Hey, everyone! Im coming back from a break and I'd like to share my team and ask for suggestions to improve it, it helped geting froom the 1100s to the 1300s but im still struggling with some stuff like wellspring, and also struggling with stopping sweepers, so i'd like some help with that.
This is a balanced team focused on pivoting, status spreading, and gradual chip to enable powerful breakers and win conditions. Alomomola and Galarian Slowking form a Regenerator pivot core that supports the team with Wish, Chilly Reception, and status, helping maintain momentum and longevity.
Scizor and Kyurem serve as the main offensive threats, breaking through defensive cores with Choice Band and Specs, respectively. Weezing-Galar provides physical walling and hazard control, while Gliscor acts as the primary wincon, using Substitute + Swords Dance to sweep late-game with support from Chilly Reception.
Now, without further ado, lets get into
THE TEAM
Scizor @ Choice Band
Ability: Technician
Tera Type: Steel
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Dual Wingbeat
- U-turn
- Knock Off
Scizor acts as the team's main revenge killer, using Technician-boosted Bullet Punch combined with Choice Band to threaten faster and frailer threats. U-turn helps maintain momentum and forms a pivot core with Kyurem and Alomomola. Knock Off provides utility by removing key items, while Dual Wingbeat helps deal with Grass- and Fighting-types like Breloom and Amoonguss. Tera Steel boosts Bullet Punch damage for late-game cleaning.
Kyurem @ Choice Specs
Ability: Pressure
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Freeze-Dry
- Ice Beam
- Earth Power
Kyurem is a powerful breaker that pressures many common cores with its incredible coverage. Draco Meteor and Ice Beam hit a wide range of targets hard, while Freeze-Dry specifically checks bulky Waters like Dondozo and Toxapex. Earth Power with Tera Ground gives it the ability to break through Steel-types like Heatran or Gholdengo, and other mons like Clodsire or Pecharunt. Kyuren is one of the team’s main sources of offensive pressure.
Weezing-Galar @ Heavy-Duty Boots
Ability: Neutralizing Gas
Tera Type: Fire
EVs: 252 HP / 240 Def / 16 SpA
Bold Nature
IVs: 0 Atk
- Strange Steam
- Defog
- Sludge Bomb
- Will-O-Wisp
Galarian Weezing serves as a flexible physical wall and hazard control option. Neutralizing Gas disables key abilities like Poison Heal, Levitate, and Unaware. Will-O-Wisp punishes physical attackers, while Strange Steam provides a chance to confuse and hits neutral targets decently. Sludge Bomb helps against Fairies and Grass-types. Tera Fire improves the matchup against Gholdengo and Scizor, helping it reliably remove hazards.
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ghost
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Wish
- Protect
Alomomola is the team's defensive backbone, offering long-term support with Wish and reliable pivoting with Flip Turn. Regenerator helps it stay healthy even when frequently switching in. Scald threatens physical attackers with burns, and Tera Ghost protects it from stuff like facade, body slam or even fake outs from some nieche mons. It helps sustain offensive teammates like Kyurem and Scizor throughout the match.
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Chilly Reception
- Sludge Bomb
- Psychic Noise
- Thunder Wave
Galarian Slowking acts as the team's special wall and status spreader. Chilly Reception allows it to pivot safely while activating Gliscor’s Poison Heal, maintaining momentum and tempo. Psychic Noise disrupts recovery from bulky targets like Toxapex and Clodsire. Thunder Wave cripples faster threats and supports teammates like Kyurem. Regenerator lets it take repeated hits and continue pivoting effectively.
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Facade
- Substitute
- Earthquake
Gliscor functions as a late-game wincon and stallbreaker. Substitute protects it from status and allows it to set up Swords Dance safely. Facade becomes a powerful STAB option once poisoned, with Tera Normal further boosting its output. Earthquake complements Facade and hits common Steel-types. Chilly Reception from Galarian Slowking helps bring Gliscor in safely while activating its Poison Heal.
This is a balanced team focused on pivoting, status spreading, and gradual chip to enable powerful breakers and win conditions. Alomomola and Galarian Slowking form a Regenerator pivot core that supports the team with Wish, Chilly Reception, and status, helping maintain momentum and longevity.
Scizor and Kyurem serve as the main offensive threats, breaking through defensive cores with Choice Band and Specs, respectively. Weezing-Galar provides physical walling and hazard control, while Gliscor acts as the primary wincon, using Substitute + Swords Dance to sweep late-game with support from Chilly Reception.
Now, without further ado, lets get into
THE TEAM

Scizor @ Choice Band
Ability: Technician
Tera Type: Steel
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Dual Wingbeat
- U-turn
- Knock Off
Scizor acts as the team's main revenge killer, using Technician-boosted Bullet Punch combined with Choice Band to threaten faster and frailer threats. U-turn helps maintain momentum and forms a pivot core with Kyurem and Alomomola. Knock Off provides utility by removing key items, while Dual Wingbeat helps deal with Grass- and Fighting-types like Breloom and Amoonguss. Tera Steel boosts Bullet Punch damage for late-game cleaning.

Kyurem @ Choice Specs
Ability: Pressure
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Freeze-Dry
- Ice Beam
- Earth Power
Kyurem is a powerful breaker that pressures many common cores with its incredible coverage. Draco Meteor and Ice Beam hit a wide range of targets hard, while Freeze-Dry specifically checks bulky Waters like Dondozo and Toxapex. Earth Power with Tera Ground gives it the ability to break through Steel-types like Heatran or Gholdengo, and other mons like Clodsire or Pecharunt. Kyuren is one of the team’s main sources of offensive pressure.

Weezing-Galar @ Heavy-Duty Boots
Ability: Neutralizing Gas
Tera Type: Fire
EVs: 252 HP / 240 Def / 16 SpA
Bold Nature
IVs: 0 Atk
- Strange Steam
- Defog
- Sludge Bomb
- Will-O-Wisp
Galarian Weezing serves as a flexible physical wall and hazard control option. Neutralizing Gas disables key abilities like Poison Heal, Levitate, and Unaware. Will-O-Wisp punishes physical attackers, while Strange Steam provides a chance to confuse and hits neutral targets decently. Sludge Bomb helps against Fairies and Grass-types. Tera Fire improves the matchup against Gholdengo and Scizor, helping it reliably remove hazards.

Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ghost
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Wish
- Protect
Alomomola is the team's defensive backbone, offering long-term support with Wish and reliable pivoting with Flip Turn. Regenerator helps it stay healthy even when frequently switching in. Scald threatens physical attackers with burns, and Tera Ghost protects it from stuff like facade, body slam or even fake outs from some nieche mons. It helps sustain offensive teammates like Kyurem and Scizor throughout the match.

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Chilly Reception
- Sludge Bomb
- Psychic Noise
- Thunder Wave
Galarian Slowking acts as the team's special wall and status spreader. Chilly Reception allows it to pivot safely while activating Gliscor’s Poison Heal, maintaining momentum and tempo. Psychic Noise disrupts recovery from bulky targets like Toxapex and Clodsire. Thunder Wave cripples faster threats and supports teammates like Kyurem. Regenerator lets it take repeated hits and continue pivoting effectively.

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Facade
- Substitute
- Earthquake
Gliscor functions as a late-game wincon and stallbreaker. Substitute protects it from status and allows it to set up Swords Dance safely. Facade becomes a powerful STAB option once poisoned, with Tera Normal further boosting its output. Earthquake complements Facade and hits common Steel-types. Chilly Reception from Galarian Slowking helps bring Gliscor in safely while activating its Poison Heal.