Hello. This is my RMT. Here are a few things to keep in mind about my team.
- This team is also my in-Game team so if you have any suggestions, please do not mention any event legendaries, pokemon with old tutor moves, or any pokemon coming from pre-gen 4. Reasons are because i can't IV breed event legendaries, pokemon that require old tutor moves don't have kalos mark for them, and i do not own gen 3.
-If you have any suggestions for my team, that would be great. I am currently having alot of trouble winning in PS. My points in PS in OU is currently 1200 which i know is not very impressive. If you have any suggestions, feel free to help.
Anyways, here's the team.
Lucario @ Lucarionite
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Bullet Punch
- Crunch
- Swords Dance
This is my mega. I decided to use Lucario mainly because i really wanted to have a fighting type on my team, a good steel type, and i couldn't decide on a mega. Lucario helps with all three. I was considering getting rid of Mega Lucario and having mega Tyranitar and having Aegislash on my team, but Lucario's been so helpful that I'm a bit hesitant. Anyways, having a steel type is really useful because not only does it counter fairies, it can also switch into poison types. And i just love how much damage adaptability boosted close combat does. It OHKOs and 2HKOs many pokemon. A resisted close combat still seems stronger then a neutral bullet punch, but having priority is useful so i like having it. Also helps with fairies.
A problem with lucario though is many of the fast and powerful EQ and Aegislash. Although EQ can give talonflame, gengar, or rotom a safe switch, if the opponent is good at prediction, then they'll likely be left with low health and that could be risky.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 176 HP / 252 Atk / 80 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- U-turn
This is my talonflame. I love using this thing. Priority is really helpful in general and brave bird does ALOT of damage to enemies. If your wondering why i don't have SD, i have really never had much chance to use it and even if i do, someone will send in a talonflame check (which, almost everying i see seems to have) and then i get phazed out. I'd rather have U-Turn to go with my rotom's volt switch. It's been really useful in the past and does decent damage to tyranitars which would normally check talonflame. Anyways, this pokemon supports the rest of my team well too because being a flying type, it can help with both ground, and fighting type moves that tyranitar and lucario seem to have trouble with. Gengar can do this too but way to many fighting types i've seen seem to have a ghost type counter (AKA Crunch/KnockOff)
Anyways, I love having talonflame and i don't intend to get it off my team anytime soon.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Reflect
I originally decided to have rotom for the soul purpose of countering talonflame. After getting tyranitar however, that role isn't really required but i still kinda like this guy so until I think of another specially based pokemon that does it's role better, i'll stick with Rotom.
Anyways, for rotom i use volt switch to have voltturn with talonflame, will o wisp which is really useful to phaze physically based pokemon and reflect. Reflect seems pretty good despite the suggestions to remove it. It catches people by suprise pretty well too. This is how i use it. I usually use reflect first so i don't need to worry will o wisp missing, then with the increased defense, i use will o wisp and if i miss, i can still take hits because of reflect. Or, if i'm fighting something that doesn't threaten me immediatly, i do the opposite so that reflect lasts longer.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 176 HP / 252 ATK / 80 Spd
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
This is my CB Tyranitar. The EV spread of 80 outspeeds unboosted base 80s(which i was told checks skarmory, and i still have no idea why i would need to do that). Anyways, I have EQ for stopping Aegislash but i actually don't think it'll work well. The thing with tyranitar is that i'll end up hitting with EQ once and then it'll survive, and OHKO me with Sacred sword. I need a better aegislash check. If anyone can think of one and fit it into my team that'd be great but for now i use reflect/will o wisp rotom to help with the problem.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Sludge Bomb
- Thunderbolt
- Substitute
This is my Gengar. Not much to be said other than that it KO's many offensive threats, not to mention it's really fast. Substitute works well with predicting switches and stuff. I love this guy. It's really rare to find anything that can switch into this guy. Gengar can also switch in well when the opponent uses a fighting or ground move, which is really helpful considering lucario and tyranitar's case.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 SDef
Calm Nature
- Rapid Spin
- Spikes
- Toxic Spikes
- Stealth Rock
My rapid spinner and SR pokemon. I pretty require this guy on my team if i want talonflame and I LOVE talonflame so that's pretty much why he's here. Entry hazards can be pretty useful too. Not sure about my EV spread though. Should i go Def or SpDef? Hard to decide. And i realize that all 3 entry hazards take way too long to place but having them all is good for different situations and i really cant decide on what to replace anyways.
My problems with this guy is mainly the 4X weakness to fire, and every team i've seen so far has a fire type move so there's that. But that's a pretty safe switch in for tyranitar, talonflame, and rotom so that's fine with me.
Closing thoughts: So that's my team. Tell me if you have any suggestions for my team. Any ideas would be helpful
Here's my Old RMT for reference.
