Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def
Calm Nature
- Cosmic Power
- Calm Mind
- Moonblast
- Soft-Boiled
I always wanted to try her out. Im aware of the stored power set but I don't want to be walled by dark types. Anyway it simple really, cosmic power, then calm mind, then moon blast away and pray they don't have a roar poke or get a crit.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 HP / 252 Atk
Adamant Nature
- Stealth Rock
- Stone Edge
- Crunch
- Fire Blast
Fire Blast is to kill Ferrethorns though it always two shots. I might have to change the nature to a speed lowering one though to make fb one shot them. Anyway stealth rock is there for support and no need to switch out since I can straight up attack with stone edge if they switch to azumarril and weaken it.
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 HP / 252 Atk
Adamant Nature
- Sucker Punch
- Pursuit
- Iron Head
- Swords Dance
Proved wonders, swept teams with it. To me this is a very good set, pursuit if they try to run. Sucker punch and iron head mind games are always fun. Can't run away either if your weakened or a psychic. A very good solid physical attacker for my team who always turns around my games.
Rotom-Wash @ Choice Specs
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Fire]
Trick is to get rid of my specs if I'm facing a staller or a physical attacker. The specs Pump hurts. Hidden power is to kill ferrethorn switch in's and Scizors. Gotta lover hidden power.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance
Takes advantage of t-tars sand stream to get the first hit on faster opponents. Rapid spin is a no brainer. Swords dance isn't used to much unlike bishop though. It's another solid physical attacker for me team.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor
- Hidden Power [Fire]
- Tailwind
- Recover
Latios can support the team with tailwind which saved me a few times. Let it die and get something in there that should be slower without tailwind. Anyway hidden power fire once again to get rid of ferrethorn and scizor. Got rid of a few of them so far. Clears the way to draco their switch in.
My team in general to me is pretty well balanced though I lack a solid special wall. I'm using a lot of surprise fire moves to get rid of stalling steel types as I mentioned Ferrethorn who love getting 2hkod by them. The specs is good for Rotom though I like status moves I feel I don't need the predictable wilowisp since Hydro pump alone punch holes or at least does solid damage to anything that resists. Thats all for now though. Rate away.
Ability: Magic Guard
EVs: 252 HP / 252 Def
Calm Nature
- Cosmic Power
- Calm Mind
- Moonblast
- Soft-Boiled
I always wanted to try her out. Im aware of the stored power set but I don't want to be walled by dark types. Anyway it simple really, cosmic power, then calm mind, then moon blast away and pray they don't have a roar poke or get a crit.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 HP / 252 Atk
Adamant Nature
- Stealth Rock
- Stone Edge
- Crunch
- Fire Blast
Fire Blast is to kill Ferrethorns though it always two shots. I might have to change the nature to a speed lowering one though to make fb one shot them. Anyway stealth rock is there for support and no need to switch out since I can straight up attack with stone edge if they switch to azumarril and weaken it.
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 HP / 252 Atk
Adamant Nature
- Sucker Punch
- Pursuit
- Iron Head
- Swords Dance
Proved wonders, swept teams with it. To me this is a very good set, pursuit if they try to run. Sucker punch and iron head mind games are always fun. Can't run away either if your weakened or a psychic. A very good solid physical attacker for my team who always turns around my games.
Rotom-Wash @ Choice Specs
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Fire]
Trick is to get rid of my specs if I'm facing a staller or a physical attacker. The specs Pump hurts. Hidden power is to kill ferrethorn switch in's and Scizors. Gotta lover hidden power.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance
Takes advantage of t-tars sand stream to get the first hit on faster opponents. Rapid spin is a no brainer. Swords dance isn't used to much unlike bishop though. It's another solid physical attacker for me team.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor
- Hidden Power [Fire]
- Tailwind
- Recover
Latios can support the team with tailwind which saved me a few times. Let it die and get something in there that should be slower without tailwind. Anyway hidden power fire once again to get rid of ferrethorn and scizor. Got rid of a few of them so far. Clears the way to draco their switch in.
My team in general to me is pretty well balanced though I lack a solid special wall. I'm using a lot of surprise fire moves to get rid of stalling steel types as I mentioned Ferrethorn who love getting 2hkod by them. The specs is good for Rotom though I like status moves I feel I don't need the predictable wilowisp since Hydro pump alone punch holes or at least does solid damage to anything that resists. Thats all for now though. Rate away.