Hey smogoners, and welcome to my RMT, featuring Sableye, the little piece of shit fun anti-lead mon. Let's jump straight into it! As the title suggests, this is going to be used in PVP to ruin japanese kids days, because I'm sadistic that's the aim of the game; to have fun.
Put your headphones on and give this tune a listen. Actually scratch that, check out their EP; it makes for sweet music for chilling out activities.
Teambuilding
Started with Sableye, because he's sweet as.
Next, I needed a switch-in to Mega Lopunny, as it is the only mon besides fairy types that can hit Sable with Scrappy. It also gives me a switch in to Keldeo, basically any water type, and gives me a win-con to psychic and normal/steel types.
Scizor is my go-to fairy counter, fully rounding off Sableye's weaknesses, and also being able to switch in to psychic attacks aimed at my Toxicroak, and being immune to toxic, giving me sick prediction plays. Also win-con with swords dance
Hippo comes in as my rock setter and primary bird counter, keeping fire types off my Scizor and Toxi, and being a general nuisance, also giving me a soft check to M-Pinsir and M-Lop.
Heatran is my steel counter, second bird counter (because they're a fucking nuisance), fairy counter and general badass, performing feats like ohkoing Ferrothorn. That's pretty big.
Honestly I just needed a 6th mon, so I picked a win-con Latios, providing me with a soft check to fighting types.
The Squad
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Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Will-O-Wisp
- Foul Play
- Recover
- Fake Out
Sableye is such a powerful mon with massive outplay potential, and is able to completely screw teams, not only with it's fantastic pre mega and mega abilities, but with it's overall stellar defensive stats and access to reliable and (pre mega) priority recovery. I love sending this guy in against Mega Char-X, because I can Fake out it, mega, and then tank the D-Dance Flare Blitz and kill with Foul Play. Foul Play literally kills anything with high attack, and since Sable can pretty much tank anything reliably, it can retaliate with a punch. I've killed Multiscale Dragonites before with this guy.
Moveset and EVs are really standard for Mega Sable but they get the job done: full Hp and Defense EVs let him hit 383 defence, which is pretty huge, and he a has respectable 304/266 HP and SpDef. WoW for burn hax, foul play for damage, recover for, well, recovery, and fake out for revenge killing/mega evolving esaier.
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sucker Punch
- Poison Jab
- Drain Punch
- Swords Dance
Next up is Toxicroak. Honestly I thought Toxi was filling a niche for this team but I keep getting surprised at how well he handles threats and deals damage, especially with Swords dance: He 2hkos a fully defensive Ferrothorn with drain punch at +2 (not that you see any fully defensive ferrothorns). The Dry skin ability is the reason I picked him, as he can switch in with impunity on any water type attack aimed at my team, useful for Keldeo spams, and serves as a great switch in to Mega Lop. From here he can either fight that mon or get a free turn to use swords dance. The best thing about Toxi is despite being x4 to psychic he can ohko Alakazam with sucker punch, 2hko defensive Mew, 3hko defensive Slowbro (but come on, the guy has a massive shell shield).
Moveset is again fairly standard; Swords Dance for boost chance, Sucker Punch for priority since he's slow af, Poison jab over Gunk Shot because I hate accuracy creeps and PJ still gets the job done, seeing as gunk shot rarely gets the kill according to Damage Calc, and Drain Punch for STAB and recovery; at +2 it's usually worth flinging out a drain punch on the switch to see if I can get some healing and chip damage off. HP/Attack Evs since he's not outspeeing anything anyway and the health allows me to use Swords Dance more reliably.
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance
Honestly, every team in OU should pack a fire move for Scizor, because he's incredibly hard to take down, even if burned thanks to ample oppurtunity to set up and recover with roost thanks to his defences and resistances. This is the real MVP of the team, and he has the highest kill count of the squad, (closely followed by Heatran surprisingly). Scizor covers the fairy weakness of Mega Sableye and rounds off the main core of this team, being able to take strong ground, electric, fighting type attacks and being immune to toxic/poison damage, alleviating the other two of the pesky status con as well as being able to ohko Mega Diancie and Gardevoir. Get this guy to +6 and it's gg.
A very tanky EV spread was chosen to allow Scizor to effectively function as a tank and to allow him to have chance to use swords dance boosts. Bullet punch for priority and is really strong with paired with Technician, knock off for utility and neutral damage to those who resist steel like other steel types, water types and fire types, and roost is there to keep him healthy.
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rock Slide
- Stealth Rock
- Earthquake
- Slack Off
Hippowdon is here to really screw up you fire/flying day, being probably the best flying counter next to Rotom-W, Tyranitar and Heatran. He's strong at being a general nuisance, but honestly Heatran does his job pretty well and that would remove the sand damage because running Sand Force is pretty shit. I mean, Hippo is strong, but with Heatran it kinda seems counter-intuitive. I was thinking of changing him to Rotom-W and shifting SR onto Heatran to make the team less weak to other hippos and water types.
Still, I have to discuss the mon; full defence EVs make this guy actually really tough to take down, but if I was keeping him I'd probably do the 120/132 split because I'm taken down way too easily by Raikou/Mega Mane/Thundurus HP ice.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Flash Cannon/Stealth Rock
- Earth Power
- Rock Slide
Heatran has surprised me with this team build, as I'm used to building him as a tank, and it's often quite fun to fake the fact that I'm tanky and then being like 'nah, I got damage.' He fills in as a fire counter, soaking fire types aimed at Scizor and being able to tank T-Flame's Brave Bird, making it completely redundant when it's fighting me. This makes Heatran a really valuable mon to put the brakes on a T-flame; even one that sets up, since it can't damage me really at all. If I'm to change the team, I'd shift SR onto Heatran, making it more of a fake play, as SR Heatran denotes tank, to me, anyway.
Full Speed and special attack EVs to maximise damage, and it's a lot of damage; 130 SpAtk is nothing to sniff at, especially when invested, and it can really cause a lot of trouble, even neutrally harming things with powerful moves like flamethrower and rock slide. Heatran is my team's second mvp, fulfilling it's role as steel/grass/bird counter expertly.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Roost
- Dragon Pulse
- Psyshock
I needed a 6th poke'mon, and noticed my team was really bulky and not very fast, so Latios fills in the speed creep for me, placing my team into the slightly faster category, and having an answer to TankChomp rather than hoping one of my other mons can take it out. Latios' kill potential is quite staggering too, as 359 special attack (especially boosted with calm mind) can rip apart teams that don't have a counter to it. Unfortunately, Latios is so strong and common than teams are very likely to have some kind of answer to it. Nonetheless, it's extremely strong.
Full Special Attack and Speed EVs to maximise damage, and with calm mind boosts the special attack goes through the roof; 718 SpAtk with 2 boosts. I went with Dragon Pulse over Meteor as I was using a CM set so I'd have enough damage with Dragon Pulse without the risk of running Meteor. Roost for longevity and psyshock for more stab.
Conclusion
Well, that's the squad. General game play is to use Sable to screw their lead, and then pave way for either Latios, Toxi or Scizor to set up and sweep, using bulky mons to eliminate their weaknesses. Let me know how I can change my team for the better. I'm completely open to changing the team around, but bear in mind event legendaries are out of it (mons like Celebi, Keldeo) as these are unobtainable in the game and I wanna make this my flagship ORAS pvp team. Thanks y'all!
Team Weaknesses:
Stall teams are quite a big problem, but I usually just find time to get Scizor set up and proceed to win.
Bulky Ground/Water types are really hard for this team; I find it really hard to take out Hippowdons and mons like Swampert, Quagsire, Rotom-W, Slowbro because I have no water, grass or electric.
Possibly team changes:
Changing Hippo to Rotom-W would give me a better chance against Keldeo and an answer to bulky water and ground types with T-Bolt and Hydro Pump
Teambuilding

