Hey, I'm new to Smogon and I decided to make my first post about this Rain Team I've been testing out a lot on Showdown. Please rate it honestly and give me some positive criticism!
Blue Text = Updates
Politoed (F) @ Leftovers
Ability: Drizzle
EVs: 252 Defense / 252 SpD / 4 Spe
Impish Nature (+Defense, -SpA)
- Scald
- Hypnosis
- Encore
- Protect
The Famous Rain Lead. I use a defensive set so that It can last extremely long (Which always helps in Weather Wars). I chose Hypnosis over Toxic so I can put leads to sleep and set up with my Tentacruel. And Protect is there because after testing it, its way more useful then Refresh on my Poli
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Tentacruel (F) @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 200 Def / 32 SpD / 15 Spe / 36 SpA
Calm Nature (+SpD, -Atk)
- Toxic Spikes
- Rapid Spin
- Rain Dance
- Ice Beam
My strategy with this Tentacruel is too basically send it in once Politoed got the rain in. I set up Toxic Spikes and Spin away any Rocks or Spikes. Rain Dance is there in case I lose weather wars but the opponent's Weather Lead is gone too. Then Ice Beam is there to stop Grass types (Who I cant do much to on this team). But to make Ice Beam actually do anything I sadly had to take some Defense EVs out. But never the less the more powerful Ice Beam is glady accepted for losing some Defense.
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Rotom Wash (M) @ Choice Scarf
Ability: Levitate
EVs: 220 HP / 252 SpA / 4 SpD / 32 Spe
Modest (+SpA, -Atk)
- Volt Switch
- Thunder
- Trick
- Hydro Pump
This is a Scarfed Rotom Wash Form, so I dont need to explain much. Trick is there to stop Physical attackers and Tanks. Hydro Pump is there for a great Water STAB Move, and I put Thunder instead of Thunderbolt because of the Rain. And with Volt Switch I can switch and "scout" in a sense when I trick. Plus I can even 'kind of' scout anyways with it on, but I think it'll be more useful without the Scarf
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Dragonite (F) @ Life Orb
Ability: Multiscale
EVs: 76 Atk / 252 SpA / 180 Spe
Mild (+SpA, -Def)
- Hurricane
- Thunder
- Flamethrower
- Roost
This Dragonite is a kinda odd Special Attacker Set. It works pretty well and can take on any type. Hurricane espicially makes this Dragonite dangerous. And flamethrower is there for Grass and Ice Types (Which as I said before, I have trouble beating). Thunder is there for other water types (Obviously), and Roost is there to heal, and to gain Multiscale back when I go back to full!
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Raikou @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Rash (+SpA, -SpD)
- Thunder
- Weather Ball
- Rain Dance
- Calm Mind
Raikou is my mix between a Special Attacker and a Rain Setter, kinda. With Thunder and Weather Ball (Which becomes Water Type), he can hit everything for at least Neutral Damage. And if it gets a Calm Mind up, it can become EXTREMELY dangerous! Plus if I lose a Weather War, my Tentacruel is dead, but the other Weather Starter the opponent has is dead, it can easily put the rain up. Unforunatly though, It doesnt have the bulk to do it, so I have to do it when I predict switches
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Toxicroak (M) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant (+Atk, -SpA)
- Swords Dance
- Cross Chop
- Ice Punch
- Sucker Punch
This Toxicroak purely hits everything hard before being destroyed by dreaded Psychics (Which always seems to happen,). But when it is on the battlefield, prepare for destruction...It has the moves to hit everything super effectively, and if you let this thing put a Swords Dance up. Well, Rest. In. Piece...Thats all I need to say,
Final Thoughts: Though this team cant do too much to Grass (The best thing I can do is Hidden Power Fire, which is pretty weak honestly). When I do take out the opponent's grass pokemon, this team easily sweeps everything. And I hope you guys like this team and give fair ratings
Blue Text = Updates

Politoed (F) @ Leftovers
Ability: Drizzle
EVs: 252 Defense / 252 SpD / 4 Spe
Impish Nature (+Defense, -SpA)
- Scald
- Hypnosis
- Encore
- Protect
The Famous Rain Lead. I use a defensive set so that It can last extremely long (Which always helps in Weather Wars). I chose Hypnosis over Toxic so I can put leads to sleep and set up with my Tentacruel. And Protect is there because after testing it, its way more useful then Refresh on my Poli
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Tentacruel (F) @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 200 Def / 32 SpD / 15 Spe / 36 SpA
Calm Nature (+SpD, -Atk)
- Toxic Spikes
- Rapid Spin
- Rain Dance
- Ice Beam
My strategy with this Tentacruel is too basically send it in once Politoed got the rain in. I set up Toxic Spikes and Spin away any Rocks or Spikes. Rain Dance is there in case I lose weather wars but the opponent's Weather Lead is gone too. Then Ice Beam is there to stop Grass types (Who I cant do much to on this team). But to make Ice Beam actually do anything I sadly had to take some Defense EVs out. But never the less the more powerful Ice Beam is glady accepted for losing some Defense.
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Rotom Wash (M) @ Choice Scarf
Ability: Levitate
EVs: 220 HP / 252 SpA / 4 SpD / 32 Spe
Modest (+SpA, -Atk)
- Volt Switch
- Thunder
- Trick
- Hydro Pump
This is a Scarfed Rotom Wash Form, so I dont need to explain much. Trick is there to stop Physical attackers and Tanks. Hydro Pump is there for a great Water STAB Move, and I put Thunder instead of Thunderbolt because of the Rain. And with Volt Switch I can switch and "scout" in a sense when I trick. Plus I can even 'kind of' scout anyways with it on, but I think it'll be more useful without the Scarf
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Dragonite (F) @ Life Orb
Ability: Multiscale
EVs: 76 Atk / 252 SpA / 180 Spe
Mild (+SpA, -Def)
- Hurricane
- Thunder
- Flamethrower
- Roost
This Dragonite is a kinda odd Special Attacker Set. It works pretty well and can take on any type. Hurricane espicially makes this Dragonite dangerous. And flamethrower is there for Grass and Ice Types (Which as I said before, I have trouble beating). Thunder is there for other water types (Obviously), and Roost is there to heal, and to gain Multiscale back when I go back to full!
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Raikou @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Rash (+SpA, -SpD)
- Thunder
- Weather Ball
- Rain Dance
- Calm Mind
Raikou is my mix between a Special Attacker and a Rain Setter, kinda. With Thunder and Weather Ball (Which becomes Water Type), he can hit everything for at least Neutral Damage. And if it gets a Calm Mind up, it can become EXTREMELY dangerous! Plus if I lose a Weather War, my Tentacruel is dead, but the other Weather Starter the opponent has is dead, it can easily put the rain up. Unforunatly though, It doesnt have the bulk to do it, so I have to do it when I predict switches
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Toxicroak (M) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant (+Atk, -SpA)
- Swords Dance
- Cross Chop
- Ice Punch
- Sucker Punch
This Toxicroak purely hits everything hard before being destroyed by dreaded Psychics (Which always seems to happen,). But when it is on the battlefield, prepare for destruction...It has the moves to hit everything super effectively, and if you let this thing put a Swords Dance up. Well, Rest. In. Piece...Thats all I need to say,
Final Thoughts: Though this team cant do too much to Grass (The best thing I can do is Hidden Power Fire, which is pretty weak honestly). When I do take out the opponent's grass pokemon, this team easily sweeps everything. And I hope you guys like this team and give fair ratings