Gen 3 Rate my sexy Netbattle team

Zapdos @ Leftovers
Trait: Pressure
EVs: 192 Spd / 252 SAtk / 64 SDef
Modest Nature (+SAtk, -Atk)
- Drill Peck
- Hidden Power [Ice]
- Thunder Wave
- Thunderbolt

Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 Atk / 232 Spd / 24 SDef
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Flying]
- Rock Slide

The bread and butter of my team. I left a little Special Defense so it can take a few Surfs.

Blissey (F) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 SDef
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Ice Beam
- Softboiled
- Substitute

Armaldo (M) @ Leftovers
Trait: Battle Armor
EVs: 40 HP / 212 Atk / 252 Def / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Iron Tail
- Rapid Spin
- Rock Slide

I used this instead of Claydol/Donphan Because it has a better Attack rating and has Rock-type STAB. I need a move to replace Iron Tail.

Suicune @ Leftovers
Trait: Pressure
EVs: 252 Def / 24 Spd / 84 SAtk / 148 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Roar
- Surf

I'd rather use this than Skarmory because it can't be countered by Magneton and can actually damage something.

Gengar (M) @ Leftovers
Trait: Levitate
EVs: 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Destiny Bond
- Giga Drain
- Ice Punch
- Thunderbolt

RS Blocker, Poison-immune, and BoltBeamer all in one.
 
if you have to use a steel attack on armaldo, use HP steel. less power, but hey, 25 more accuracy.

now going to look better at your team

EDIT: why HP flying on T-Tar? heracross? zapdos' drillpeck takes care of that. btw, change your zapdos' nature to either rash (+SpA -Def) or Mild (+SpA -SDef) unlesss your worried about zapdos' survivability, just to give drill peck a bit more power.

why sub on Blissey? Seismictoss will actually damage something, but your using serene grace and aromatherapy, so replace Substitute with either Thunder or Thunderbolt. Blissey needs a Bold nature. give it 148 HP EVs (for optimal leftovers recovery), 252 DEF EVs and 104 SpA EVs (to put more power behind I-Beam and Thunder/ T-Bolt)

i dont see any trouble in using this team, not yet anyway. theres bound to be some pokemon that give you trouble, but specsmence doesnt exist in ADV :).
 
1. hp bug on maldo. to be honest maldo is just ttar junior with bug stab and rs/knock off so its wierd to see them both one one team.
2. why do you need to block rs you have no spikes
3. do you seriously want bliss to die to any physical attack that touches her? calm over bold is debatable but this isnt ubers, max her def esriously.
4. cunes evs are bad too, max hp before splitting
5. give armaldo some speed. enough to beat blissey or weezing
6. hp ice zapdos needs timid and ~310 speed to beat flygon/manz
7. tars speed is randomly high for dd (239?) which is right magneton/breloom. what does 358.5 beat ._.
 
1. hp bug on maldo. to be honest maldo is just ttar junior with bug stab and rs/knock off so its wierd to see them both one one team.

I needed a good Rapid Spinner, and Claydol wasn't working for me.

2. why do you need to block rs you have no spikes

EDIT: Ok, but I still like Gar's movepool

3. do you seriously want bliss to die to any physical attack that touches her? calm over bold is debatable but this isnt ubers, max her def esriously.

If Bliss was the only thing I had to switch into a physical attack, it wouldn't make much of a difference.

4. cunes evs are bad too, max hp before splitting

Ok.

5. give armaldo some speed. enough to beat blissey or weezing

EDIT: I'm not exactly sure how much that would be.

6. hp ice zapdos needs timid and ~310 speed to beat flygon/manz

Fixed.

7. tars speed is randomly high for dd (239?) which is right magneton/breloom. what does 358.5 beat ._.

I usually DD twice before sweeping. And It's 236.
 
There are so many cases where max Defense and a Bold nature help. For instance, Dugtrio easily kills Blissey without Def EVs. Whereas with, Blissey can possibly KO him back with an Ice Beam, and then just Softboil off the damage inflicted. I highly, highly suggest that you go with max Def EVs and a Bold nature. As Gorm already said, this is RSE OU, not RSE Ubers or even DP. You can afford to not put EVs into her Special Defense because special attacks don't hit as hard in RSE. =]
 
There are so many cases where max Defense and a Bold nature help. For instance, Dugtrio easily kills Blissey without Def EVs. Whereas with, Blissey can possibly KO him back with an Ice Beam, and then just Softboil off the damage inflicted. I highly, highly suggest that you go with max Def EVs and a Bold nature. As Gorm already said, this is RSE OU, not RSE Ubers or even DP. You can afford to not put EVs into her Special Defense because special attacks don't hit as hard in RSE. =]


I guess it wouldn't hurt to try it out, but I hardly ever encounter Arena Trappers. Oh and nevermind about replacing Armaldo, I misread Gorm's reply. How much speed EVs do standard Weezings/Blisseys use?
 
if you have to use a steel attack on armaldo, use HP steel. less power, but hey, 25 more accuracy.

now going to look better at your team

EDIT: why HP flying on T-Tar? heracross? zapdos' drillpeck takes care of that. btw, change your zapdos' nature to either rash (+SpA -Def) or Mild (+SpA -SDef) unlesss your worried about zapdos' survivability, just to give drill peck a bit more power.

why sub on Blissey? Seismictoss will actually damage something, but your using serene grace and aromatherapy, so replace Substitute with either Thunder or Thunderbolt. Blissey needs a Bold nature. give it 148 HP EVs (for optimal leftovers recovery), 252 DEF EVs and 104 SpA EVs (to put more power behind I-Beam and Thunder/ T-Bolt)

i dont see any trouble in using this team, not yet anyway. theres bound to be some pokemon that give you trouble, but specsmence doesnt exist in ADV :).

656 HP does also get optimal leftovers recovery, and HP EPs is a fucking waste when you can get more IB power. it's not like 16 extra HP is gonna help you.
also, there's no such thing as "HP effort values"
 
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