ORAS OU Rate My Team! A Really Bulky Team.

Okay so this team doesn't really have a dangerous core. My team doesn't revolve around set Pokemon. It's a bunch of really bulky Pokemon that just take hits and force switches. It is a team meant to deal chip damage and constant pressure from hazards. The Pokemon take hits, force switches or take out the other Pokemon. So I don't know who I started with.
Let's just say I started with Tyranitar.

You want to start with a bulky, hazard setter. Well personally there are none better than Tyranitar (maybe Hippowdon) Stealth Rock setter and Sand Stream. Also my phazer and possible lead Pokemon if need be. Counters Talonflame, Latios, Latias, etc.

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Dragon Tail

So now a Spikes setter would be nice. Now I considered Froslass as a reliable suicide lead. One of the best. However the overall bulk had me choose Ferrothorn. It's typing and bulk make it an outstanding wall. Throw it against any Pokemon without Fire coverage and you're good to go. Oh and Grass. Great Spikes setter and possible Stealth Rock setter if need be.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Protect
- Power Whip

Now I need a bulky powerhouse. Metagross, by virtue of typing and stats, is an amazing choice. Yet I'm not sold on it. I'm open to suggestions. Should I replace it or change the move pool.

Metagross @ Metagrossite
Ability: Clear Body
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Rock Polish
- Meteor Mash/Iron Head
- Earthquake
- Fire Punch

I told you passive damage right? Rough Skin and Rocky Helmet. Plus a better move pool than people give it credit for. Garchomp. 30% just for hitting it? A great choice for my team.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 Atk / 16 Spe
Impish Nature
- Aqua Tail
- Earthquake
- Fire Fang
- Dragon Claw

I needed a Pokemon that could stop a Pokemon that could or already have set up. A sweeper check. Most notably, Charizard X. Slowbro is a great choice. It also checks Water types for me a bit. With access to Foul Play, Slowbro gets serious attacking power. Oh and on top of that, Regenerator.

[COLOR=rgba(0, 0, 0, 0.701961)]Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Foul Play

Need a cleric for a team that tends to stall. I figured Sylveon was the best choice because it also has power. Should I choose Unaware Clefable?
[/COLOR]

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Hyper Voice

And that is my team. Let me know what you think. It's a work in progress but I want a team that sticks to passive damage.
[COLOR=rgba(0, 0, 0, 0.701961)][/COLOR]
 
Hey there RemedialPoison! First off, welcome to Smogon!

Now, about the team:

  1. You may want to update the OP with structural edits. It's a tad difficult to understand with script text in the middle of the document and descriptions before the 'mons themselves. You may also want to add more regarding each Pokemon's set, as typically you are expected to elaborate more on why you have chosen the 'mon, what it does for your team, and the specific purpose of each's spread - ie what they do.
  2. It feels like you haven't quite decided a number of details regarding the team structure and specific abilities, which makes it harder to give a rate. That being said, I'll do my best.
So, looking at it, like you said this team's goal is to use hazard and residual damage to break down opposing cores, stall a bit while taking out the opponent and win. There are a few things that jump out to me:
  • Garchomp's set. The spread is mostly fine but why the Attack investment and movepool? I think having some SDef investment to help with switching into CharY is more beneficial on this team, which is very threatening if it hits a Focus Blast on TTar. The movepool is also a tad strange - Aqua Tail and Fire Fang do what exactly for it? Fire Blast does more, while Gliscor and Hippowdon can beat Chomp one on one.
  • I'm not really sold on RP Gross on this team. Right now this team trouble with speed control and a faster Metagross would help to mitigate that. It would also give you a more reliable check to threats like Keldeo, which outspeeds and 2HKO's just about everything else if Specs. Slowbro can take it but needs to avoid prior damage after regenerator and Stealth Rock to avoid the 2HKO. TG 3 Attacks Manaphy also outspeeds with the RP spread and Scalds, which can ruin Meta.
  • Speaking of Manaphy, it can TG against Garchomp and do a lot of damage. Mega Zam can also put in work if it gets in, as can Kyurem B. None of these are getting too many switches for free but they are quite threatening to your team. Gengar also puts in a lot of work
Essentially, fast special attackers are hugely problematic. I think that this can be fairly easily remedied with a few simple changes.

