Rate My Over-Used-Legends Team

Hello guys! There is a new team, full of legends! xD They're all OU, don't worry! It's the first time that I use so much legends, and I think it can works pretty well. So, here we go!

Team Overview
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Team Strategy
Every pokemon in this team has a specific role, due to reach victory. Azelf, as Lead, has many option under his belt, he can kill, throw stealth rock, and explode quickly. If everything goes right, after he's exploded, at least 1 or two opponent's poke are gone. Sometimes I switch out to keep this fast Explosion for later. Then i usually switch in Forretress, laying spikes all over the field, then switch out or explode. If necessary, i Rapid Spin. Then, go ahead with Celebi, if the foe's poke is not so dangerous for him, and begin to CMind until he can, then, depending on the enemy's poke, i baton pass to one of the other three poke, Zapdos (that with Calm Mind can be very difficult to take down), Salamence (that has a great type coverage and can Roost Off some damages), or Deoxys-e to clean the field. That's my "general" strategy. Obviously it can change if something doesn't go how I expected, but it's almost the same. So, let's check them up closer!

The Multi-Utility Lead
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RocketLead (Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Psychic
- Fire Blast
- Stealth Rock
It's the first time i try him as Lead, and I can say that works very well. Psychic is for STAB, and it covers Machamp, Infernape (two popular Lead), and other Non-Special Defensive pokes. It can OHKO Gengar before he can move, and if he's Scarfed and he trick it to Azelf, i don't care, because I'll Psychic him in any case, KOing him and then I can switch out and use Azelf's power in late-game (maybe to take down someting sturdy with a fast explosion). Against Gyarados it can throw stealth rock and explode, scoring a good KO and putting Stealth Rock on the field, that's pretty good. Fire Blast covers Bronzong (at least 2HKO), Ninjask, Yanmega, Weavile. I don't have any doubt about him, but some advices are, as usual, wellcomed.

The Physical Wall / Spiker / Spinner / Bomb
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Spikeball (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Explosion
- Spikes
He usually gets in after Azelf has done his job, laying out some Spikes, rapid spinning the foe's Spikes, Stealth Rock and Toxic Spikes, and then switching out or exploding in face of something dangerous. It's perfect for this team, because Spikes + Stealth Rock + Deoxys e = Very Dangerous Late-Game Situation. Earthquake can catch some Magnezone that think they can get in and ruins Spikeball fun. Explosion is ever a useful move, and i can use it when i'm sure i don't need him anymore.

I can talk while I'm sleeping. And annoying you a lot.
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Morpheus (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP/36 Spd/220 SDef
Calm nature (+SDef, -Atk)
- Rest
- Sleep Talk
- Heat Wave
- Discharge
It's Special Defense is something impressive, combined with high HP and with the awesome resistence this guy has; also he can absorb status, gain full HP when he's going to die, and annoying the foe with 30% paralisys and with a 100 base power Fire move, that's a very wellcomed introduction (thanks, platinum). Anyway it can have some troubles against Physical Threats that can hit him super-effectively, but i usually switch out when I feel that is better.

Calm down, and everything would be fine.
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Calm Down! (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/80 Def/176 Spd
Timid nature (+Spd, -Atk)
- Calm Mind
- Baton Pass
- Grass Knot
- Recover
The main goal of this guy is to Calm Mind once or twice, and then Baton-pass it to Deoxys or Salamence (Or Zapdos if i think it can switch in in safety). Recover is here for ensure he can Baton Pass at least one CM, and Grass Knot is preferred to psychic because I don't have any other Grass move in the team. It can also Special-Wall well, and can also do decent damages after one or two CM.

Hey! I'm a lady, so be gentle!
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Mency (Salamence) (F) @ Life Orb / Leftovers
Ability: Intimidate
EVs: 120 Atk/136 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Dragon Pulse
- Fire Blast
- Brick Break
- Roost / Earthquake / Crunch
Don't joke with this lady : she can destroy you better than all other male pokes. She is so good even without some CM passed, but she becames almost unstoppable with these bonuses. Anyway i decided to make her Mixed because i need it, and she can deal with SkarmBliss combination, that can bother me a lot. Any suggestion about the last slot and the item?

Sweep, Sweep, Sweep. What a hard job!
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Chimney Sweeper (Deoxys-e) @ Expert Belt/ Leftovers
Ability: Pressure
EVs: 160 Atk/96 Spd/252 SAtk
Hasty nature (+Spd, -Def) / Mild nature (+SAtk, -Def)
- Psychic
- Superpower
- Ice Beam
- Shadow Ball
His job is to clean the field and to bury the enemy down, down, down. With Stealth Rock and Spikes support, he can do it better. And what if he gets some CM from Celebi? It can quite sweeps entire teams. My only doubt is on his nature, since in Late-Game there are very few things that can outrun him, and some Special Attack boost sometimes is needed.

Well, this is my shining new team. I thank you for reading, and i would thank you much if you give me some advice! Everything is well accepted, as usual!
Thanks smogon to RMT!

Andy​
 
The Azelf Lead is So Functional, Especially when Fire Blast is Used ^__^
Other than that, this team is very functional and well built, so...
Good Luck with it!

Actually, if You're passing CM's to Salamence, A Scarf Set is a possibility, as his speed is nothing too impressive atm. If You manage to hold on till late Game when most threats have been removed, even without the passes, it's still a dominant threat that outruns Anything trying to stop you, as well it's not affected by enemy intimidates, so try that out if you'd like.
 
Thanks for the advice! I tried it but I still prefer the "life orb" one because i don't like to be locked in one move (it's just a personal choice) in late-game situations, because it can force me to switch out (especially if the foe has still Blissey... with life orb I can brick break her even if I used fire blast last). Anyway ScarfMence is a viable option, because of the large movepool this guy has.
And what do you think i can do to counter Rotom? It makes me big troubles sometimes... I have to say that I've encontered him 5 times yesterday, and 3/5 killed my Calm Minded Celebi with a critical hit, so i think i can deal with him if that crap critical doesn't come in, but i think i need something else do deal with him. Any spot where i can put a Shadow Ball maybe? I was thinking about one solution :

Azelf : Shadow Ball instead of Stealth Rock ;
Forretress : Stealth Rock instead of Spikes

Zapdos can deal with him as well, but I would prefer some "faster" solution, so i think this one is viable : as i have seen yesterday, Rotom is used most as a lead, and with Shadow Ball I can take them out before they can move. Also, I rarely find time to use Stealth Rock with Azelf, so i can leave this role to Forretress, but i lose the Spikes support. Any suggestion?
 
Shadow Ball isn't all that good on Azelf, as it really only hits Deoxys-E. However, on Forretress, putting SR over spikes is a much better move since you want to get rid of those pesky fliers as quickly as you can ^__^ and Gyara and Mence are the big two that benefit most from this. Since Rotom's movepool is primarily special, you would be wise to include a Blissey on this team. You don't have too many sweepers, but With Wish support, you can prolong the life of your sweepers so they can get more done. Not to mention the fact that Blissey herself is very managable. You could possibly replace Zapdos with Her. I'd still strongly recommend the Choice Scarf set on Salamence though.
 
ok thanks, i'll try Blissey and ScarfMence in the next hours, then i'll report if it works or not :D thanks! Your advices always helps a lot ^^
 
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