I made a Triple Battle team that's doing pretty well at the moment but I want to know what you guys think of it.
Melody (Talonflame) (F)@ Life Orb
Ability: Gale Wings
EVs: 80 HP / 252 Atk / 176 Spe
-Brave Bird
-Flare Blitz
-Will-O-Wisp
-Protect
I wanted to use Talonflame mostly because of favoritism although she is very good at doing what I need her to do. Brave Bird and Flare Blitz are the obvious STABs that can can kill a lot of things. Protect is there to well..... protect her from opposing attacks while letting teammates do the damage. Will-O-Wisp is a very important move here because it can cripple one of her best checks: Tyranitar, not to mention a lot of the other physical attackers too like Mega-Kangaskhan. I usually send her out first along with 2 other team members to deal quick damage as well as spread burn status as fast.
Chloe (Venusaur) (F) @ Life Orb
Ability: Chlorophyll
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Sludge Bomb
- Giga Drain
- Sleep Powder
- Protect
My sun Sweeper. She's so frigging fast with chlorophyll that she doesn't need full investment in speed. Despite only having her dual STAB for attack, Sleep Powder is always nice to have to put something out of commission. I also have her to cover Water and Electric for my team.
Efreet (Charizard) (M) @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Heat Wave
- Solar Beam
- Focus Blast
- Protect
Standard Charizard-Y set for doubles actually working for triples. Heat Wave boosted by Sun kills almost everything except for a few which solar beam and focus blast can cover, like Tyranitar and Rhyperior. Since his ability is Drought I considered using him not only to aid Venusaur but also to combat other weather because otherwise my team will get wrecked.
Aerodash (Latios) @ Life Orb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Psyshock
- Tailwind
- Protect
Aside from Venusaur under the sun, this thing right here (gee I wonder what it is), and Talonflame, my teams overall speed is average at best so that's why I'm using an Offensive Tailwind variant of Latios. Plus after a tailwind, no weather sweeper can outspeed unless they use priority which isn't much of a problem for him (aside from Sucker Punch.) Plus, Dragon/Psychic is just an awesome typing overall.
Landmaster (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Stone Edge
I've noticed the EdgeQuake weakness my team had so I added Landorus-Therian to patch that up and have Intimidate support. U-turn is also helpful for the momentum too. Stone Edge is there to bypass Wide Guard and hit Talonflame while Rock Slide gives good spread damage.
Bulldozer (Terrakion) @ Focus Sash
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Protect
- Quick Guard
Terrakion is pretty much just there to provide insurance against priority with quick guard and still do some decent damage with it's STAB.
Threats (at least the ones that I know of to this team):
Talonflame (nothing can take Brave Bird besides Landorus-Therian which can get crippled by Will-O-Wisp.)
Rain/Sandstorm (most of them tend to carry weather sweepers which means I NEED to win the weather war unless Latios can set up Tailwind in time.)
Trick Room (I can't stop Trick Room from getting set up unless I make everyone attack the user.)
Let me know about what you think about my team guys, I would really appreciate that.
Melody (Talonflame) (F)@ Life Orb
Ability: Gale Wings
EVs: 80 HP / 252 Atk / 176 Spe
-Brave Bird
-Flare Blitz
-Will-O-Wisp
-Protect
I wanted to use Talonflame mostly because of favoritism although she is very good at doing what I need her to do. Brave Bird and Flare Blitz are the obvious STABs that can can kill a lot of things. Protect is there to well..... protect her from opposing attacks while letting teammates do the damage. Will-O-Wisp is a very important move here because it can cripple one of her best checks: Tyranitar, not to mention a lot of the other physical attackers too like Mega-Kangaskhan. I usually send her out first along with 2 other team members to deal quick damage as well as spread burn status as fast.
Chloe (Venusaur) (F) @ Life Orb
Ability: Chlorophyll
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Sludge Bomb
- Giga Drain
- Sleep Powder
- Protect
My sun Sweeper. She's so frigging fast with chlorophyll that she doesn't need full investment in speed. Despite only having her dual STAB for attack, Sleep Powder is always nice to have to put something out of commission. I also have her to cover Water and Electric for my team.
Efreet (Charizard) (M) @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Heat Wave
- Solar Beam
- Focus Blast
- Protect
Standard Charizard-Y set for doubles actually working for triples. Heat Wave boosted by Sun kills almost everything except for a few which solar beam and focus blast can cover, like Tyranitar and Rhyperior. Since his ability is Drought I considered using him not only to aid Venusaur but also to combat other weather because otherwise my team will get wrecked.
Aerodash (Latios) @ Life Orb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Psyshock
- Tailwind
- Protect
Aside from Venusaur under the sun, this thing right here (gee I wonder what it is), and Talonflame, my teams overall speed is average at best so that's why I'm using an Offensive Tailwind variant of Latios. Plus after a tailwind, no weather sweeper can outspeed unless they use priority which isn't much of a problem for him (aside from Sucker Punch.) Plus, Dragon/Psychic is just an awesome typing overall.
Landmaster (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Stone Edge
I've noticed the EdgeQuake weakness my team had so I added Landorus-Therian to patch that up and have Intimidate support. U-turn is also helpful for the momentum too. Stone Edge is there to bypass Wide Guard and hit Talonflame while Rock Slide gives good spread damage.
Bulldozer (Terrakion) @ Focus Sash
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Protect
- Quick Guard
Terrakion is pretty much just there to provide insurance against priority with quick guard and still do some decent damage with it's STAB.
Threats (at least the ones that I know of to this team):
Talonflame (nothing can take Brave Bird besides Landorus-Therian which can get crippled by Will-O-Wisp.)
Rain/Sandstorm (most of them tend to carry weather sweepers which means I NEED to win the weather war unless Latios can set up Tailwind in time.)
Trick Room (I can't stop Trick Room from getting set up unless I make everyone attack the user.)
Let me know about what you think about my team guys, I would really appreciate that.
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