
Levitate/Relaxed
IVs 31/31/31/12/31/0
252hp/152atk/8def/98spdef
Earthquake
Stealth Rock
Hypnosis
Gyro Ball
Bronzong is a great lead. Its sets up stealth rock and can take out some weaker leads with earthquake or Gyroball with the large investment of Atk Evs. Puts leads such as gengar to sleep.

Pressure/Jolly
IVs 29/31/31/10/17/31
EVs 4hp/252atk/252spd
Stone Edge
Pursuit
Ice Fang
Earthquake
Aerodactyl Switches in safely and can deal a lot of damage. Earthquake covers Steel-types like Metagross and is Aerodactyl's most powerful attack against the likes of Tyranitar and Rhyperior. Ice Fang offers coverage against Ground-types and Ice Fang is devastating when used against Garchomp and Flygon. Pursuit hits slower defensively inept Pokémon such as Gengar and Azelf for what in many cases is a one hit knockout as they try to switch. It also allows Aerodactyl to do some damage to Pokémon like Blissey as they switch out.

Natural Cure/Bold
31 / 4 / 31 / 24 / 31 / 27
252 HP/Defense, 6 Sp.def
Seismic Toss
Softboiled
Aromatherapy
Counter
The idea behind this is pretty straightforward; switch in on a special attacker, heal up your team, and probably switch right back out in the face of the likely physical threat that replaced the special attacker. Counter is there to surprise physical attackers

Impish - Pressure
31/31/31/x/26/8
252 HP, 180 Defense, 76 Special Defense
Shadow Sneak
IcePunch
Pain Split
Will-o-wisp
Dusknoir has great defences and is a great wall. Will-O-Wisp burns foes and lowers attack. Ice puch is mainly for walling grasses and dragons. Shadow sneak can kill some with low defences such as Alakazam. Pain Split is for healing.

Natural Cure/Timid
31 / x / 27 / 31 / 21 / 31
252SpAtk 252Spd 6Hp
Rapid Spin
Ice Beam
Thunderbolt
Surf
Starmie is my Spinner and special Sweeper it has great coverage and movepool it can outrun most opponents. It has bolt beam which gives it great coverage.

Synchronise/Timid
30 / x / 2 / 30 / 31 / 30
36 HP, 252 Spc. Attack, 222 Speed
Hidden Power Fire 68
Psychic
Energy Ball
Shadow Ball
It is mainly used as a late game special sweeper. Psychic deals good damage to most that don't resist it with STAB Energy Ball is for waters, grounds and rocks. Shadow ball is for Psychics or Ghosts like Gengar and Azelf.