Rate my OU/UU Team

Umbreon

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Role: Lead
Item: Leftovers
Nature: Careful
EVs: 252 HP, 164 Speed, 92 Sp. Defense
-Wish
-Taunt
-Toxic
-Baton Pass

I chose Umbreon because of its stellar defenses. I usually see people with Swampert and other pokemon as their leads and I wanted to switch it up a little bit. By using a dark type, I have few pokemon that can stop me namely Machamp and Scizor. Umbreon can use Wish and then Baton Pass to another team mate. Wish will then heal the team mate which can help it sweep more effectively. Umbreon can pull the team to victory by stalling out with Taunt, Toxic and Baton Pass. Umbreon is my favorite dak-type pokemon and with the EV spread above, it will be able to survive through harsh attacks and continue to support the team.

Cresselia

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Role: Dual Screen
Item: Light Clay
Nature: Bold
Evs: 252 HP, 80 Defense, 176 Speed
-Reflect
-Light Screen
-Thunder Wave
-Psychic

Cresselia can setup the dual screens without any fear of pokemon that don't have Dark/Bug/Ghost type moves. Then, it would switch to Machamp because Cresselia usually draws out Tyranitar, which Machamp resists. With the Light Clay held, Reflect/Light Screen stay up for 8 turns. Cresselia can also fend off weaker pokemon that are weak to Psychic. Cresselia is also here to spread Thunder Wave status to the oppponent's pokemon, thus giving my other team mates more turns to stall setup. I could also run Confuse Ray instead of Psychic, but that would mean not being able to do some damage to frailer pokemon.

Starmie

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Role: Early-Game Sweeper
Item: Life Orb
Nature: Timid
EVs: 4 HP, 252 Speed, 252 Sp. Attack
- Surf
- Recover
- Thunderbolt
- Ice Beam

Starmie was needed because I knew it that I needed a somewhat bulky Water-type that had the power of BoltBeam. Starmie can really put a dent in team. In some of people's team's, the last pokemon they want to see is Starmie because of the way it rips through teams. It can contribute to sucess because because of the type coverage this moveset has. It has BoltBeam coverage which gets a lot Pokemon except for Steel-Types. I know I could get the extra STAB with Psychic, but that would mean losing coverage with BoltBeam. It also contributes by being fast with 299 speed, thus being faster than Gyarados before a DD and tying with Salamence if it maxes speed with a Neutral nature and KO'ing them with Ice Beam or Thuderbolt.

Machamp

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Role: End-Game Sweeper
Item: Life Orb
Nature: Adamant
EVs: 128 HP, 252 Attack, 128 Speed
- Bulk Up
- Dynamic Punch
- Payback
- Stone Edge

Machamp would usually get the switch-in from Cresselia after she has setup the screens. That would allow for Machamp to Bulk Up and rip through a person's team without any fear of physical moves. Machamp's purpose is to KO the frailer Ghosts/Psychic types that don't kill it first. After 1 Bulk Up, Machamp will always OHKO all the Rotom Formes with Payback, if the Rotom has attacked the Machamp first. After 1 Bulk Up, Machamp will also OHKO 152 HP/252 Defense Bold Blissey with Dynamic Punch. Machamp can also catch Gyarados and Salamence off guard. After 1 Bulk Up, Machamp will OHKO both DD Salamence and DD Gyarados with Stone Edge even after factoring in Intimidate. The usefulness doesn't stop there, with No Guard and Dynamic Punch you will still Confuse the opponent pokemon 100% of the time if you didn't KO it.

Zapdos

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Role: Sweeper
Item: Leftovers
Nature: Modest
EVs: 4 HP, 252 SpAtk, 252 Speed
-Thunderbolt
-Heatwave
-Air Cutter
-Roost

Zapdos is here because I needed an Electric-type with some variety and this electric chicken fit the bill. Zapdos only has two major weaknesses, which are Rock and Ice. When using Roost, Zapdos loses its Flying-tpye for 1 turn thus, making the only weakness Ground. If they don't have a pokemon with Earthquake or a strong Ground-type move, you should be able to score a few KO's by doing damage, Roosting it off like rinse, lather and repeat. Zapdos will attract ground and rock-types which will allow me to switch in Starmie and pummel away at them. Zapdos can also hit Steel-typs very hard with high Sp.Attack and Heat Wave, so I don't have to switch anymore.