I recommend that you change Tyranitar into a Choice Scarf set.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

This helps dramatically against Charizard Y, the Lati twins, and Gengar. It can guarantee that you keep your hazards on the field, which is a team goal of yours, and helps with the speed control that I mentioned above. Superpower also helps you against Heatran and Excadrill, who don't get as many free switches on TTar/can be checked now.

Now, this means that you lose Stealth Rock. But you already have many other potential rockers. I recommend then changing Garchomp to carry Stealth Rock over Aqua Tail, and replace Fire Fang with Fire Blast as well as potentially change the EV spread to cover SDef instead of Atk and use Dragon Tail over Claw.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SDef / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Dragon Tail

This way you retain Stealth Rock and gain a blanket check to Talon and Lopunny especially; this thing can handle talon even if your ttar is now scarfed. Fire Blast lets you take on Ferrothorn and SD Mega Scizor, which is also potentially problematic.

Finally, I recommend changing Metagross to the standard wallbreaker set from the Smogon analysis.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash/Iron Head
- Earthquake/Hammer Arm
- Bullet Punch

This gives your team more speed control, and therefore more forced switches to take advantage of your hazards. It also gives you a way to beat Mega Venusaur which otherwise walls you to death.

tl;dr, changes recommended:

Tyranitar -> Choice Scarf

Chomp -> Stealth Rock + DTail + Fire Blast

Metagross -> All out attacker


I think it's a cool team idea. GL with your matches!
 
Hey there RemedialPoison! First off, welcome to Smogon!

Now, about the team:

  1. You may want to update the OP with structural edits. It's a tad difficult to understand with script text in the middle of the document and descriptions before the 'mons themselves. You may also want to add more regarding each Pokemon's set, as typically you are expected to elaborate more on why you have chosen the 'mon, what it does for your team, and the specific purpose of each's spread - ie what they do.
  2. It feels like you haven't quite decided a number of details regarding the team structure and specific abilities, which makes it harder to give a rate. That being said, I'll do my best.
So, looking at it, like you said this team's goal is to use hazard and residual damage to break down opposing cores, stall a bit while taking out the opponent and win. There are a few things that jump out to me:
  • Garchomp's set. The spread is mostly fine but why the Attack investment and movepool? I think having some SDef investment to help with switching into CharY is more beneficial on this team, which is very threatening if it hits a Focus Blast on TTar. The movepool is also a tad strange - Aqua Tail and Fire Fang do what exactly for it? Fire Blast does more, while Gliscor and Hippowdon can beat Chomp one on one.
  • I'm not really sold on RP Gross on this team. Right now this team trouble with speed control and a faster Metagross would help to mitigate that. It would also give you a more reliable check to threats like Keldeo, which outspeeds and 2HKO's just about everything else if Specs. Slowbro can take it but needs to avoid prior damage after regenerator and Stealth Rock to avoid the 2HKO. TG 3 Attacks Manaphy also outspeeds with the RP spread and Scalds, which can ruin Meta.
  • Speaking of Manaphy, it can TG against Garchomp and do a lot of damage. Mega Zam can also put in work if it gets in, as can Kyurem B. None of these are getting too many switches for free but they are quite threatening to your team. Gengar also puts in a lot of work
Essentially, fast special attackers are hugely problematic. I think that this can be fairly easily remedied with a few simple changes.

I recommend that you change Tyranitar into a Choice Scarf set.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

This helps dramatically against Charizard Y, the Lati twins, and Gengar. It can guarantee that you keep your hazards on the field, which is a team goal of yours, and helps with the speed control that I mentioned above. Superpower also helps you against Heatran and Excadrill, who don't get as many free switches on TTar/can be checked now.

Now, this means that you lose Stealth Rock. But you already have many other potential rockers. I recommend then changing Garchomp to carry Stealth Rock over Aqua Tail, and replace Fire Fang with Fire Blast as well as potentially change the EV spread to cover SDef instead of Atk and use Dragon Tail over Claw.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SDef / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Dragon Tail

This way you retain Stealth Rock and gain a blanket check to Talon and Lopunny especially; this thing can handle talon even if your ttar is now scarfed. Fire Blast lets you take on Ferrothorn and SD Mega Scizor, which is also potentially problematic.

