Ok so I've been playing shoddy for a couple months now and no matter what team I would come up with I would be stuck around 1420. Now it seems I've found a dangerous combination of my favourite pokemon that has rocketed me to 1540. I now want to take this team and test it on wifi simply becasue wifi is more exciting.
team solanoch
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80hp/252atk/176spd
Nature: Adament
- Trick
- Iron head
- Zen Headbutt
- Fire Punch
The most efficient anti-lead which i have ever used, just let me explain its usefulness. The most common leads are the following:
Aerodactyl/Azelf/Ambipom/Tyranitar/Gengar/Weavile -2HKO'd by iron head 60% chance it flinches and dies or doesn't get Stealth Rock up
Bronzong/Swampert/Hippowdon/Metagross/Gyarados - Get Tricked. If they earthquake it usually doesnt kill jirachi then I switch to Mesprit for the free stealth rock. If they Stealth rock the next move I use is Zen Headbutt as what usually comes in is an infernape/Heatran/Suicune...
and takes decent damage
Infernape/Machamp/Zapdos - Can be a pain for this team so I Zen headbutt for the possible flinches or KO
Apart from messing around with common leads jirachi saves me from calm minding/cursing/wall pokemon such as: celebi/swampert/cresselia/snorlax/suicune/blissey/skarmory with trick making them almost useless
Once jirachi has gotten rid of his scarf he just tries to deal as much damage to the opposing team with his 3 moves. Oh and firepunch is for forretress/scizor and friends and for burn hax from serene grace.
The only pokemon jirachi is afraid of is salamence, heatran and sometimes magnezone which i will explain later on.
Last Note this thing rofls at dugtrio switch ins.
Mesprit @ leftovers
Ability: Levitate
EVs: 252hp/252def/4spatk
Nature: Bold
- Thunderbolt
- Ice Beam
- Stealth Rock
- Grass Knot
An awsome check against gyarados and salamence as even max attack +1 outrage doesnt ko after stealth rock damage and both ar KOd with ice beam/ thunderbolt . Also this guy gets stealth rock up so easily especially when jirachi has tricked an earthquake from a lead. I cannot stress enough how important stealth rock is to any team, it gets rid of sashes, makes opponents waste turns rapid spinning, and helps to scout for choice items on heatran/rotoms/scizor/tyranitar/zapdos and more. Not much else to say. Grass knot is for heavy waters and grounds, swampert for some reason never switches out and takes a grass knot in the face. Tyranitar is scary so I usaully stay in as I can dish out two grass knots which do about 70% before he kills me. This guy is my only swampert counter so once this goes down swampert can give me problems, help with this if you can.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40hp/192spatk/240spdef/36spd
Nature: Calm
- discharge
- surf
- toxic
- Rain Dance/ Ice Beam (help with this move slot)
I used to run blissey but as soon as i switched to this guy ive been winning much more often. This doesnt mean everyone running a blissey should use this instead, this guy just works better with my team. Takes thunderwaves for the team as now I dont have armoatherapy. Discharge over thunderbolt for paralysis help. Surf for stab and Toxic for stall. This guy switches in on heatran with ease even on earth power and is an immidiate threat. Special sponge for zapdos/suicune/vaporeon/magnezone/milotic/gengar...
Alright I need some serious help with the last moveslot I have been running rain dance simply as filler as it helps out my team a bit with sandstorm everywhere, kingdra goes faster and it cuts fire damage which helps scizor and jirachi. I dont really know why ice beam would be useful as everything I would want to ice beam can kill me with earthquake. Maybe there is a better move for this spot, help would be appreciated. Something I find very strange is that I often get vaporeon switching in to this which is flat out suicide.
Zapdos @ Leftovers
Ability: Pressure
EVs: 4hp/252spatk/252spd
Nature: Timid
- Thunderbolt
- Heat Wave
- Hp Ice
- Roost
This is my primary scizor counter as well as my special attacker. I always heat wave skarmory because not only does it still kill it but there are sometimes electivires and jolteons lurking around. Not much else to say. Works well with tricked earthquakes. Win.
Scizor @ Choice Band
Ability: Technician
EVs: 252hp/252atk/4spd
Nature: Adament
- Bullet Punch
- U-turn
- Superpower
- Quick Attack / Pursuit / knock off? (help with this)
Well well well. What bad can be said about this pokemon. Rapes DD tyranitar with one bullet punch. Uturn to scout for magnezones and heatrans. Superpower for normals and infernape switch ins. Can revenge kill most pokemon under 50% health with priority moves. Ok pursuit is nice to use on choiced shadow balls for ghosts, but lately I havnt seen many ghosts and im simply too afraid to switch into the rotoms. I currently run quick attack for electrics and infernape/blaziken, but havn't once actually used it, I tried knock off once but it is simply better to uturn to a counter. Help please.
Kingdra @ Leftovers / lum berry (help with this)
Ability: Swiftswim/sniper (help with this)
EVs: 4hp/252atk/252spd
Nature: Adament
- Dragon dance
- Substitute
- Waterfall
- Outrage
Alright this guy is beastly, runs over walls except skarmory/empoleon. Substitute stops status from ruining your fun. With sandstorm everywhere leftovers has proved valuable but where I would get two dragon dances with the lum berry substitute combo now I only get one, Another benifit from lum berry is that it heals confusion after outraging. Can set up on Blissey/Vaporeon/Suicune easily. Swift swim is important here because rain dance teams arent as heavily eved in speed and i can usually finish them off with outrage.
Alright there you have it rate and comment.
This team has the problem of not having anything to switch to for certain pokemon such as heracross or machamp please help point out my teams weaknesses for some changes to be made.
team solanoch