Snorlax

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Role: Mid Game Sweeper
Item: Leftovers
Nature: Careful
EVs: 168 HP, 120 Defense, 220 Sp. Defense
-Curse
-Body Slam
-Crunch
-Self Destruct

I needed a certain fat pokemon to take Shadow Balls and other moves that it resists. This Snorlax was built to sponge up special atacks and later physical attacks because of curse. The moveset provided is to hit all types except for Steel and Rock-types for neutral damage. Crunch is their to brutalize all Psychic and Ghost-types. I could of gone with Earthquake, but I will be resisted by Steel-types with Levitate, like Bronzong, and Ghost-types with Levitate, like Gengar. I could put Fire Punch, but that will be resisted by Rock-types and won't hit as hard as Earthquake or Crunch.

Overall, I think the team is decent, but I often get walled by Swampert. Once again the team is:

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121.png
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I have also noticed while reading other people's RMT's, these 2 pokemon are big threats:

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and
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ANYONE can rate this team. I am also looking for suggestions
 
Life Orb Rapid Spinning Starmie is getting pretty popular, so you could replace Recover with it. You're going to have Umbreon Wishing your team health, so I don't think Starmie would need Recover anyway. I could be wrong though. Also, 1/2 your team is weak to Bug attacks (Umbreon, Cresselia, Starmie). Unless you want to block them with Machamp & Zapdos, you could use Bronzong as your Dual Screener instead.

Bronzong-Light Clay
Relaxed(Def+,Spe-)
252 HP/152 Atk/8 Def/ 96 SpDef
Reflect
Light Screen
Stealth Rock
Gyro Ball/Earthquake

You'd want to have 0 Spe IV's if you use Gyro Ball.
 
Thanks for the info Mastermind 221,
It's just that I love Cresselia with high stats, but i have to let go of it.
When i play i never see bug type attacks anywhere(even on the scizor's i faced. by the time they do get out i have both screens setup and i wolud have zapdos sponge it up and fight back with heat wave / air slash.
I will make Starmie a rapid spinner though.

Thanks again,
Dragonite08
 
It's true that Scizor is more partial to Bullet Punch nowadays, but that X-Scissors is always lurking around out there. Then there's Yanmega with it's Bug Buzz. Course, your Zapdos can destroy most of them with Air Slash & Heat Wave.
 
I already changed my team. Speaking of scizors, I just faced one with my new BRONZONG (credit to Mastermind221) and was able to put SR, and both screens without it harming me and switched to Zapdos.

Thanks, Mastermind221
 
To help with swampert and most things that can wall zapdos, run HP grass, which is a standard for zapdos, over air cutter.
 
Honestly your Umbreon is doing NOTHING as a lead, if you want it to wish pass, switch it somewhere else. Then put that dual screen bronzong as your lead.
 
Thanks, for the advice Eggbert and Butterfingers,

I tried those suggestions and I can get SR with both screens easy. I also destroyed Swampert with HP Grass
 
One more thing: Your cresselia- you are running 176 speed not spec defense? With t-wave, 176 is essentially worthless on cresselia. Also, ice beam has far better coverage than psychic.
 
I already switched Cresselia for Bronzong and I just realized I made a typo that was suppose to be Sp. Defense. Anyway, T-Wave was to spread Paralysis for my team to setup.
 
Hey there! My original team was a mixed OU/UU team as well, so I'd be glad to give this a hand.

This team has a lot of weaknesses, so because of this, I won't go too in-depth on what this team is weak to. Off the top of my head, looking at the team, it's pretty much any Pokemon who can set up with Dragon Dance, especially Offensive Gyarados and Salamence. Stall will also give this team nightmares. There's a lot of possible problems, though. Don't fret, though, this is to be expected: a mixed OU/UU team is supposed to have holes. You just need to fine tune your Pokemon to beat them!

