Rate my team: 5 OU, 1 BL. Thanks in advance! :)

Hi people! I'm kinda new to the competitive battling scene, and was hoping to get a bit of advice about my team.
I've been using this team in Shoddy Battle for the past three weeks or so, and have been tweaking it and adjusting it to fit threats as they appear.
Without further ado, take it away, my lead:

METAGROSS: Adamant Nature
252 HP/252 Atk/4 Speed
Ability: Clear Body
Item: Liechi Berry (Raises attack in a pinch)
• Bullet Punch
• Earthquake
• Stealth Rock
• Explosion
Ah, the classic lead Metagross.
After setting up SR, I do as much damage as possible before exploding away.
If I think I can 1HKO or 2HKO the opposing lead, or if I predict a taunt, I will forgo SR and go straight to attacking.
Originally, I used an Focus Sash, but Metagross is too bulky to be easily OHKO'd, especially if I can predict an incoming ground/fire type move.
I considered the Lum Berry after battling a few leads with hypnosis and spore, but ditched it after adding Blissey to my team.
Finally, I decided on the Liechi Berry to add a slight boost to an explosion or final bullet punch, allowing Metagross to dish out more punishment before he goes down.

INFERNAPE: Lonely Nature
252 Atk/196 Speed/60 Sp. Atk.
Ability: Blaze
Item: Life Orb
• Close Combat
• Earthquake
• Mach Punch
• Overheat
A mixed-attacking chimp, all-out-attacker.
Infernape has gone through a number of changes since I first added him.
This set allows me to punch through walls such as Blissey or Skarmory.
I can also switch in on a choice-locked heatran, absorb the fire-type move, and then wreak havoc.
Common checks to Infernape include levitating ghosts, like Rotom or Gengar.

DUSKNOIR: Adamant Nature
252 HP/252 Atk/4 Speed
Ability: Pressure
Item: Leftovers
• Substitute
• Earthquake
• Sucker Punch
• Focus Punch
A Subpunching, spin-blocking tank.
I added Dusknoir because I desperately needed a ghost type to counteract the two normal types on my team, and immediately fell in love with it's ability to tank.
After throwing up a sub, I can focus punch and tear through walls.
After a successful subpunch KO, Dusknoir is a lure for ghosts like Gengar and Rotom. If I predict properly, I can sucker punch the spooks into oblivion.
I used to have Shadow Sneak on here, but found it redundant with Sucker Punch. On a hunch, I added Earthquake, and found it to be invaluable against pokes like Heatran, Electivire, Jolteon, Metagross, and Jirachi.
The four speed IVs are so I can outspeed other Dusknoir and beat their shadow sneaks with my sucker punch.

BLISSEY: Calm Nature.
252 HP/252 Sp Def/4 Speed.
Ability: Natural Cure
Item: Leftovers
• Toxic
• Protect
• Wish
• Heal Bell
A toxic stall cleric. Counters Skarmory's low special defense.
I added Blissey to keep the rest of my team healthy and status-free.
With Blissey, I can easily absorb any special attack and shut down most tanks. (Especially bulky water-types, which the rest of my team struggles with) Despite this, Blissey is complete taunt-bait.
I considered adding Seismic Toss, but I haven't got a slot for it.
I will usually use protect to scout for taunt, if the need arises.
Once again, the 4 speed EVs are so I can outspeed other Blissey.
(Blissey vs Blissey battles tend to be incredibly long heal-fests, trust me)

SKARMORY: Impish Nature
252 HP/252 Defense/4 Sp Def.
Ability: Sturdy
Item: Leftovers
• Brave Bird
• Roost
• Spikes
• Whirlwind
A physical wall, spiker, and shuffler. Added to counter Blissey's low defense and Metagross/Infernape's ground type weakness.
Originally, this was Hippowdon's job. I swapped over to Skarmory because I found a flying-type easier to switch in.
After setting up as many spikes as possible, I use whirlwind to repeatedly drag opposing pokemon over the entry hazards. If Metagross has successfully set up stealth rock, I can usually rack up quite a lot of damage, weakening an entire team.
I originally had protect, to scout and to recover slight amounts of health.
I swapped with Brave Bird to counter Breloom and Machamp and to keep from being complete taunt-bait.

PORYGON-Z: Modest Nature
252 Speed/252 Sp Atk/4 Def
Ability: Adaptability
Item: Choice Specs
• Tri Attack
• Dark Pulse
• Ice Beam
• Hidden Power Ground
Frail, but powerful special sweeper.
I swapped in Porygon-Z for a SubPunch Tyranitar very early on, when I found my team lacked solid special attacks. I was getting swept by anything with good defense or Reflect, especially Curselax.
This little Pokémon is probably the most fragile poke on my team, but makes up for it's frailty with pure, untouchable power.
With Porygon-Z, I can cut through physical walls and tanks like a hot knife through butter. Admittedly, the hot knife is also made of vaguely sharp butter, but it cuts nonetheless.
With some prediction and scouting (Thanks, Skarmory) I can use Dark Pulse on incoming ghost types to OHKO.
The HP ground is to counter Magnezone, among others.

