Hello everyone, a few weeks ago i was trying to see what moves salamence could learn and i stumbled apon this website. I have been playing pokemon since red and blue on the gameboy pocket and it never occurred to me that there would be a forum dedicated to strategy and movesets. needless to say i was quite excited. i made this team a while back and i am not ashamed to admit that i am a complete beginner so feel free to be as critical as you like just be nice. Also i am not sure exactly what ev's do i just know how to train them with evs, you can have a total of 508 and the maximum you can have in one stat is 252 i just dont know exactly how much it changes it. anyway my team is based around the rain.
Politoed: Choice Scarf
Ability: Drizzle
EV's: 252 SpA, 4 SpD, 252 Spe
Nature: Modest
Move 1: Focus Blast
Move 2: Grass Hidden Power
Move 3: Ice Beam
Move 4: Surf
Politoed is basically just there to bring the rain. I tried making him more defensively orientated but even with max EV investment he just feels too frail so i decided that if he is not going to be able to defend himself i might as well fo for an attacking based moveset. i dont really know what hidden power grass is for i just read it somewhere and thought that it might be useful. the only problem is that if he faints and another weather guy comes i cant bring the rain in. i have tried to remedy this by vaporeons wish and it seems to be working fine.
Cloyster: Life Orb
Ability: Skill Link
EV's: 48 Hp, 252 Atk, 208 Spe
Nature: Naive
Move 1: Shell Smash
Move 2: Icicle Spear
Move 3: Rock Blast
Move 4: Hydro Pump
Closyter is such a cool pokemon this generation with skill link and Shell Smash. It can dispose of most and substitute abusers and dragon type powerhouses such as haxorus with ease. Hydro Pump in the rain can take care of defensive steel and rock Pokémon that are tempted to switch in for the super effective damage. Dugtrio can trap take down Cloyster’s primary counter, Empoleon. I cannot decide whether to give it White Herb or Life Orb, the white herb allows him to keep his epic defence although switching out makes it useless and the life orb allows it to do more damage at the expense of his longevity. My favourite thing about cloyster is that when i play online people use a level 1 aron with endevour, quick attack and shell bell which would always destroy my team but for cloyster i can use shell smash a few time and the use icicle spear which allows me to have a mega powerful cloyster to decimate the rest of their team.
Starmie: Choice Specs
Ability: Natural Cure
EV's: 252 SpA, 4SpD, 252 Spe
Nature: Timid
Move 1: Ice Beam
Move 2: Surf
Move 3: Thunder
Move 4: Rapid Spin
Starmie's main role in my team is to use rapid spin because otherwise Dugtrio's focus sash and dragonites multiscale are useless if they get hit by spikes or stealth rocks. I gave starmie some attacking moves and Choice Specs to maximise the amount of damage it can do, i use starmie as a sort of hit and run pokemon. it also greatly appreciates vaporeons wish coz of its low health.
Dragonite: Leftovers
Ability: Multiscale
EV's: 252 HP, 80 SpD, 176 Spe
Nature: Jolly
Move 1: Dragon Dance
Move 2: Dragon Claw
Move 3: Roost
Move 4: Substitute
I have been using this set almost since i got black and white early last year so when i found this website i was surpirsed to see how popular it was. the
only difference was i used extreme speed over substitute. Dragonite is a great trump card late in the peace when your cards are down so to speak. The basic concept is to abuse his ability multiscale by using dragon dance and roost. I actually came up with this set when my friend traded me his dragonite and it had mulitscale (I was trying to finish the pokedex) and I didn't know what multiscale did, eventually i realised when i was on full health i lost less health and so i kept on using dragon dance and roost. I use dragon claw over thunder because i prefer the speed boost from dragon dance over the Special Defense boost from calm mind.
Dugtrio: Focus Sash
Ability: Arena Trap
EV's: 4 HP, 252 Atk, 252 Spe
Nature: Jolly
Move 1: Earthquake
Move 2: Reversal
Move 3: Stealth Rock
Move 4: Sucker Punch
Dugtrio is helpful for trapping and disposing of weather changing pokemon such as Ninetales, Tyranitar, and other annoying guys. He is just handy in tight situations when on pokemon is ravaging my team. i love switching him in on thunder moves aimed at my array of water pokemon. sucker punch is helpful if a pokemon can outspeed me and is trying to finish me off on one health. Reversal and stealth rocks go together quite nicely; if i know i can one hit kill something with max powered reversal then i use stealth rocks to get me on one health then reversal. Starmie goes quite well with dugtrio because it can get rid of spikes or stealth rocks and Dugtrio can make sure that the rain stays.
Vaporeon: Leftovers
Ability: Hydration
EV's: 248 HP, 252 Def, 8 SpD
Nature: Bold
Move 1: Rest
Move 2: Roar
Move 3: Scald
Move 4: Wish
Vaporeon is a great at crippling the opponents team for my other pokemon to finish them off. She provides support for the team through wish to give my pokemon a second chance and scald to burn the opponents. Vaporeon is mainly defensively orientated so it can go the distance; it is often my last pokemon to be fainted. rest and hydration allows it to hang around for longer. scald can burn the opponents team while roar coupled with dugtrios stealth rocks allows me to ruin focus sashes, sturdy etc. Wish is helpful because of vaporeons really high health although i find that i only get a small boost of health because the opponents attack tends to nullify the wish health boost. it is most helpful for dragonite because he is the only pokemon with the defense to shrug off the damage taken, and politoed so he can bring the rain again if neccessary. Cloyster can recieve wish so long as it switches into a physical attack prefferably one that it is resistant to.
Input will be appreciated.