Let's look at the team individually:

Umbreon

Umbreon as a lead is a big no-no. Every single popular OU lead can beat it one-on-one, and Umbreon doesn't accomplish anything in the lead position or on teams that aren't heavily Stall or Defensive. What is this lead doing that other leads cannot? Wish Passing to Pokemon who are at 100% health already? I don't understand this logic, and neither should you. You're going to need a better lead. Preferably, since this team relies on three sweepers, Stealth Rock and hazards are a must. If you're looking for a Defensive lead who can set up hazards, there are few better than Skarmory:

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Skarmory @ Leftovers/Lum Berry
Ability: Keen Eye
EV's: 252 HP/240 SpD/16 Spe
Nature: Impish
Moveset:
- Spikes
- Taunt/Stealth Rock
- Roost
- Whirlwind

Skarmory is one of the most reliable hazard support Pokemon in the metagame, and this set attempts to make sure that hazards will almost always be set up. Essentially, Skarmory leads beat any Physical lead one on one (Metagross, Swampert, Tyranitar, etc) and set up on them. With its overall Physical bulk, and the abundance of Special Attackers as leads, this Skarmory set is designed to take as little damage as possible from weak Special Attacks aimed at it, like Azelf's Psychic, Starmie's TBolt and Surf, Roderade's HP Fire, etc. Spikes allows Skarmory to dish out multiple layers of hazard over a span of two or three turns, which is optimal. Taunt prevents opposing Swamperts, Tyranitars, Hippowdons, Metagross, and et cetera from laying down Stealth Rocks of their own, as with the given EV's, you outspeed them. If this is little concern to you (although with Zapdos, it should), Stealth Rock is good if you feel that Skarmory has the time to place both hazards down. Roost and Whirlwind together are designed to get the most out of your Spikes in the later rounds, if Skarmory survives (and it often will). The only thing stopping Skarm from being a great lead overall is the fact that it loses to fast Taunters, which includes the number one lead Azelf and the number three (or four, not sure) lead Aerodactyl. However, every slow lead has this problem, so no worries. Leftovers is the preferred choice, but Lum Berry allows you to Taunt opposing Roserade without fear of Sleep Powder, and successfully get off two layers of Spikes (assuming it starts HP Fire-ing you). The choice is up to you and what you find necessary.

Cresselia/Bronzong

I actually oppose the move to Bronzong as your Dual Screen user, especially if you switch to Skarm as your lead. The problem with Bronzong is that it pales in comparison to Cresselia stat-wise (67/116/116 Defenses compared to 120/120/130 Defenses), and Bronzong is piss-poor slow. Slow Taunt or Encore users will always beat it, and while it only boasts one weakness ans a few resistances, Bronzong can only set up screens once and Explode. This team seems to need Screens set up multiple times, as you have not one, but two Pokemon that rely on setting up a good two or three turns, and then two Special Sweepers with some big weaknesses. If Bronzong explodes, you have no more Screen support. You should not be worried about Bug attacks outside of Scizor, and with Scizor...you have Zapdos. I can't think of a lot of Pokemon that counter every single one of Scizor's moves other than Rotom and Zapdos, so it baffles me as to why you'd choose Bronzong just because of Scizor. Cresselia is faster, and can set up screens on a lot more Pokemon than Bronzong. It also provides TWave support, which this team really benefits from, especially Machamp. Unless you're totally in love with Bronzong, consider keeping Cresselia.

Starmie

Starmie is a good Pokemon. However, in your description, you say that it's "kind of bulky." 60/85/85 Defenses is okay for a sweeper, but not "bulky". Just make sure you don't leave it in on strong attacks with the intention of eating them. Also, with 252 Speed EV's and a Timid nature, Starmie hits 361 Speed, not 299. Other than that, nothing's wrong with it.

Machamp

You need to switch roles with Machamp and Snorlax in terms of when you use them in the game. Curselax should always be your last Pokemon standing. Almost always. Midgame, there's a lot of Pokemon that can wear it down with status and such, and it does not like to be hit with things like Infernape's Close Combat or, even worse, Machamp's DynamicPunch. Even after a Curse. You also need to take out Steels, like Skarmory, before you can even consider using CurseLax. Therefore, I suggest a new Machamp set that's designed to be used midgame rather than late game:

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Machamp @ Leftovers
Ability: No Guard
EV's: 248 HP/252 Atk/8 Spe
Moveset:
- Substitute
- DynamicPunch
- Stone Edge
- Payback