- This team is also my in-Game team so if you have any suggestions, please do not mention any event legendaries, pokemon with old tutor moves, or any pokemon coming from pre-gen 4. Reasons are because i can't IV breed event legendaries, pokemon that require old tutor moves don't have kalos mark for them, and i do not own gen 3.
-If you have any suggestions for my team, that would be great. I am currently having alot of trouble winning in PS. My points in PS in OU is currently 1200 which i know is not very impressive. If you have any suggestions, feel free to help.
Anyways, here's the team.
The Team
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Lucario @ Lucarionite
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Bullet Punch
- Crunch
- Swords Dance
This is my mega. I decided to use Lucario mainly because i really wanted to have a fighting type on my team, a good steel type, and i couldn't decide on a mega. Lucario helps with all three. I was considering getting rid of Mega Lucario and having mega Tyranitar and having Aegislash on my team, but Lucario's been so helpful that I'm a bit hesitant. Anyways, having a steel type is really useful because not only does it counter fairies, it can also switch into poison types. And i just love how much damage adaptability boosted close combat does. It OHKOs and 2HKOs many pokemon. A resisted close combat still seems stronger then a neutral bullet punch, but having priority is useful so i like having it. Also helps with fairies.
A problem with lucario though is many of the fast and powerful EQ and Aegislash. Although EQ can give talonflame, gengar, or rotom a safe switch, if the opponent is good at prediction, then they'll likely be left with low health and that could be risky.

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 176 HP / 252 Atk / 80 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- U-turn
This is my talonflame. I love using this thing. Priority is really helpful in general and brave bird does ALOT of damage to enemies. If your wondering why i don't have SD, i have really never had much chance to use it and even if i do, someone will send in a talonflame check (which, almost everying i see seems to have) and then i get phazed out. I'd rather have U-Turn to go with my rotom's volt switch. It's been really useful in the past and does decent damage to tyranitars which would normally check talonflame. Anyways, this pokemon supports the rest of my team well too because being a flying type, it can help with both ground, and fighting type moves that tyranitar and lucario seem to have trouble with. Gengar can do this too but way to many fighting types i've seen seem to have a ghost type counter (AKA Crunch/KnockOff)
Anyways, I love having talonflame and i don't intend to get it off my team anytime soon.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Reflect
I originally decided to have rotom for the soul purpose of countering talonflame. After getting tyranitar however, that role isn't really required but i still kinda like this guy so until I think of another specially based pokemon that does it's role better, i'll stick with Rotom.
Anyways, for rotom i use volt switch to have voltturn with talonflame, will o wisp which is really useful to phaze physically based pokemon and reflect. Reflect seems pretty good despite the suggestions to remove it. It catches people by suprise pretty well too. This is how i use it. I usually use reflect first so i don't need to worry will o wisp missing, then with the increased defense, i use will o wisp and if i miss, i can still take hits because of reflect. Or, if i'm fighting something that doesn't threaten me immediatly, i do the opposite so that reflect lasts longer.

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 176 HP / 252 ATK / 80 Spd
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
This is my CB Tyranitar. The EV spread of 80 outspeeds unboosted base 80s(which i was told checks skarmory, and i still have no idea why i would need to do that). Anyways, I have EQ for stopping Aegislash but i actually don't think it'll work well. The thing with tyranitar is that i'll end up hitting with EQ once and then it'll survive, and OHKO me with Sacred sword. I need a better aegislash check. If anyone can think of one and fit it into my team that'd be great but for now i use reflect/will o wisp rotom to help with the problem.

Gengar @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Sludge Bomb
- Thunderbolt
- Substitute
This is my Gengar. Not much to be said other than that it KO's many offensive threats, not to mention it's really fast. Substitute works well with predicting switches and stuff. I love this guy. It's really rare to find anything that can switch into this guy. Gengar can also switch in well when the opponent uses a fighting or ground move, which is really helpful considering lucario and tyranitar's case.

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 SDef
Calm Nature
- Rapid Spin
- Spikes
- Toxic Spikes
- Stealth Rock
My rapid spinner and SR pokemon. I pretty require this guy on my team if i want talonflame and I LOVE talonflame so that's pretty much why he's here. Entry hazards can be pretty useful too. Not sure about my EV spread though. Should i go Def or SpDef? Hard to decide. And i realize that all 3 entry hazards take way too long to place but having them all is good for different situations and i really cant decide on what to replace anyways.
My problems with this guy is mainly the 4X weakness to fire, and every team i've seen so far has a fire type move so there's that. But that's a pretty safe switch in for tyranitar, talonflame, and rotom so that's fine with me.
Closing thoughts: So that's my team. Tell me if you have any suggestions for my team. Any ideas would be helpful
SD Aegislash with Kings shield and sacred sword
Mega Venusaur
Chansey/Blissey
Terrakion
LO Scizor with Defog and Pursuit
DD Dragonite
Scarf Garchomp
Mega Pinsir
Mega Medicham
Mega Tyranitar
Mega Venusaur
Chansey/Blissey
Terrakion
LO Scizor with Defog and Pursuit
DD Dragonite
Scarf Garchomp
Mega Pinsir
Mega Medicham
Mega Tyranitar
Here's my Old RMT for reference.
