Umbreon
Role: Lead
Item: Leftovers
Nature: Careful
EVs: 252 HP, 164 Speed, 92 Sp. Defense
-Wish
-Taunt
-Toxic
-Baton Pass
I chose Umbreon because of its stellar defenses. I usually see people with Swampert and other pokemon as their leads and I wanted to switch it up a little bit. By using a dark type, I have few pokemon that can stop me namely Machamp and Scizor. Umbreon can use Wish and then Baton Pass to another team mate. Wish will then heal the team mate which can help it sweep more effectively. Umbreon can pull the team to victory by stalling out with Taunt, Toxic and Baton Pass. Umbreon is my favorite dak-type pokemon and with the EV spread above, it will be able to survive through harsh attacks and continue to support the team.
Cresselia
Role: Dual Screen
Item: Light Clay
Nature: Bold
Evs: 252 HP, 80 Defense, 176 Speed
-Reflect
-Light Screen
-Thunder Wave
-Psychic
Cresselia can setup the dual screens without any fear of pokemon that don't have Dark/Bug/Ghost type moves. Then, it would switch to Machamp because Cresselia usually draws out Tyranitar, which Machamp resists. With the Light Clay held, Reflect/Light Screen stay up for 8 turns. Cresselia can also fend off weaker pokemon that are weak to Psychic. Cresselia is also here to spread Thunder Wave status to the oppponent's pokemon, thus giving my other team mates more turns to stall setup. I could also run Confuse Ray instead of Psychic, but that would mean not being able to do some damage to frailer pokemon.
Starmie
Role: Early-Game Sweeper
Item: Life Orb
Nature: Timid
EVs: 4 HP, 252 Speed, 252 Sp. Attack
- Surf
- Recover
- Thunderbolt
- Ice Beam
Starmie was needed because I knew it that I needed a somewhat bulky Water-type that had the power of BoltBeam. Starmie can really put a dent in team. In some of people's team's, the last pokemon they want to see is Starmie because of the way it rips through teams. It can contribute to sucess because because of the type coverage this moveset has. It has BoltBeam coverage which gets a lot Pokemon except for Steel-Types. I know I could get the extra STAB with Psychic, but that would mean losing coverage with BoltBeam. It also contributes by being fast with 299 speed, thus being faster than Gyarados before a DD and tying with Salamence if it maxes speed with a Neutral nature and KO'ing them with Ice Beam or Thuderbolt.
Machamp
Role: End-Game Sweeper
Item: Life Orb
Nature: Adamant
EVs: 128 HP, 252 Attack, 128 Speed
- Bulk Up
- Dynamic Punch
- Payback
- Stone Edge
Machamp would usually get the switch-in from Cresselia after she has setup the screens. That would allow for Machamp to Bulk Up and rip through a person's team without any fear of physical moves. Machamp's purpose is to KO the frailer Ghosts/Psychic types that don't kill it first. After 1 Bulk Up, Machamp will always OHKO all the Rotom Formes with Payback, if the Rotom has attacked the Machamp first. After 1 Bulk Up, Machamp will also OHKO 152 HP/252 Defense Bold Blissey with Dynamic Punch. Machamp can also catch Gyarados and Salamence off guard. After 1 Bulk Up, Machamp will OHKO both DD Salamence and DD Gyarados with Stone Edge even after factoring in Intimidate. The usefulness doesn't stop there, with No Guard and Dynamic Punch you will still Confuse the opponent pokemon 100% of the time if you didn't KO it.
Zapdos
Role: Sweeper
Item: Leftovers
Nature: Modest
EVs: 4 HP, 252 SpAtk, 252 Speed
-Thunderbolt
-Heatwave
-Air Cutter
-Roost
Zapdos is here because I needed an Electric-type with some variety and this electric chicken fit the bill. Zapdos only has two major weaknesses, which are Rock and Ice. When using Roost, Zapdos loses its Flying-tpye for 1 turn thus, making the only weakness Ground. If they don't have a pokemon with Earthquake or a strong Ground-type move, you should be able to score a few KO's by doing damage, Roosting it off like rinse, lather and repeat. Zapdos will attract ground and rock-types which will allow me to switch in Starmie and pummel away at them. Zapdos can also hit Steel-typs very hard with high Sp.Attack and Heat Wave, so I don't have to switch anymore.
Snorlax
Role: Mid Game Sweeper
Item: Leftovers
Nature: Careful
EVs: 168 HP, 120 Defense, 220 Sp. Defense
-Curse
-Body Slam
-Crunch
-Self Destruct
I needed a certain fat pokemon to take Shadow Balls and other moves that it resists. This Snorlax was built to sponge up special atacks and later physical attacks because of curse. The moveset provided is to hit all types except for Steel and Rock-types for neutral damage. Crunch is their to brutalize all Psychic and Ghost-types. I could of gone with Earthquake, but I will be resisted by Steel-types with Levitate, like Bronzong, and Ghost-types with Levitate, like Gengar. I could put Fire Punch, but that will be resisted by Rock-types and won't hit as hard as Earthquake or Crunch.
Overall, I think the team is decent, but I often get walled by Swampert. Once again the team is:
I have also noticed while reading other people's RMT's, these 2 pokemon are big threats:
and
ANYONE can rate this team. I am also looking for suggestions