Mid-game SubChamp. With decent 90/80/85 Defenses, Subchamp can come in on resisted Dark, Bug, and Rock attacks and throw up a Substitute, blocking status, Trick, and things like Intimidate from hitting it. It then begins to wreck havok on just about every team that it can face. Payback 2HKO's Rotom guaranteed, and with Starmie's Natural Cure, you can easily just switch to it if you fear Will O' Wisp. Every other Pokemon in existance, bar Dusknoir (XD), will fear Machamp under a Sub. DPunch devastates the likes of anything, whether a Physical wall, a resist, or neither. Stone Edge hits Gyara and Salamence hard, as well as things that resist DPunch but not Rock. Payback hits Ghosts, and Machamp's Speed often lets it hit for Base 100 power. 8 Speed EV's allows you to outspeed all Blissey. I love it and fear it, as does everyone who plays in the competitive metagame.

Zapdos

I suggest HP Grass over Air Cutter. Uh...Air Cutter? What the...

Seriously, though, Air Cutter hits virtually nothing harder than Thunderbolt can, other than Fighting types (which is only a few percentages of difference). You have absolutely zero reason to run it, and...well, no one should. For good reason. HP Grass makes going up against Swapert child's play, really, scoring a OHKO.

I also suggest you changing Zapdos' nature to Timid. Why? You now speed tie with other Base 100 Pokemon, like Jirachi, which can mean the difference between a 2HKO with Spikes, and it Wish Stalling you.

Also, not sure why you're running Leftovers. Roost covers SR damage well enough, as well as pretty much every other kind of damage it takes. If you're afraid of having two Special Life Orb sweepers, an Expert Belt will boost the power of your Super Effective hits, which will help score 2HKO's better. Life Orb is the superior option, though.

Snorlax

See: Machamp. This will now be your late-game sweeper, as Curselax heavily relies on its counters being knocked out before it can sweep. This team needs all of the time it can to take out said counters. I also suggest you changing the moveset as a result: change Selfdestruct to Rest. This allows Snorlax to live a whole lot longer. Also consider running Return over Body Slam, as Cresselia already provides adequate TWave support if you choose to keep her. Crunch is your own personal preference, but since this is now late-game (which means Rotom and Gengar should be gone by then), I see Lucario and Scizor being more of an issue. If you want a "best of both worlds" option, you can opt for Fire Punch over Crunch to hit both Ghosts and Steels (for SE damage). However, you still will have problems with late-game TTar and Heatran without Earthquake as an option, so consider it.

Hope this rate helps, and good luck with the team!
 
Does anyone have suggestions for Crunch on Snorlax???
I need a move to hit Rock / Steel / Ghost types.

I also wondering...
Should I replace Umbreon for another attacker or for another wall???
 
You could take out Selfdestruct & use Earthquake. Ghosts & Psychics would get hit by Crunch, & Steels & Rocks would get hit by Earthquake. The only levitating Steels you'd have to worry about are Skarmory & Magnezone, the latter only if it uses Magnet Rise. I'd say Starmie's or Zapdos' Thunderbolt would be able to take care of Skarmory. As for Magnezone, Starmie will outspeed it even with Choice Scarf. Wearing it down with Surf would be going in the right direction.
 
For snorlax really? Bodyslam,Earthquake,Crunch. If your going to use Body slam slap firepunch. If you use crunch use earthquake. Keep curse and for the final move is all your prefence. A longer life and a sleep taker(use rest) or a +1 attack or more bomb. If you don't like selfdestruct or rest + those magnet risers use fire punch. I prefer rest but it is up to you.
 
I suggest HP Grass over Air Cutter. Uh...Air Cutter? What the...

Seriously, though, Air Cutter hits virtually nothing harder than Thunderbolt can, other than Fighting types (which is only a few percentages of difference). You have absolutely zero reason to run it, and...well, no one should. For good reason. HP Grass makes going up against Swapert child's play, really, scoring a OHKO.

I'm guessing he probably wanted to run double STAB from the special side, but I don't know how one can justify taking Air Cutter over HP Flying.
 
Please edit in the changes you have made to your team into the OP of your thread, thanks.
 
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