Rate My Team (6v6)

Hi guys,

A while ago I decided I wanted to improve my competitive battling so I came here. I had a look through the site, saw that you guys advise lurking more to learn things, and so that's what I did. I read some really useful Smog articles, spent a lot of time on the XY OU viability thread, and put this together.

I've tested it out and made some changes along the way, and now I'd like input from you guys.

386-speed.gif

Deoxys-S@Rocky Helmet
Ability: Pressure
EVs: 252HP, 252Def, 4HP
Nature: Calm
-Stealth Rock
-Spikes
-Taunt
-Magic Coat

My lead and dedicated entry hazard setter. I have the entry hazards to, of course, rack up as much incidental damage as I can to help weaken the other side to help Mega Charizard X sweep, or to weaken the threats to it so Azumarill/Gothitelle can take them out. Taunt for the obvious stoppage of other entry hazards, and Magic Coat to stop priority Taunters or, occasionally, to bounce back a Sticky Web which is always nice.

Since I don't have Defog or Rapid Spin support this is also my only current way of dealing with other entry hazards. Whether or not that is the best way or not I don't know, but my Charizard clearly does need that support (and Azumarill appreciates it too) so clearly something is needed.

184.gif

Azumarill@Sitrus Berry
Ability: Huge Power
EVs: HP 94, Attack 252, Speed 164
Nature: Adamant
-Aqua Jet
-Play Rough
-Superpower
-Belly Drum

One of my breakers, used to damage some of the bulkier ground types that threaten Mega Charizard X as well as other Charizard. I used to use the Choice Band set but found that it wasn't quite doing enough for me. Maybe that was my lack of experience with it, but I still find this works better for me, at least for now. It also takes the Bug and Dark moves that Gothitelle doesn't like.

576.gif

Gothitelle@Choice Specs
Ability: Shadow Tag
EVs: 252 Special Attack, 252 Speed, 4 HP
Nature: Timid
-Psyshock
-Dark Pulse
-Thunderbolt
-Energy Ball

My other breaker, here to primarily deal with Unaware Quagsire which, as I found out through first hand experience, otherwise completely walls my team. I also find it useful in helping to deal with the bulky ground types that Mega Charizard X hates, or with the odd random Pokemon that gives me trouble.

479-wash.png

Rotom-W@Chesto Berry
Ability: Levitate
EVs: HP 252, Defence 129, Special Defence 129. 0 Speed IV.
Nature: Quiet
-Hydro Pump
-Volt Switch
-Will-O-Wisp
-Rest

My pivot. I was using Sleep Talk over Will-O-Wisp for the sake of being able to still Volt Switch without having to wake up first but I found it wasn't working as well, and plus Will-O-Wisp can either cripple the bulky grounds that threaten Mega Zard or force them to switch out. Otherwise useful for being brought in to sponge damage and Volt Switch out to give me momentum. Zero speed IV and a speed reducing nature to give me the best chance of getting the last Volt Switch, and therefore the momentum, when it's Rotom v Rotom. EV spread to maximise defences for maximum damage sponging.

images

Mega Charizard X@Charizardite X
Ability: Tough Claws
EVs: 252 Attack, 252 Speed, 4 HP
Nature: Adamant
-Flare Blitz
-Dragon Claw
-Earthquake
-Dragon Dance

My sweeper. Comes in once its checks and counters are gone or weakened (or if there aren't any), Dragon Dances once and then sweeps away. I know one Dragon Dance makes me faster than anything that isn't Deoxys-S or Ninjask running a speed boosting nature. Flare Blitz over Fire Punch for the extra power. I know the thread suggests that's more for wall breaking instead of sweeping, but I find the power helps. That being said, Dragon Claw instead of Outrage because, although Outrage would give me obscene power, I don't want to be locked into something that will make me Fairy bait.

445.gif

Garchomp@Choice Scarf
Ability: Rough Skin
EVs: 252 Attack, 252 Speed, 4 HP
Nature: Jolly
-Outrage
-Earthquake
-Rock Slide
-Iron Head

End game cleaner. It was a Moxie Gyarados but he wasn't really pulling his weight plus it contributed heavily to my team's electric weakness. He's also useful to bring in to absorb a predicted electric attack, users of which I like to have gone so I can set up Zard, and either take them out if they don't expect Scarf or hit something on the switch out. Rock Slide instead of Stone Edge because I prefer accuracy over power.

I find that Stealth Rock is an obvious threat that, when I come across it, hurts me. I had toyed with the idea of putting Defog on here somewhere until, whilst reading/lurking some more, I read what I should have already known about using Taunt to stop Stealth Rock. For that reason I haven't yet put Defog in and I'll try to keep Deoxys alive for longer as my anti Stealth Rock support. Unless you guys think there's a better way. That's what I'm here for after all - critique and helpful suggestions.
 
Good team! I suggest focus sash on deoxys. This improves his longevity nicely. Other than that, I suggest an attacking move on deoxys-s in place of magic coat, since it really helps with opposing leads. Might wanna invest in sp. atk or atk just to hit harder as well. I suggest psycho boost, superpower, or ice beam. Also can take out spikes if you want even more offensive pressure. But that isn't as necessary.

Also just saw the end bit-- consider deo-d if you are looking for defense. That usually does a bit better.

For zard x, consider jolly, or roost, or thunderpunch. You have overlapping dragon/ground coverage on card and chomp. Thunderpunch for azumarill, roost for longevity.

Good team, and good luck!
 
Good point on Charizard and Garchomp's mutual type coverage, I hadn't realised that and I'll certainly take it into account. Unfortunately, since I don't have the capacity to get a perfectly IVd Pokemon in BW/BW2 and transfer it to XY, I can't go with Thunderpunch so it would have to be Roost. But I can see the benefit in letting Earthquake go, so thank you for that.

I don't see the benefit in Jolly over Adamant though. As I said above, with an Adamant nature (and of course an IV of 31 in speed and max speed EVs) one Dragon Dance makes me faster than everything except Ninjask and Deoxys-S. Making it Jolly will only add Ninjask to the list of Pokemon I'm faster than, which a) I don't fear, and b) Is likely to just use Protect and be faster than me again anyway. Unless there's a specific threat that the extra speed that Jolly brings will help me check, without needing to squeeze out a Dragon Dance first, I think the extra power from Adamant would be more helpful. Happy to be corrected though if I've missed something.

Also, Magic Coat is there on Deoxys-S to primarily stop opposing lead Prankster Sabeleye from beating me with Taunt. I'm all for an attacking move but what would you suggest given it will have to be something to beat Sabeleye.
 
With the charizard, my point was... actually, I don't know. The basis was that you want your charizard to distance itself as much as possible from garchomp, because other than fire being on zard x and garchomp having that speed boost they are pretty much the same. Jolly zard x actually moves it towards garchomp, so my bad.

If you decide you want thunderpunch, pm me and I'll hook you up no problem! But test both roost and that on showdown.

(Jolly outspeeds scarf lando and scarf excadrill and scarf kyurem b at +1)
 
Back
Top