Role: Lead
Item: Leftovers
Nature: Careful
EVs: 252 HP, 164 Speed, 92 Sp. Defense
-Wish
-Taunt
-Toxic
-Baton Pass
I chose Umbreon because of its stellar defenses. I usually see people with Swampert and other pokemon as their leads and I wanted to switch it up a little bit. By using a dark type, I have few pokemon that can stop me namely Machamp and Scizor. Umbreon can use Wish and then Baton Pass to another team mate. Wish will then heal the team mate which can help it sweep more effectively. Umbreon can pull the team to victory by stalling out with Taunt, Toxic and Baton Pass. Umbreon is my favorite dak-type pokemon and with the EV spread above, it will be able to survive through harsh attacks and continue to support the team.
Cresselia

Role: Dual Screen
Item: Light Clay
Nature: Bold
Evs: 252 HP, 80 Defense, 176 Speed
-Reflect
-Light Screen
-Thunder Wave
-Psychic
Cresselia can setup the dual screens without any fear of pokemon that don't have Dark/Bug/Ghost type moves. Then, it would switch to Machamp because Cresselia usually draws out Tyranitar, which Machamp resists. With the Light Clay held, Reflect/Light Screen stay up for 8 turns. Cresselia can also fend off weaker pokemon that are weak to Psychic. Cresselia is also here to spread Thunder Wave status to the oppponent's pokemon, thus giving my other team mates more turns to stall setup. I could also run Confuse Ray instead of Psychic, but that would mean not being able to do some damage to frailer pokemon.
Starmie

Role: Early-Game Sweeper
Item: Life Orb
Nature: Timid
EVs: 4 HP, 252 Speed, 252 Sp. Attack
- Surf
- Recover
- Thunderbolt
- Ice Beam
Starmie was needed because I knew it that I needed a somewhat bulky Water-type that had the power of BoltBeam. Starmie can really put a dent in team. In some of people's team's, the last pokemon they want to see is Starmie because of the way it rips through teams. It can contribute to sucess because because of the type coverage this moveset has. It has BoltBeam coverage which gets a lot Pokemon except for Steel-Types. I know I could get the extra STAB with Psychic, but that would mean losing coverage with BoltBeam. It also contributes by being fast with 299 speed, thus being faster than Gyarados before a DD and tying with Salamence if it maxes speed with a Neutral nature and KO'ing them with Ice Beam or Thuderbolt.
Machamp

Role: End-Game Sweeper
Item: Life Orb
Nature: Adamant
EVs: 128 HP, 252 Attack, 128 Speed
- Bulk Up
- Dynamic Punch
- Payback
- Stone Edge
Machamp would usually get the switch-in from Cresselia after she has setup the screens. That would allow for Machamp to Bulk Up and rip through a person's team without any fear of physical moves. Machamp's purpose is to KO the frailer Ghosts/Psychic types that don't kill it first. After 1 Bulk Up, Machamp will always OHKO all the Rotom Formes with Payback, if the Rotom has attacked the Machamp first. After 1 Bulk Up, Machamp will also OHKO 152 HP/252 Defense Bold Blissey with Dynamic Punch. Machamp can also catch Gyarados and Salamence off guard. After 1 Bulk Up, Machamp will OHKO both DD Salamence and DD Gyarados with Stone Edge even after factoring in Intimidate. The usefulness doesn't stop there, with No Guard and Dynamic Punch you will still Confuse the opponent pokemon 100% of the time if you didn't KO it.
Zapdos

Role: Sweeper
Item: Leftovers
Nature: Modest
EVs: 4 HP, 252 SpAtk, 252 Speed
-Thunderbolt
-Heatwave
-Air Cutter
-Roost
Zapdos is here because I needed an Electric-type with some variety and this electric chicken fit the bill. Zapdos only has two major weaknesses, which are Rock and Ice. When using Roost, Zapdos loses its Flying-tpye for 1 turn thus, making the only weakness Ground. If they don't have a pokemon with Earthquake or a strong Ground-type move, you should be able to score a few KO's by doing damage, Roosting it off like rinse, lather and repeat. Zapdos will attract ground and rock-types which will allow me to switch in Starmie and pummel away at them. Zapdos can also hit Steel-typs very hard with high Sp.Attack and Heat Wave, so I don't have to switch anymore.
Snorlax

Role: Mid Game Sweeper
Item: Leftovers
Nature: Careful
EVs: 168 HP, 120 Defense, 220 Sp. Defense
-Curse
-Body Slam
-Crunch
-Self Destruct
I needed a certain fat pokemon to take Shadow Balls and other moves that it resists. This Snorlax was built to sponge up special atacks and later physical attacks because of curse. The moveset provided is to hit all types except for Steel and Rock-types for neutral damage. Crunch is their to brutalize all Psychic and Ghost-types. I could of gone with Earthquake, but I will be resisted by Steel-types with Levitate, like Bronzong, and Ghost-types with Levitate, like Gengar. I could put Fire Punch, but that will be resisted by Rock-types and won't hit as hard as Earthquake or Crunch.
Overall, I think the team is decent, but I often get walled by Swampert. Once again the team is:






I have also noticed while reading other people's RMT's, these 2 pokemon are big threats:


ANYONE can rate this team. I am also looking for suggestions