Rate My Standard OU Team

Note: This team hasn't been created yet so any changes can be made




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Infernape @ Focus Sash
Naive (+Speed, -Spe Defense)
Blaze
64 Attack, 252 Spe Attack, 192 Speed


-Fakeout
-Stealth Rocks
-Close Combat
-Fire Blast

This Infernape is used as my lead. I start out with Fakeout to get a little bit of extra damage and to break any focus sash. I then set up my rocks unless they start out with common leads such as Tyranitar or Ferrothorn which I can easily take out using CC or fire blast. Then after that I would setup my rocks and then leave him to die considering he is probably at 1 HP.




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Nidoking @ Life Orb
Modest (+Spe Attack, -Attack)
Sheer Force
252 Spe Attack, 252 Speed, 4 Defense


-Earth Power
-Thunderbolt
-Ice Beam
-Flamethrower

This Nidoking is going to be used as my special sweeper. It has a great movepool, so any attack should be enough to do some decent damage. But its defenses are pretty low so I may just use it as a revenge killer.



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Dragonite @ Leftovers
Adamant(+Attack, -Spe Attack)
Multiscale
252 HP, 252 Defense, 4 Spe Defense


-Dragon Dance
-Extreme Speed
-Outrage
-Earthquake

This Dragonite is going to be a bulky sweeper. With Multiscale Im guaranteed at least one DD, allowing me to sweep a variety of Pokemon with Outrage, pesky steel types with earthquake and Extremespeed for the really fast Pokemon.



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Heracross @ Choice Scarf
Adamant (+Attack, -Spe Attack)
Moxie
252 Attack, 252 Speed, 4 HP


-Close Combat
-Megahorn
-Night Slash
-Stone Edge

Heracross has a really high attack stat but not the best speed. So with the choice scarf Im pretty much guaranteed to be faster then most Pokemon and with a moxie boost, Heracross has the ability to go on a destructive rampage.


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Volcarona @ Chesto Berry
Timid (+Speed, -Attack)
Flame Body
252 Defense, 252 Spe Defense, 4 HP


-Quiver Dance
-Rest
-Fiery Dance
-Bug Buzz

My plan with Volcarona is to switch into someone who's more special based and spam Quiver Dance and once Im at critical health I can Rest up and get woken up by Chesto berry, I can start to sweep.


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Gliscor @ Toxic Orb
Jolly (+Speed, -Spe Attack)
Poison Heal
252 HP, 252 Defense, 4 Speed


-Swords Dance
-Protect
-Earthquake
-Ice Fang

My plan with Gliscor is to switch into something that he can easily wall like Conckeldurr. Then I can start to Swords Dance and deal heavy damage with Earthquake and Ice Fang. I also have Protect so I can heal from Poison Heal (Because every bit of hp counts) and scout out what my opponent is going to do.
 
Starting from the top. Infernape looks fine, seems like he's all you need to get the job done, watch out for random scarf leads though.

For Nidoking, I would probably suggest running a Rotom-W over it for a number of reasons. Rotom is still a rather bulky pokemon, and still can hit decent enough but it can also help you with certain threats. Water and Ice moves seem like they could have a field day with this team as you have no reliable switches into either or. I'd suggest that you run the Standard Will-o-Wisp/Thunderbolt/Hydro Pump/Pain Split. Another Pokemon that you could potentially use in this slot is a Gastrodon though. It will give you a good amount of bulk and a reliable wall with access to a recovery move. For Gastro I'd suggest that you use the standard 252 Hp/ 252 Sp.D / 4 Def and run Scald/Earth Power/Toxic/Recover. This won't take much damage from any Ice-type attacks and is completely immune to all Water-type attacks, both of which could be greatly valued with this team.

For Dragonite I'd suggest you run a Jolly Dragonite with the Ev's 252 HP / 44 Atk / 212 Spe. This will at least help you stay faster than some of the commonly seen Choiced Scarfers roaming about, and will give you a bit more attacking prowess. You could however deposit the Atk Ev's elsewhere if you feel the need to.

On Heracross, I would recommend a change to Jolly. The extra speed is always a good thing, and after you get one kill it makes up for the Nature change anyways. His already high attack stat and moxie will allow him to get attack boosts rather easily so I don't think you'll miss changing the nature too much.

Your Volcarona looks fine, never used that set but if it works for you more power to you. Consider a more attack focused one though?

Lastly your team seems fairly Dragon-type weak as it has no resists and that's always a bad thing. Consider running a Skarmory in this Slot in order to have at least a resist so they don't just come in set up and then have a full out sweep underway. A Bronzong could work as well, but then you'd lose out to conk, who skarm at least can come out on top 1 vs 1, or weaken enough to the point your other pokemon can easily just revenge kill it.

Just a few suggestions.
 
Hey there,

Trick Room Reuniclus is gonna be a pain to face. You'll need a bunch of conditions to kill it, first of all you'll have to let it kill some of your mons until TR ends, and then, hope TR ends while you have Heracross on the field. Even then, you have 15% chance of missing it with Megahorn, and if the opponent has a good Heracross stop (which really is not hard to find in our current OU), it will switch out and put an end to the game. Also, your team really has nothing to take Specs Latios' Draco Meteor, meaning it gets a free kill every time it switches in. Once again, your only revenge killer will be Heracross, and since Latios WILL switch out after using Draco Meteor (no point in staying in heh), this is pointless. For those reasons, I think your team would appreciate the bulk and typing of Specially Defensive Jirachi. It's kind of a hard stop to those two, and it can easily stall them out. Maybe you should swap it with Nidoking? It's a bit slow and frail for OU, and the power it gives, while excellent, you have it with other members of your team. Here's the set :

Jirachi @ Leftovers
Careful
Serene Grace
EVs : 252 HP / 216 SpD / 40 Spe
-Iron Head
-Body Slam
-Wish
-Protect

Also, if you plan on using BulkyDD Nite, you shouldn't use that moveset. It is designed for an all-out attacking Dnite, which yours clearly isn't. Roost instead of Extremespeed would really help it by reactivating Multiscale that you'll probably lose on Stealth Rock, and giving you much more opportunities to sweep. You should also be aware that two of your team members, Dragonite and Volcarona, would really appreciate Rapid Spin support, since the first will lose Multiscale, which might save its life, and the latter will lose half of its HP, hindering its ability to set-up. I think you should swap Gliscor for Donphan, who does a similar job, but with Rapid Spin, higher attack, but without Poison Heal and a Flying typing. Here's the set :

Donphan @ Leftovers
Sturdy
Impish
EVs : 252 HP / 4 Atk / 252 Def
-Earthquake
-Rapid Spin
-Ice Shard
-Stone Edge

I removed Stealth Rock from the set since you already have SR support from Infernape, and Stone Edge might help you.
 
Just checking, why Fire Blast over Overheat for your Infernape? Since your Infernape is suicidal and its only Sp.Attk would be Overheat, might as well use more power
I like your Volcanora's set, interesting use of it
 
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