This is the team I want to use in PS and my actual copy of pokemon x. So dont suggest stuff like legendary pokemon or stuff i cant breed well. I also didnt get pokemon white till just recently so dont say dream world exclusives. And if i have any spelling mistakes, i'm typing on my ipad so its kinda hard.
Team
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Rapid Spin
- Stealth Rock
- Spikes
- Toxic Spikes
This is my forretress. Its pretty self explanatory. It has the 3 entry hazards, leftovers, specially defensive evs, and rapid spin. I heard that defog outclasses rapid spin, but i still find it very useful. I generally tend to KO the opponents spinblocker before i need to rapidspin anyways.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Sludge Bomb
- Thunderbolt
- Dazzling Gleam
This is an offensive gengar. Pretty useful. Seems to Ohko anything that doesnt either resist or have high SpD. I switched focus blast for dazzling gleam because i hate relying on the accuracy and i need something to kill dragons.
Lucario (M) @ Lucarionite
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Bullet Punch
- Crunch
- Swords Dance
This is my Mega. Close combat with adaptability does alot of damage even against a few pokemon that resist it when switching in. The priority for bullet punch helps with finishing off faster pokemon. Crunch kills dark types. Swords dance for boosting. Pretty self explanatory.
Talonflame (M) @ Life Orb
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- Roost
Gale wings makes talonflame amazing. Although the combination of LO with Recoil does alot of damage. I can do pretty much 4 attacks before OHKOing myself. Roost can help though. SR weakness sucks but isnt that bad because i have forretress to spin. I also have will o wisp on this guy because swords dance was useless. I never had a chance to use it. I'd rather just cripple the opponent if talonflame cant get the job done.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Reflect
I was having trouble with the ev spread on this one. What do you think? I like having the high SpA and the speed is too low to do anything so i went with HP. Was that a good idea? And is reflect good? It's been pretty good so far. How it works is, i send it out on a physical attacker, use reflect, they then use will o wisp, and things end up doing less damage than leftover recovery. Then i can either hydropump or voltswitch.
Tyranitar (F) @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 176 HP / 80 Spd
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
This is a banded tyranitar. Crunch and pursuit for obvious reasons. EdgeQuake for great neutral coverage. Is there a better rock type move though? I hate the accuracy. And is the ev spread good? I hear 80 speed is good.
Anyways, tell me if the team is good enough. i havent tested it out on PS much but against my friends in game its been doing pretty well.
Team
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Rapid Spin
- Stealth Rock
- Spikes
- Toxic Spikes
This is my forretress. Its pretty self explanatory. It has the 3 entry hazards, leftovers, specially defensive evs, and rapid spin. I heard that defog outclasses rapid spin, but i still find it very useful. I generally tend to KO the opponents spinblocker before i need to rapidspin anyways.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Sludge Bomb
- Thunderbolt
- Dazzling Gleam
This is an offensive gengar. Pretty useful. Seems to Ohko anything that doesnt either resist or have high SpD. I switched focus blast for dazzling gleam because i hate relying on the accuracy and i need something to kill dragons.
Lucario (M) @ Lucarionite
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Bullet Punch
- Crunch
- Swords Dance
This is my Mega. Close combat with adaptability does alot of damage even against a few pokemon that resist it when switching in. The priority for bullet punch helps with finishing off faster pokemon. Crunch kills dark types. Swords dance for boosting. Pretty self explanatory.
Talonflame (M) @ Life Orb
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- Roost
Gale wings makes talonflame amazing. Although the combination of LO with Recoil does alot of damage. I can do pretty much 4 attacks before OHKOing myself. Roost can help though. SR weakness sucks but isnt that bad because i have forretress to spin. I also have will o wisp on this guy because swords dance was useless. I never had a chance to use it. I'd rather just cripple the opponent if talonflame cant get the job done.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Reflect
I was having trouble with the ev spread on this one. What do you think? I like having the high SpA and the speed is too low to do anything so i went with HP. Was that a good idea? And is reflect good? It's been pretty good so far. How it works is, i send it out on a physical attacker, use reflect, they then use will o wisp, and things end up doing less damage than leftover recovery. Then i can either hydropump or voltswitch.
Tyranitar (F) @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 176 HP / 80 Spd
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
This is a banded tyranitar. Crunch and pursuit for obvious reasons. EdgeQuake for great neutral coverage. Is there a better rock type move though? I hate the accuracy. And is the ev spread good? I hear 80 speed is good.
Anyways, tell me if the team is good enough. i havent tested it out on PS much but against my friends in game its been doing pretty well.
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