Politoed: Choice Scarf
Ability: Drizzle
EV's: 252 SpA, 4 SpD, 252 Spe
Nature: Modest
Move 1: Focus Blast
Move 2: Grass Hidden Power
Move 3: Ice Beam
Move 4: Surf
Politoed is basically just there to bring the rain. I tried making him more defensively orientated but even with max EV investment he just feels too frail so i decided that if he is not going to be able to defend himself i might as well fo for an attacking based moveset. i dont really know what hidden power grass is for i just read it somewhere and thought that it might be useful. the only problem is that if he faints and another weather guy comes i cant bring the rain in. i have tried to remedy this by vaporeons wish and it seems to be working fine.

Cloyster: Life Orb
Ability: Skill Link
EV's: 48 Hp, 252 Atk, 208 Spe
Nature: Naive
Move 1: Shell Smash
Move 2: Icicle Spear
Move 3: Rock Blast
Move 4: Hydro Pump
Closyter is such a cool pokemon this generation with skill link and Shell Smash. It can dispose of most and substitute abusers and dragon type powerhouses such as haxorus with ease. Hydro Pump in the rain can take care of defensive steel and rock Pokémon that are tempted to switch in for the super effective damage. Dugtrio can trap take down Cloyster’s primary counter, Empoleon. I cannot decide whether to give it White Herb or Life Orb, the white herb allows him to keep his epic defence although switching out makes it useless and the life orb allows it to do more damage at the expense of his longevity. My favourite thing about cloyster is that when i play online people use a level 1 aron with endevour, quick attack and shell bell which would always destroy my team but for cloyster i can use shell smash a few time and the use icicle spear which allows me to have a mega powerful cloyster to decimate the rest of their team.

Starmie: Choice Specs
Ability: Natural Cure
EV's: 252 SpA, 4SpD, 252 Spe
Nature: Timid
Move 1: Ice Beam
Move 2: Surf
Move 3: Thunder
Move 4: Rapid Spin
Starmie's main role in my team is to use rapid spin because otherwise Dugtrio's focus sash and dragonites multiscale are useless if they get hit by spikes or stealth rocks. I gave starmie some attacking moves and Choice Specs to maximise the amount of damage it can do, i use starmie as a sort of hit and run pokemon. it also greatly appreciates vaporeons wish coz of its low health.

Dragonite: Leftovers
Ability: Multiscale
EV's: 252 HP, 80 SpD, 176 Spe
Nature: Jolly
Move 1: Dragon Dance
Move 2: Dragon Claw
Move 3: Roost
Move 4: Substitute
I have been using this set almost since i got black and white early last year so when i found this website i was surpirsed to see how popular it was. the
only difference was i used extreme speed over substitute. Dragonite is a great trump card late in the peace when your cards are down so to speak. The basic concept is to abuse his ability multiscale by using dragon dance and roost. I actually came up with this set when my friend traded me his dragonite and it had mulitscale (I was trying to finish the pokedex) and I didn't know what multiscale did, eventually i realised when i was on full health i lost less health and so i kept on using dragon dance and roost. I use dragon claw over thunder because i prefer the speed boost from dragon dance over the Special Defense boost from calm mind.

Dugtrio: Focus Sash
Ability: Arena Trap
EV's: 4 HP, 252 Atk, 252 Spe
Nature: Jolly
Move 1: Earthquake
Move 2: Reversal
Move 3: Stealth Rock
Move 4: Sucker Punch
Dugtrio is helpful for trapping and disposing of weather changing pokemon such as Ninetales, Tyranitar, and other annoying guys. He is just handy in tight situations when on pokemon is ravaging my team. i love switching him in on thunder moves aimed at my array of water pokemon. sucker punch is helpful if a pokemon can outspeed me and is trying to finish me off on one health. Reversal and stealth rocks go together quite nicely; if i know i can one hit kill something with max powered reversal then i use stealth rocks to get me on one health then reversal. Starmie goes quite well with dugtrio because it can get rid of spikes or stealth rocks and Dugtrio can make sure that the rain stays.

Vaporeon: Leftovers
Ability: Hydration
EV's: 248 HP, 252 Def, 8 SpD
Nature: Bold
Move 1: Rest
Move 2: Roar
Move 3: Scald
Move 4: Wish
Vaporeon is a great at crippling the opponents team for my other pokemon to finish them off. She provides support for the team through wish to give my pokemon a second chance and scald to burn the opponents. Vaporeon is mainly defensively orientated so it can go the distance; it is often my last pokemon to be fainted. rest and hydration allows it to hang around for longer. scald can burn the opponents team while roar coupled with dugtrios stealth rocks allows me to ruin focus sashes, sturdy etc. Wish is helpful because of vaporeons really high health although i find that i only get a small boost of health because the opponents attack tends to nullify the wish health boost. it is most helpful for dragonite because he is the only pokemon with the defense to shrug off the damage taken, and politoed so he can bring the rain again if neccessary. Cloyster can recieve wish so long as it switches into a physical attack prefferably one that it is resistant to.
Input will be appreciated.