Rate my OU team please :)

Hi this is my OU team consisting of only NU pokemons that I think can shine in OU. The way to beat an opponent relies hugely on the element of surprise given that the opponent has no idea what kind of pokemons you are running. Instead of centering this team on how strong it is, it finds the weakness of nearly every OU pokemon and beat them. This team isn't that great because it is all NU but, it fairs pretty well in the OU department. Without further ado...
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Torkoal @ leftover Ability: White Smoke
Nature: Relaxed (+ def - spd) 252 hp/252 def/4 sp att
Lava Plume
Explosion
Stealth Rock
Rapid Spin
Torkoal doesn't look good on paper, being weak to ground moves that most leads carry. But it packs skarmory-like defenses. With positive, max hp and def, torkoal is only be 3HKO by gliscor, swampert's EQ and 4HKO by Machamp's dynamicpunch which lets it set up rocks, spin away opponents' and explode. Against Azelf leads, you just hope to spin away their rocks while they attack you with psychic and then explode. Metagross leads usually run, and sleep leads are dealt, you will see later :)

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Driflim @ Choice Scarf Ability: Aftermath
Nature: Rash (+ sp att/- sp def) 252 sp att/ 184 spd/ 68 att
Explosion
HP Fighting
Shadow Ball
Trick
Scarf Driflim is there to take out SD lucario, a very tough pokemon to deal with. Lucario takes around 70-80% from HP fighting, so with a little bit of damage from the previous pokemon and Driflim switching in on the +2 CC or xspeed, can proceed to revenge that dog. Of course if it's full health, then aftermath kills it anyways at the cost of Driflim's life. Driflim speed caps at 363 enough to outspeed positive 115s, notably starmie and azelf and snipe them unsuspectingly with shadow ball. Driflim can also switch into explosions and trick blissey or other walls.

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Medicham @ Choice Scarf Ability: Pure Power
Nature: Jolly (+ spd - sp att) 252 att/ 252 spd/ 4 def
Hi Jump Kick
Psycho Cut
Ice punch
Thunder Punch
Another scarf user, I know, it's bad... but the NU really don't have strong fast pokemons like Infernapes. Anyways, this is the regular revenge killer of my team and packs a lot of power but needs extremely good predictions to play against. Hi Jump Kick can knock out scarf heatran, ttar, weakened starmie, azelf, and a lot of other pokes resistant or not. Psycho cut kills gengar, infernape, breloom thinking that they are faster and also machamp. thunder punch kills +1 gyarados and also if predicted correctly -1 tpunch also kills it. ice punch revenges dragonite and gliscor coming into to absorb the hi jump kick. Overall, a very strong late game sweeper and revenge killer, but horrible defenses.
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Muk @ black sludge Ability: Sticky Hold
Nature: Adamant (+ att - sp att) 252 hp/ 68 att/ 188 sp def
Pay Back
Gunk Shot
Fire Punch
Explosion
Muk is sort of my special wall, with 105/105 hp and sp def, but you cant give up the 100 base attack. It's poison typing is much needed to absorb toxic spikes. Sticky Hold prevents trickers from taking my sludge. Payback is for gengar which is a OHKO and i can take his shadow balls all day and also rotoms that are afraid to WOW. Gunk shot has pretty bad accuracy, but then damage is really needed to net the 2HKO on Zapdos and Togekiss and OHKO on jolteon and shaymin and other special attacking monsters including mixape. Fire punch puts a whole in scizors and foretress and hurts a few steels a bit. Explosion is the beautiful finale.

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Quagsire @ leftovers Ability: Water Absorb
Nature: Impish (+ def - att) 252 hp/ 252 def/ 4 att
Earthquake
Encore
Toxic
Recover
I always think this guy is better than Swampert with water absorb and recover. So Quagisire is my dedicated physical wall. Earthquake is for the obvious stab and puts in a dent to jirachi, metagross who could possibly do nothing to me. Encore makes me anti-setup bait to DDgyrados and DD kingdras and also helps bring in my medicham easier. Toxic slowly wears down the opponent since i can usually beat the common stallers such as vaporan and swampert due to water absorb. Recover is instant recovery! He does well against most physical sweeper such as tyranitar and gyarados and also heatran that does not have hp grass or mixape without grass knot.

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Hypno @ leftovers Ability Insomnia
Nature: Calm (+ sp def - att) 252 hp/ 56 def/ 200 sp def
Counter
Wish
Protect
Seismic Toss
Hypno, my dedicated special wall with... counter o.O. Psychic typing is such a big let down, being weak to pursuits from the likes for scizor, weavile, ttar, etc. But with protect to scout for pursuits, 40 base powered pursuits will get bounced back to them leaving hypno still with reasonably high health. Wish + protect offers good recovery and can beat LO starmie as they die recoil. Seismic Toss offers decent damage to break breloom's sub and go for the counter on the second seed bomb. Oh yeah, insomnia ability is pretty self explanatory since it solves the sleep lead problem. This guy can also take massive damage from heatran and other special sweepers and wear them down with tosses. Close combat from mixape can also gets bounced back nicely for the KO.

So here's my NU team for OU battle. It has gotten me a lot of wins and so far Ive seen a few weaknesses to my team. Skarmory is really hard to take down with only torkoal being able to scare it off and crits from muk's fire punch and tricking a scarf onto it. the spikes it sets up are also annoying, because my spinner is a suicide lead.
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