Rate my Shoddy Battle Team

I am simplying trying some new things out. Experimenting and the what not with different things. Plus I am new here and also semi-new to team building; I did not start really thinking about team building until Platinum Version. But i would like you opinion on a very experimental Trick Room team.



Bronzong w/ Occa Berry
Ability: Levitate
Nature: Relaxed
Ev's: Atk: 30 / Def: 252 / Sp.Def: 228
Trick Room
Zen Headbutt
Rock Slide
Iron Head

Normally a tough one to kill in one hit so A trick room can be performed unless hit by a strong fire strike and will hopefully survive with the Occa Berry. All Zen Headbutt, Iron Head and Rock Slide may cause flinching which may help.



Dusknoir w/ Choice Scarf
Ability: Pressure
Nature: Brave
Ev's: Atk: 6 / Def: 252 / Sp.Def: 252
Trick
Shadow Sneak
Will-O-Wisp / Toxic (undecided)
Mean Look

Hopefully I would be able to pull of trick in the first turn without fainting or flinching to swap items with the opponent so they are forced to use the same move until they switch and with Choice Scarf their speed is increased which can cripple them in my Trick Room team. Will-O-Wisp lowers attack power while Toxic deals more damage each turn. I'm still undecided there but it can hurt the pokemon either way if Mean Look hits them.



Shuckle w/ Liechi Berry
Ability: Sturdy
Nature: Relaxed
Ev's: Atk: 6 / Def: 252 / Sp.Def: 252
Power Trick
Rock Slide
Bug Bite
Gyro Ball

Sturdy keeps Shuckle alive (In Black and White anyway) which allows it to consume its Liechi Berry to increase his attack and with Power Trick its attacks can do massive damage but only if it can survive long enough after its Power Trick is used to damage the enemy and if Trick Room is still in play.



Slowbro w/ Lum Berry (For the time being)
Ability: Own Tempo
Nature: Quiet
Ev's: Def: 6 / Sp.Atk: 252 / Sp.Def: 252
Flamethower
Signal Beam
Slack Off
Trick Room

I did not know a lot what to do with Slowbro. Flamethrower would at least get rid of grass and signal beam some dark types while Slack off restored it's hp and trick room if it can hopefully stay alive long enough to pull it off. I was considering Slowking but i decided to try slowbro first.



Snorlax w/ Sitrus Berry
Ability: Immunity
Nature: Brave
Ev's: Atk: 252 / Def: 252 / Sp.Def: 6
Recycle
Fire Punch / Return
Crunch
Stockpile

Probably not one of the greatest but It never hurts to try something once. Stockpile three times increases his Sp.Def and Def. by quite a bit and can constantly heal with recycle/sitrus berry. Crunch for Ghost types and i don't know about either fire punch for the steel types or return for a very powerful STAB strike.



Vespiquen w/ Leftovers
Ability: Pressure
Nature: Brave
Ev's: Atk:6 / Def: 252 / Sp.Def: 252
Attack Order
Toxic
Substitute / Defend Order
Roost

This is also really up in the air like Slowbro. Roost knocks off the flying type weaknesses for a turn as well as heals, Toxic to damage them overtime and Attack Order to strike them. I am not sure about Substitute or Defend Order. Substitute can help Vespiquen survive super-effective attacks while defend order pumps up Vespiquen's above-average bulk.



Rate/Comment them as you see fit. Like I said I have only actually started to pay attention since D/P/PL so I am still fairly new and this is totally experimental.

EDIT: I Can't believe i totally forgot to mention the fact that this is a Double-Battle Trick Room Team. That may not change much but it is now a heads up to everyone. Sorry i forgot this small yet important detail.
 
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