Some solutions to common problems:
Spore-Breloom: Let it put a poke to sleep, swap in Skarmory, and proceed to use Brave Bird to destroy the punching-mushroom. Skarmory can take a focus punch, and doubly resists seed bomb. Blissey can use heal bell, if she gets a chance, to awaken the slumbering teammate.
Baton-Passing-Lead-Ninjask: Use bullet punch to damage it, set up SR on the switch to KO it when it returns. Explode to seriously injure whatever switches in. Use Dusknoir to spinblock.
Bulky-Waters: Say hello to my little friend, Blissey. In all seriousness, Blissey has torn apart Vaporeon, Milotic, Swampert, and the Slow-cousins a few dozen times.

Well, that's my team. It's evolved quite a bit, and I look forward to hearing suggestions that can help it improve further. Thank you for your time :)
 
Nice squad, I like the use of SubPunch Dusknoir. The team itself is very solid, but the movesets need tweaking.

•Try using a Lum Berry on Metagross. Without it, lead Roserade will sleep you and then proceed to set up Toxic Spikes, which will decimate your entire squad bar Skarm and Meta. Liechi is cool and all but Explosion's defense-cutting effect in conjunction with Gross's insanely high attack means it's not going to make a difference most of the time.

•Infernape is going to want a Naive nature in order to outspeed positive natured base 100 Pokemon such as Shaymin, Celebi, and Jirachi, who could otherwise outspeed and OHKO you (Shaymin/Celebi have Earth Power, Jirachi has Psychic). Also, Earthquake has redundant coverage with Close Combat; try using U-turn over it. It'll help abuse spikes while scouting for possible threats.

•Try using Thunderbolt over Toxic on Blissey. You lack a way to hit Gengar, who's SubSplit set is a major problem to this team; T-bolt lets you deal with it much more easily. It will also give you a way to hit Heatran, who walls your current set and can beat it if it's running Taunt. The last thing T-bolt does is surprise kill Gyarados, which helps your Infernape.

•Consider using a spread of 252 HP / 4 Def / 252 SpD. Skarmory's special defense may seem very low but with this spread you can spike on a much larger amount of Pokemon; Vaporeon, defensive Shaymin/Celebi, Hydro Pump Swampert (I'm serious; I've run into quite alot of these recently), to name a few. You can also take random HP Fires much better.

Now for the major change: I think you should try replacing Porygon-Z with a ResTalk Gyarados. P-Z is really more effective on offensive teams, while this team is more semi-stallish. Gyara gives you a solid sleep absorber, Breloom/Infernape/Lucario/Machamp counter, and phazer. In short, it patches up the weaknesses that SkarmBliss cores face.
Gyarados @ Leftovers | Careful | 248 HP / 196 Def / 64 SpD
Waterfall / Roar / Rest / Sleep Talk

The SpD EVs allow you to take a Nasty Plot-boosted Infernape's Grass Knot after Stealth Rock damage, while the HP lets you switch into SR five times. You will usually rest before that happens but better safe than sorry.
That's all I got for you, good team and good luck.
 
Now for the major change: I think you should try replacing Porygon-Z with a ResTalk Gyarados. P-Z is really more effective on offensive teams, while this team is more semi-stallish. Gyara gives you a solid sleep absorber, Breloom/Infernape/Lucario/Machamp counter, and phazer. In short, it patches up the weaknesses that SkarmBliss cores face.
The problem I see with this is that this leaves the team with all of half of a special attacker in Infernape (I refuse to count Blissey as an attacker of any sorts). However I do agree with the Lum Berry on Metagross and speed investment in Infernape. Other than that, good team.
 
Hi, welcome to the competitive battling scene!
You seem to have a solid enough team, and I'll have my rates not change the entire style of the team.

Firstly, your Infernape should be running a Naive nature, you need the speed to outpace threats. What exactly does Earthquake hit? Fighting / Fire hits basically anything Earthquake would hit so it's pretty pointless. Consider Stone Edge or ThunderPunch to hammer Gyarados and or Dragonite.

Onto the bulk of the rate, you seem to be monumentally weak to Gyarados and Dragonite. Dusknoir seems like a weak link here so I'm going to go ahead and suggest running scarf Rotom in it's place. It gives you a way to handle Gyarados and Dragonite if you play safe and don't get hit by a Draco Meteor.

Rotom-W & Choice Scarf
Nature: Timid
252 HP / 252 Speed / 4 SpAtk
Ability: Levitate
- Thunderbolt
- Trick
- Hidden Power Ice
- Shadow Ball / Hydro Pump

Accomplishes all of your spinblock needs and more!

I'm currently restricted by time here but consider replacing Porygon-Z with pretty much any other Special Sweeper, his seemingly awesome assets are offset by a ton of flaws.

Good luck with the team and hope I helped!!!
 
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