Finally, I recommend changing Metagross to the standard wallbreaker set from the Smogon analysis.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash/Iron Head
- Earthquake/Hammer Arm
- Bullet Punch

This gives your team more speed control, and therefore more forced switches to take advantage of your hazards. It also gives you a way to beat Mega Venusaur which otherwise walls you to death.

tl;dr, changes recommended:

Tyranitar -> Choice Scarf

Chomp -> Stealth Rock + DTail + Fire Blast

Metagross -> All out attacker


I think it's a cool team idea. GL with your matches!

To be honest I just did this from my phone. I don't really know how to work it from my phone. That and I'm new. I recently got into competitive Pokemon. However I've always played it and made teams.

Now to the point. For Garchomp. I had extra EVs that I didnt know what to do with. I debated on SpDef but picked Atk. Im not exactly concerned on special attackers. The Aqua Tail is for the common switch ins to it. Landorus, Gliscor, Air Balloon Heatean, etc. Fire Fang? Well considering I chose an Impish nature and more Atk EVs, I figured Fire Fang. For coverage on steels that resist Earthquake. And I didn't even consider Dragon Tail but you are completely right.

Now with Tyranitar. I'm actually considering the mega evolve on TTar rather than Metagross. I want bulk rather than a Scarf. I completely acknowledge how good that set is. But I want bulk. And I feel like that takes away bulk.

Now I want to replace Metagross but I don't know who. Like you said. Zam could sweep through my team. Who would be a good counter to Zam? Mandibuzz maybe?

Also I'm terribly sorry if my RMT looks god awful. I just made an account and it was on my phone.
 
To be honest I just did this from my phone. I don't really know how to work it from my phone. That and I'm new. I recently got into competitive Pokemon. However I've always played it and made teams.

Now to the point. For Garchomp. I had extra EVs that I didnt know what to do with. I debated on SpDef but picked Atk. Im not exactly concerned on special attackers. The Aqua Tail is for the common switch ins to it. Landorus, Gliscor, Air Balloon Heatean, etc. Fire Fang? Well considering I chose an Impish nature and more Atk EVs, I figured Fire Fang. For coverage on steels that resist Earthquake. And I didn't even consider Dragon Tail but you are completely right.

Now with Tyranitar. I'm actually considering the mega evolve on TTar rather than Metagross. I want bulk rather than a Scarf. I completely acknowledge how good that set is. But I want bulk. And I feel like that takes away bulk.

Now I want to replace Metagross but I don't know who. Like you said. Zam could sweep through my team. Who would be a good counter to Zam? Mandibuzz maybe?

Also I'm terribly sorry if my RMT looks god awful. I just made an account and it was on my phone.

Fair enough lol, I don't think I could do it that well on my phone.

About the special attackers point: if it's not a concern to you, that's fine, but the ones I mentioned can put in some serious work. Gengar OHKO's or 2HKO's everything if it has 4 move coverage (SBall, Icy Wind, Sludge Wave, Focus Miss). Char Y can do the same thing with less. This isn't that uncommon but there aren't many, or any actually things faster than them right now. I mean, yeah, using ScarfTar takes away bulk but you have other things to take hits. Mega Tar could be even bulkier but I'd have to advise against it because it lacks recovery outside of rest and this team looks slightly weak to spikestacking. also regular metagross is heatran and skarm bait Not a whole lot of Mega Zam counters short of Chansey, but most Choice Scarfers can check it, and CB Scizor can also switch in on anything once while OHKO'ing with either BP, U-Turn, and Pursuit. If you were going to replace Meta I'd use CB Scizor but IDK, I feel like Mega Meta does more for this team.

I'm not a fan of Aqua Tail personally on Chomp because it doesn't accomplish much even if you do predict them. I don't really think people should be switching Heatran into Chomp, Air Balloon or not, and Gliscor either Toxic or Roost stalls. Lando isn't too worried about Aqua Tail either, D-Tailing it out with Rocks up does about the same.

76 Atk Garchomp Aqua Tail vs. 252 HP / 56+ Def Gliscor: 124-148 (35 - 41.8%) -- 80.7% chance to 3HKO after Stealth Rock and Poison Heal
-1 76 Atk Garchomp Aqua Tail vs. 252 HP / 240+ Def Landorus-T: 90-108 (23.5 - 28.2%) -- 23.9% chance to 4HKO after Stealth Rock and Leftovers recovery


