Rate my OU Team!

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I would really appreciate some constructive criticism for this team. Thanks in advance!

This is what I have:

Lead:
AERODACTYL @ Focus Sash
Jolly Nature / 252 Attack, 252 Speed, 6 HP
Ability: Pressure
-Earthquake
-Rock Slide
-Taunt
-Stealth Rock

My suicide lead; set up a stealth rock and taunt to keep them from setting up any entry hazards or stat boosts. Earthquake to kill Infernape / Jirachi lead. Rock Slide for flinching, and works well for Forretress / Ninjask. Focus Sash is there to ensure that my stealth rock goes down, it's the difference between a OHKO and a 2HKO.
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ELECTIVIRE @ Expert Belt
Adamant Nature / 252 Attack, 252 Speed, 6 HP
Ability: Motor Drive
-ThunderPunch
-Ice Punch
-Cross Chop
-Earthquake

Electivire is one of my favorite Pokemon of all time, I love his movesets. Motor Drive makes him my favorite Electric counter, especially because he can learn Earthquake. He has a super effective move for most typings, so I gave him the Expert Belt.
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GYARADOS @ Life Orb
Adamant Nature / 6 HP, 252 Attack, 252 Speed
Ability: Torrent
-Waterfall
-Taunt
-Dragon Dance
-Earthquake

DD Gyarados set w/ Life orb. Taunt to prevent everything that will prevent the sweeping madness. DD to set up, Waterfall for STAB, and Earthquake for everything that resists Waterfall. Great for setting up Electivire for a Motor Drive boost.
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UMBREON @ Leftovers
Calm Nature / 252 HP, 130 Defense, 128 Sp. Defense
Ability: Synchronize
-Toxic
-Payback
-Protect
-Wish

I love Umbreon. He has turned a game around so many times. Toxic for obvious reasons. Payback for attack, especially when taunted; Umbreon almost always goes second, so it does great damage. Wish / Protect for healing Umbreon and the rest of the team.
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INFERNAPE @ Life Orb
Naive Nature / 252 Sp. Attack, 252 Speed, 6 Atk.
Ability: Blaze
-Flamethrower
-Grass Knot
-Close Combat
-Hidden Power (Ice)

Flamethrower for STAB, Grass knot for bulky waters / walls. Close combat for Heatran, etc. HP Ice for Dragons.
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BLISSEY @ Leftovers
Bold Nature / 148 HP, 252 Def, 110 Sp. Atk
Ability: Natural Cure
-Aromatherapy
-Ice Beam
-Seismic Toss
-Softboiled

Aromatherapy to cure status, softboiled to keep alive. Ice beam for Ghosts and Seismic toss for everything else.
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All suggestions and criticism will be greatly appreciated, thanks!
 
Please read the RMT ruleshttp://www.smogon.com/forums/showthread.php?t=19179http://www.smogon.com/forums/showthread.php?t=19179, especially rule #3.

Rule 3 said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.

You need to improve on your descriptions (Infernape and Blissey in particular are lacking a substantial amount of information) Have a look at some of the teams in the RMT archive to see what is expected. Try and stay away from 1-2 line descriptions. Explain why you chose a Pokemon, what it does, how does it contribute to the success of the team, etc. If you fix the descriptions properly, PM me the changes and I'll unlock your thread.
 
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