Rate My Ru Team

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Medicham (M) @ Choice Scarf
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- High Jump Kick
- Psycho Cut
- Ice Punch
- Thunder Punch / Fire Punch / Trick (Suggestion)

Medicham your standard Scarfer in the Ru tier helps eliminate some big threats i.e; Exploud, Gligar. Medicham also makes a decent Revenge Killer as when something dies you can avenge it with a Powerful High Jump Kick.

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Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 4 SAtk / 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Sleep Talk
- Moonblast

This Aromatisse is a Resttalk CM Set kind of like Crocune. Its unnatural bulk allows it to set up easier than most Pokemon. The Max Defense is for Threats like Basculain (rare), Ambipom (common) and Braviary (uncommon)


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Throh (M) @ Leftovers
Ability: Guts
EVs: 252 HP / 252 SDef / 4 Atk
Careful Nature
- Rest
- Sleep Talk
- Bulk Up
- Circle Throw

The Throh set everybody has. This is also a Resttalker because I like Resttalk. Circle Throw is for Phazing and Denying Sigilyth usingyou as Set-up bait. Guts is a Key part in this set because Sleep activates Guts and thus more damage.


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Lilligant (F) @ Focus Sash
Ability: Own Tempo
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
IVs: 30 Def / 30 SDef / 30 Spd / 0 Atk
- Sleep Powder
- Quiver Dance
- Petal Dance
- Hidden Power [Rock]

Another Very Standard Set used to Be a late game sweeper once the Steel/Poison/Yanmegas are gone. Petal Dance + Own Tempo is a good combo as it allows you to not get Confused.


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Hitmontop (M) @ Assault Vest
Ability: Intimidate
EVs: 252 Atk / 4 SDef / 252 Def
Adamant Nature
- Rapid Spin
- Sucker Punch / Pursuit / Thief
- Close Combat
- Rock Slide

Rapid spinner and Physical and Special Wall / Rapid Spinner. It can take an Air Slash from a Yanmega and Return with a Rock Slide because Stone Edge misses way too much. Sucker Punch is just for Coverage and no real use so I prefer Pursuit. Thief is a thing seeing as like everything gets Knock Off.


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Bibarel (M) @ Weakness Policy
Ability: Simple
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- Endure
- Return
- Waterfall
- Quick Attack

Finally, Bibarel aka God aka OP. All jokes aside, Bibarel is good with Endure Weakness Policy it instantly gets +3 Attack and Special Attack. Quick Attack is only there for Priority. Good Set up Bait: Yanmega, Luicolo, Heatmor and Clawitzer.
 
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Add descriptions.

On medicham, replace ice punch or thunderpunch with trick. It really messes with walls and can turn the tables on a battle if played right.

I'll add more later

EDIT: AFTER YOU ADD DESCRIPTIONS
 
Yes, you must make a bio type for each Pokemon, it must be at least 3 lines long.

I'll probably rate once I get the time, but for now the first thing I notice is that your Bibarel runs weird IVs. But Weakness Policy Simple seems pretty cool, anyway, l'll see you later ;P
 
Well, you still don't seem to have three lines of information, but I'll roll with it :P.

On Medicham, I have no idea what ThunderPunch hits but replace it with Fire Punch to hit Escavalier, easily a huge threat to not only your team, but to the entire world of RU. Everything else should be okay, although I would put an Adamant nature on it for that huge extra power, but again, that's personal preference. Your Aromatisse is kinda.. eh, I wouldn't that set, not very effective because of Escavalier, Cobalion, etc. Try switching the set for the one at the end, it gives you a way to heal your Pokemon, and act as a decent wall. Remove Throh. You already have three fighting types, your team is insanely weak to flying types, try switching it out for (I'll edit soon, currently doing something)
 
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