.

Just some suggestions.... take what you like and leave what you dont :)
 
Scrafty should jolly with max speed if it has DD, but you could also try a Bulk up Conkelldur to lose the extra fighting weakness. You should also try Focus blast on your Hydreigon for ttar. I also don't understand why you have an ice gem on your weavile, it isn't going to help that much imo. I think a Life orb would be better. If you want to really take care of your weakness to fighting just change staraptor to choice scarf adamant :D
 
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