Started with Sableye, because he's sweet as.


Next, I needed a switch-in to Mega Lopunny, as it is the only mon besides fairy types that can hit Sable with Scrappy. It also gives me a switch in to Keldeo, basically any water type, and gives me a win-con to psychic and normal/steel types.



Scizor is my go-to fairy counter, fully rounding off Sableye's weaknesses, and also being able to switch in to psychic attacks aimed at my Toxicroak, and being immune to toxic, giving me sick prediction plays. Also win-con with swords dance




Hippo comes in as my rock setter and primary bird counter, keeping fire types off my Scizor and Toxi, and being a general nuisance, also giving me a soft check to M-Pinsir and M-Lop.





Heatran is my steel counter, second bird counter (because they're a fucking nuisance), fairy counter and general badass, performing feats like ohkoing Ferrothorn. That's pretty big.






Honestly I just needed a 6th mon, so I picked a win-con Latios, providing me with a soft check to fighting types.
The Squad







Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Will-O-Wisp
- Foul Play
- Recover
- Fake Out
Sableye is such a powerful mon with massive outplay potential, and is able to completely screw teams, not only with it's fantastic pre mega and mega abilities, but with it's overall stellar defensive stats and access to reliable and (pre mega) priority recovery. I love sending this guy in against Mega Char-X, because I can Fake out it, mega, and then tank the D-Dance Flare Blitz and kill with Foul Play. Foul Play literally kills anything with high attack, and since Sable can pretty much tank anything reliably, it can retaliate with a punch. I've killed Multiscale Dragonites before with this guy.
Moveset and EVs are really standard for Mega Sable but they get the job done: full Hp and Defense EVs let him hit 383 defence, which is pretty huge, and he a has respectable 304/266 HP and SpDef. WoW for burn hax, foul play for damage, recover for, well, recovery, and fake out for revenge killing/mega evolving esaier.






Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sucker Punch
- Poison Jab
- Drain Punch
- Swords Dance
Next up is Toxicroak. Honestly I thought Toxi was filling a niche for this team but I keep getting surprised at how well he handles threats and deals damage, especially with Swords dance: He 2hkos a fully defensive Ferrothorn with drain punch at +2 (not that you see any fully defensive ferrothorns). The Dry skin ability is the reason I picked him, as he can switch in with impunity on any water type attack aimed at my team, useful for Keldeo spams, and serves as a great switch in to Mega Lop. From here he can either fight that mon or get a free turn to use swords dance. The best thing about Toxi is despite being x4 to psychic he can ohko Alakazam with sucker punch, 2hko defensive Mew, 3hko defensive Slowbro (but come on, the guy has a massive shell shield).
Moveset is again fairly standard; Swords Dance for boost chance, Sucker Punch for priority since he's slow af, Poison jab over Gunk Shot because I hate accuracy creeps and PJ still gets the job done, seeing as gunk shot rarely gets the kill according to Damage Calc, and Drain Punch for STAB and recovery; at +2 it's usually worth flinging out a drain punch on the switch to see if I can get some healing and chip damage off. HP/Attack Evs since he's not outspeeing anything anyway and the health allows me to use Swords Dance more reliably.






Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance
Honestly, every team in OU should pack a fire move for Scizor, because he's incredibly hard to take down, even if burned thanks to ample oppurtunity to set up and recover with roost thanks to his defences and resistances. This is the real MVP of the team, and he has the highest kill count of the squad, (closely followed by Heatran surprisingly). Scizor covers the fairy weakness of Mega Sableye and rounds off the main core of this team, being able to take strong ground, electric, fighting type attacks and being immune to toxic/poison damage, alleviating the other two of the pesky status con as well as being able to ohko Mega Diancie and Gardevoir. Get this guy to +6 and it's gg.
A very tanky EV spread was chosen to allow Scizor to effectively function as a tank and to allow him to have chance to use swords dance boosts. Bullet punch for priority and is really strong with paired with Technician, knock off for utility and neutral damage to those who resist steel like other steel types, water types and fire types, and roost is there to keep him healthy.






Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rock Slide
- Stealth Rock
- Earthquake
- Slack Off
Hippowdon is here to really screw up you fire/flying day, being probably the best flying counter next to Rotom-W, Tyranitar and Heatran. He's strong at being a general nuisance, but honestly Heatran does his job pretty well and that would remove the sand damage because running Sand Force is pretty shit. I mean, Hippo is strong, but with Heatran it kinda seems counter-intuitive. I was thinking of changing him to Rotom-W and shifting SR onto Heatran to make the team less weak to other hippos and water types.
Still, I have to discuss the mon; full defence EVs make this guy actually really tough to take down, but if I was keeping him I'd probably do the 120/132 split because I'm taken down way too easily by Raikou/Mega Mane/Thundurus HP ice.






Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Flash Cannon/Stealth Rock
- Earth Power
- Rock Slide
Heatran has surprised me with this team build, as I'm used to building him as a tank, and it's often quite fun to fake the fact that I'm tanky and then being like 'nah, I got damage.' He fills in as a fire counter, soaking fire types aimed at Scizor and being able to tank T-Flame's Brave Bird, making it completely redundant when it's fighting me. This makes Heatran a really valuable mon to put the brakes on a T-flame; even one that sets up, since it can't damage me really at all. If I'm to change the team, I'd shift SR onto Heatran, making it more of a fake play, as SR Heatran denotes tank, to me, anyway.
Full Speed and special attack EVs to maximise damage, and it's a lot of damage; 130 SpAtk is nothing to sniff at, especially when invested, and it can really cause a lot of trouble, even neutrally harming things with powerful moves like flamethrower and rock slide. Heatran is my team's second mvp, fulfilling it's role as steel/grass/bird counter expertly.






Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Roost
- Dragon Pulse
- Psyshock
I needed a 6th poke'mon, and noticed my team was really bulky and not very fast, so Latios fills in the speed creep for me, placing my team into the slightly faster category, and having an answer to TankChomp rather than hoping one of my other mons can take it out. Latios' kill potential is quite staggering too, as 359 special attack (especially boosted with calm mind) can rip apart teams that don't have a counter to it. Unfortunately, Latios is so strong and common than teams are very likely to have some kind of answer to it. Nonetheless, it's extremely strong.
Full Special Attack and Speed EVs to maximise damage, and with calm mind boosts the special attack goes through the roof; 718 SpAtk with 2 boosts. I went with Dragon Pulse over Meteor as I was using a CM set so I'd have enough damage with Dragon Pulse without the risk of running Meteor. Roost for longevity and psyshock for more stab.
Conclusion
Well, that's the squad. General game play is to use Sable to screw their lead, and then pave way for either Latios, Toxi or Scizor to set up and sweep, using bulky mons to eliminate their weaknesses. Let me know how I can change my team for the better. I'm completely open to changing the team around, but bear in mind event legendaries are out of it (mons like Celebi, Keldeo) as these are unobtainable in the game and I wanna make this my flagship ORAS pvp team. Thanks y'all!
Team Weaknesses:
Stall teams are quite a big problem, but I usually just find time to get Scizor set up and proceed to win.
Bulky Ground/Water types are really hard for this team; I find it really hard to take out Hippowdons and mons like Swampert, Quagsire, Rotom-W, Slowbro because I have no water, grass or electric.
Possibly team changes:
Changing Hippo to Rotom-W would give me a better chance against Keldeo and an answer to bulky water and ground types with T-Bolt and Hydro Pump