rate my OU team

1)Jolteon nature: timid item: choise specs ev's 252 speed, 252 atk, 4 def ability: volt absorb
moves: thunderbolt,volt switch,signal team,shandow ball
2)Breloum nature: adamant item: choise band ev's 252 atk, 252 speed, 4 HP ability: technician
moves: mach punch,bullet seed,stone edge,spore
3)Gengar nature: timid item: focush sash ev's 252 spa, 252 speed, 4 hp ability: levitate
moves: counter, protect, shandow ball, destiny bond
4) Rotom-W nature: modest item: leftovers ev's 232 HP, 56 spa, 220 speed ability: levitate
moves: volt switch, hydro pump, will-O-wisp, pain split
5)Weavile nature: jolly item: life orb ev's 252 speed, 252 atk, 4 spd ability: pressure
moves: pursuit, ice shard, night slash, low kick
6)Heatran nature: timid item: air ballon ev's 252 spa, 252speed, 4 spd ability: flash fire
moves: fire blast , earth power, toxic,dragon pulse

i use Jolteon to deafeat water pokemon also with his speed a lot of times i move first.i put breloum as a
beacuse he can hit hard and almost alwayse i defeat 2 or 1 pokemon,i have put Gengar as my beacuse
it's the pokemon i like the most and with thise set i alwayse take two pokemon down.rotom-w for
a more defensive pokemon,weavile was chosen to deal with dragons,and heatran as a pokemon
that i usualy put after a volt switch and deafeats crass and rock pokemon.

i have tryed thise team a lot and it works the only problem is Gliscor and stealth rock
so include any changes i should make and sugest a good rapid spiner for my team

thanks a lot
 
Last edited:
this would be easier if youd written it better but ill try and help in small time i have:
1. give swords dance to breloom this allows him to always get in a s dance due to spore and makes him a great asset to any team and replace his choice band with a focus sash, brelooms sub par speed and bulk make him a bad candidate for banding
2. gengar has a low hp this makes him a bad counter killer (not a horrid just bad) if you need something that can do this effectively you should try wobbufett who unlike gengar also has access to the spec equivelant
3. if rotom is to use a switching set u may want to consider scarf ie switch first and predict to heatran to take a grass move but that comes down to preference
4. weavile is one of the more predominant problims with this team being not that it isnt efficient but moreso that it serves little purpose and its job can much easily and effectively be done by scizor (if you truelly need an anti dragon just try a fast dragon such as sash garchomp)
5. i would suggest giveing him magma storm (not sure if thats the name of the move just the signature move thingy -ya know-) so as to trap enemy pokes in conjunction with toxic can act as a powerfull whittler you may also wish to replace dragon pulse with hidden power ice (switch in to take dragon blow then take out with ice (be cautious of phisical dracos that would carry the edgequake combo which would devalidate this switchin method in which case i would suggest ?protect?))

-general team discussion-
1. with heatran acting as your strongest wall and pivot he is essential to you team, in switching in his balloon will be popped leavein him vulnerable to equake get a different or another wall perhaps ?ferrothorn? for rocks setting
2. get a rocks setter to compliment the forced switching of your team
3. more offensive synergy this can mean weather support or a good core try a simple grass fire water core something simmilar and refrain from being to biast in your phisical to special ratio of pokes offensis

other then those stated this is a decent team that with some work could be functioning, if you need any further help then inbox me.
 
Back
Top