So Aqua Tail isn't doing too much. I recommended Fire Blast even though you're impish, as looking at the calcs:
0- SpA Garchomp Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 180-216 (51.1 - 61.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
76 Atk Garchomp Fire Fang vs. 252 HP / 88+ Def Ferrothorn: 168-200 (47.7 - 56.8%) -- 90.2% chance to 2HKO after Stealth Rock and Leftovers recovery
0- SpA Garchomp Fire Blast vs. 248 HP / 176 SpD Mega Scizor: 204-240 (59.4 - 69.9%) -- guaranteed 2HKO after Stealth Rock
76 Atk Garchomp Fire Fang vs. 248 HP / 0+ Def Mega Scizor: 172-204 (50.1 - 59.4%) -- guaranteed 2HKO after Stealth Rock
Fire Blast does a tad more, but also avoids Iron Barbs damage against Ferrothorn, which is pretty important when your team strategy is to wear down the opposing side with residual damage.
 
Fair enough lol, I don't think I could do it that well on my phone.

About the special attackers point: if it's not a concern to you, that's fine, but the ones I mentioned can put in some serious work. Gengar OHKO's or 2HKO's everything if it has 4 move coverage (SBall, Icy Wind, Sludge Wave, Focus Miss). Char Y can do the same thing with less. This isn't that uncommon but there aren't many, or any actually things faster than them right now. I mean, yeah, using ScarfTar takes away bulk but you have other things to take hits. Mega Tar could be even bulkier but I'd have to advise against it because it lacks recovery outside of rest and this team looks slightly weak to spikestacking. also regular metagross is heatran and skarm bait Not a whole lot of Mega Zam counters short of Chansey, but most Choice Scarfers can check it, and CB Scizor can also switch in on anything once while OHKO'ing with either BP, U-Turn, and Pursuit. If you were going to replace Meta I'd use CB Scizor but IDK, I feel like Mega Meta does more for this team.

I'm not a fan of Aqua Tail personally on Chomp because it doesn't accomplish much even if you do predict them. I don't really think people should be switching Heatran into Chomp, Air Balloon or not, and Gliscor either Toxic or Roost stalls. Lando isn't too worried about Aqua Tail either, D-Tailing it out with Rocks up does about the same.

76 Atk Garchomp Aqua Tail vs. 252 HP / 56+ Def Gliscor: 124-148 (35 - 41.8%) -- 80.7% chance to 3HKO after Stealth Rock and Poison Heal
-1 76 Atk Garchomp Aqua Tail vs. 252 HP / 240+ Def Landorus-T: 90-108 (23.5 - 28.2%) -- 23.9% chance to 4HKO after Stealth Rock and Leftovers recovery


So Aqua Tail isn't doing too much. I recommended Fire Blast even though you're impish, as looking at the calcs:
0- SpA Garchomp Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 180-216 (51.1 - 61.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
76 Atk Garchomp Fire Fang vs. 252 HP / 88+ Def Ferrothorn: 168-200 (47.7 - 56.8%) -- 90.2% chance to 2HKO after Stealth Rock and Leftovers recovery
0- SpA Garchomp Fire Blast vs. 248 HP / 176 SpD Mega Scizor: 204-240 (59.4 - 69.9%) -- guaranteed 2HKO after Stealth Rock
76 Atk Garchomp Fire Fang vs. 248 HP / 0+ Def Mega Scizor: 172-204 (50.1 - 59.4%) -- guaranteed 2HKO after Stealth Rock
Fire Blast does a tad more, but also avoids Iron Barbs damage against Ferrothorn, which is pretty important when your team strategy is to wear down the opposing side with residual damage.

If I ran a more Attack based Garchomp, then I could justify Fire Fang and Aqua Tail. However I don't want to run a more attack based Garchomp. You're right. So I'll probably give it Stealth Rocks and Fire Blast. I think I'll stick with Metagross. Because it is great for this team. However I feel like I could give it up and go for another to cover specific counters. With TTar though? I'll have to test. Because I feel like they're both viable options.
 
Hey man thanks for the descriptions.
- Switch Power Whip with Gyro Ball. With a relaxed nature and 0 Spe IVs this can do some good damage.
- I may suggest running a Tank Comp set if you are scarfing T-Tar? This set has access to Stealth Rock and can still attack. However, even if you want to run a more offensive Chomp I would stay away from Aqua Tail and Fire Fang. If this is the way you want to go a mix Chomp with Fire Blast would be better. (I don't know how to create a spoiler thing so I'll leave it below.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Hope this helps. I think Hector Hard Mode said most of the stuff I was going to.
 
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