SM OU Rate my OU team

This is a mainly offensive team that uses a core of Hawlucha and Koko to open the door for stored power Latias.

Salamence @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Fly
Salamance provides coverage against mons that this team is weak against, and is a good setup option in itself as a sweeper or a wall breaker. Max speed is invested to at least tie with mons like megazard. EQ provides good coverage against electric and steel types, which is important for protecting Koko. Stone Edge helps to clean up flying types that are immune to EQ and can give Hawlucha problems. Fly can be used against protect sets, and Flyinium Z gives Salamence a powerful STAB wallbreaking tool.

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 HP / 120 Def / 136 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Explosion
Standard rocks setter for the most part. Stealth rock is vital for any team, slowly wearing down enemies. U turn provides momentum, which is important for a lead. EQ is a standard STAB move, and it does great damage to anything that doesn’t resist it. The punch line of this set is explosion. It’s a nasty surprise for anything that switches in when I sac Lando. It does great damage to opposing pivots and can KO a weakened mon.

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Iron Head
- Volt Switch
- Hidden Power [Fire]
- Fleur Cannon
Magearna is able to sponge hits from pretty much any special attacker and deal damage back in return, severely damaging fighting, fairy, and dark types. Greninja is absolutely rekt by this set, as it could switch into a VS and then have to deal with another sweeper. VS is chosen instead of TB so that sweepers can take advantage of opportunities and get in safely. Fleur cannon is the STAB move of choice that damages severely. HP fire kills other steel types like Kartana and Ferrothorn, both annoying mons to deal with.

Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Hidden Power [Ice]
- Thunderbolt
- Defog
Koko’s electric terrain is one of the most crucial parts of this team. It powers up TB, which is crucial to take out mons like Greninja. It also allows Hawlucha to get its set up with unburden. Koko acts as the defogger for this team, so Shuca berry is necessary to keep it alive in case of a prediction or mishap. HP ice is great to take our rockers like Lando T and Gliscor when they come back in to get rocks set up again. They may think that you’ll be an easy target and switch, but you’ll be able to outspeed and hurt them badly or KO them. Special set is used because it provides better versatility.

Hawlucha @ Electric Seed
Ability: Unburden
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Roost
The second half of the combo with Koko. Electric seed allows Hawlucha to take hits or not be 2hkoed so it can set up SD. Along with unburden, you can have +2 ATk +2 SPE +1 DEF in only ONE turn. This mon destroys steel types like Heatran and Ferrothorn, and takes out fast mons like Lopunny Mega and Greninja. Well this team just destroys Greninja in general. Try to bait out all of the enemy revenge killers to open the door for Latias.

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Roost
- Stored Power
- Thunderbolt
A +3 stored power can OHKO Regice after rocks. Regice has 200 base SPD. This set is GOOD. Make sure to take out any faster mons and scarfers and you’ll be rewarded with an easy sweep. It’s pretty much foolproof, save dark types. Latias completes a team that destroys Toxapex, a top 5 mon in the tier. Thunderbolt is interchangeable with moves like Draco or ice beam, depending on what mons you’re having trouble with. Try not to reveal the set for the act of surprise.
 
Hi, this team could use some work to become potentially successfully. So here are some suggestions:

170548
—->
170549
: Magnezone over Tapu Koko lets you trap and remove Steel-types like Mega Scizor, Celesteela, and Toxic offensive Heatran if weakened enough that annoy Latias, forming a DragMag like core. It also brings a good check to SD and Band Kartana as they can be potentially break through most of your team and brings a soft check to scarf Kartana although Latias can do that fine. It can even still use Volt Switch to maintain momentum.

170553
—->
170554
: Since Tapu Koko has been removed, Hawlucha is no longer necessary and doesn’t have proper support. Jirachi brings a counter to Mega Alakazam, offensive Magearna, and Tapu Lele, which is really big as they are all big threats to the current metagame and big threats to your team. It also has U-Turn to pivot in stuff since the team has quite a few breaker mons or even get a trap with Magnezone as you U-Turn off a Steel-type. Wish heals itself and the Pokémon that come in, letting them take potentially big hits for the sake of pivoting in or other walls that don’t have recovery.

170551
—->
170552
: Tapu Fini over Magearna brings a Defog user which is pretty much essential to every bulky offense team without spin support in USM. Tapu Fini also eases the matchup of Ash Greninja, Hawlucha, Heatran, and Gliscor. It’s worth mentioning it’s able to Defog the hazards of Heatran and Ash Greninja better than anything else. It can even pressure stall pretty decently as well thanks to Taunt+Moonblast, which can beat many Pokémon found on stall. It also eases the Weavile matchup in theory but Knock Off is really annoying.

170556
—->
170557
: Ash Greninja over Salamance supplies Spikes, which aids Mega Latias, itself, and your other team members in wearing the opposing team down. It also brings a faster Pokemon and priority to this otherwise somewhat slow team and brings another more offensive way to combat Fire- and Ground-types like Heatran and Gliscor as well as Psychic-types like Reuniclus. It can even wear down and pressure Magearna (which Magnezone can’t trap if AV) for Latias while Latias can beat Toxapex and Tangrowth for Ash Greninja.

Small Changes:
170558
: Make this a z fly swords dance Landorus as the z move slot is unused at the moment and Magnezone traps Celesteela and Skarmory, the only 2 reliable switch-ins to this Landorus, so you can always lure and kill something, especially after a swords dance and pressures Defog users like Tapu Fini and Tornadus, so rocks and maybe spikes stay up which aids Latias majorly.

170559
: Go Ice Beam over Thunderbolt since Magnezone traps Celesteela and Skarmory anyway, which is why you were using Thunderbolt. Plus, it makes Latias a good Garchomp counter and a good counter to Ground-types in general it should be. Targetting Zapdos which Latias walls is pretty nice as well.

Threatlist:
Protean Greninja: This thing outspeeds everything on your team save Ash Greninja and potentially has coverage for every member. Be sure to scout if it’s protean or Ash before bringing in Fini and try to get it into range of Water Shuriken with hazards.

Mega Medicham: Outspeeds the majority of your team, Latias can’t really
Import: https://pokepast.es/3b46c78acc94651f

Hope you try this and hope I helped!
 
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