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80hp/252atk/176spd
Nature: Adament
- Trick
- Iron head
- Zen Headbutt
- Fire Punch
The most efficient anti-lead which i have ever used, just let me explain its usefulness. The most common leads are the following:
Aerodactyl/Azelf/Ambipom/Tyranitar/Gengar/Weavile -2HKO'd by iron head 60% chance it flinches and dies or doesn't get Stealth Rock up
Bronzong/Swampert/Hippowdon/Metagross/Gyarados - Get Tricked. If they earthquake it usually doesnt kill jirachi then I switch to Mesprit for the free stealth rock. If they Stealth rock the next move I use is Zen Headbutt as what usually comes in is an infernape/Heatran/Suicune...
and takes decent damage
Infernape/Machamp/Zapdos - Can be a pain for this team so I Zen headbutt for the possible flinches or KO
Apart from messing around with common leads jirachi saves me from calm minding/cursing/wall pokemon such as: celebi/swampert/cresselia/snorlax/suicune/blissey/skarmory with trick making them almost useless
Once jirachi has gotten rid of his scarf he just tries to deal as much damage to the opposing team with his 3 moves. Oh and firepunch is for forretress/scizor and friends and for burn hax from serene grace.
The only pokemon jirachi is afraid of is salamence, heatran and sometimes magnezone which i will explain later on.
Last Note this thing rofls at dugtrio switch ins.

Mesprit @ leftovers
Ability: Levitate
EVs: 252hp/252def/4spatk
Nature: Bold
- Thunderbolt
- Ice Beam
- Stealth Rock
- Grass Knot
An awsome check against gyarados and salamence as even max attack +1 outrage doesnt ko after stealth rock damage and both ar KOd with ice beam/ thunderbolt . Also this guy gets stealth rock up so easily especially when jirachi has tricked an earthquake from a lead. I cannot stress enough how important stealth rock is to any team, it gets rid of sashes, makes opponents waste turns rapid spinning, and helps to scout for choice items on heatran/rotoms/scizor/tyranitar/zapdos and more. Not much else to say. Grass knot is for heavy waters and grounds, swampert for some reason never switches out and takes a grass knot in the face. Tyranitar is scary so I usaully stay in as I can dish out two grass knots which do about 70% before he kills me. This guy is my only swampert counter so once this goes down swampert can give me problems, help with this if you can.

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40hp/192spatk/240spdef/36spd
Nature: Calm
- discharge
- surf
- toxic
- Rain Dance/ Ice Beam (help with this move slot)
I used to run blissey but as soon as i switched to this guy ive been winning much more often. This doesnt mean everyone running a blissey should use this instead, this guy just works better with my team. Takes thunderwaves for the team as now I dont have armoatherapy. Discharge over thunderbolt for paralysis help. Surf for stab and Toxic for stall. This guy switches in on heatran with ease even on earth power and is an immidiate threat. Special sponge for zapdos/suicune/vaporeon/magnezone/milotic/gengar...
Alright I need some serious help with the last moveslot I have been running rain dance simply as filler as it helps out my team a bit with sandstorm everywhere, kingdra goes faster and it cuts fire damage which helps scizor and jirachi. I dont really know why ice beam would be useful as everything I would want to ice beam can kill me with earthquake. Maybe there is a better move for this spot, help would be appreciated. Something I find very strange is that I often get vaporeon switching in to this which is flat out suicide.

Zapdos @ Leftovers
Ability: Pressure
EVs: 4hp/252spatk/252spd
Nature: Timid
- Thunderbolt
- Heat Wave
- Hp Ice
- Roost
This is my primary scizor counter as well as my special attacker. I always heat wave skarmory because not only does it still kill it but there are sometimes electivires and jolteons lurking around. Not much else to say. Works well with tricked earthquakes. Win.

Scizor @ Choice Band
Ability: Technician
EVs: 252hp/252atk/4spd
Nature: Adament
- Bullet Punch
- U-turn
- Superpower
- Quick Attack / Pursuit / knock off? (help with this)
Well well well. What bad can be said about this pokemon. Rapes DD tyranitar with one bullet punch. Uturn to scout for magnezones and heatrans. Superpower for normals and infernape switch ins. Can revenge kill most pokemon under 50% health with priority moves. Ok pursuit is nice to use on choiced shadow balls for ghosts, but lately I havnt seen many ghosts and im simply too afraid to switch into the rotoms. I currently run quick attack for electrics and infernape/blaziken, but havn't once actually used it, I tried knock off once but it is simply better to uturn to a counter. Help please.

Kingdra @ Leftovers / lum berry (help with this)
Ability: Swiftswim/sniper (help with this)
EVs: 4hp/252atk/252spd
Nature: Adament
- Dragon dance
- Substitute
- Waterfall
- Outrage
Alright this guy is beastly, runs over walls except skarmory/empoleon. Substitute stops status from ruining your fun. With sandstorm everywhere leftovers has proved valuable but where I would get two dragon dances with the lum berry substitute combo now I only get one, Another benifit from lum berry is that it heals confusion after outraging. Can set up on Blissey/Vaporeon/Suicune easily. Swift swim is important here because rain dance teams arent as heavily eved in speed and i can usually finish them off with outrage.
Alright there you have it rate and comment.
This team has the problem of not having anything to switch to for certain pokemon such as heracross or machamp please help point out my teams weaknesses for some changes to be made.