Hi, I just recently started playing again (I haven't since NetBattle/ADV days), so I don't really have much experience with DP. I have looked at most of the OU analyses and started battling a bit though. My basic idea was to have Mesprit, Blissey, and Donphan for defense and support, and then the Weavile, Heatran, and Electrivire have big hits to wear out walls. I'm trying to stay with reliable Pokemon for now (even though I much prefer using less standard stuff) so I can get familiar with DP.
Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/80 SAtk
Bold nature (+Def, -Atk)
- Psychic
- Thunderbolt
- Ice Beam
- U-turn
I really like Mesprit, but I can't stand not having a reliable recovery move. I like U-turn because it lets me see who they switch to and makes it easier to get the offensive Pokemon in. I'd like to drop one of the offensive moves for Thunder Wave or Reflect/Light Screen, but I can't really drop one of them without losing the ability to deal with something.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/244 Def/12 Spd
Bold nature (+Def, -Atk)
- Aromatherapy
- Thunder Wave
- Seismic Toss
- Softboiled
Blissey's boring and I usually don't like using standards but it's a reliable special wall while I get used to the DP metagame. I think Aromatherapy is pretty needed here because I have nothing else to deal with status. Thunder Wave is especially helpful for Heatran to kill stuff before he gets killed.
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Rapid Spin
I'm not finding Donphan as durable in DP as he was in ADV, but I needed a spinner and I also felt weak to Tyranitar and Metagross (Mesprit can probably take Metagross's hits but isn't a huge threat to it). Stealth Rock is nice to wear stuff out but I'm thinking I could use Roar or Rest. Lacking a reliable recovery move is annoying here too.
Weavile (M) @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Brick Break
- Ice Punch
- Ice Shard
He's kind of tricky to get in (although Mesprit's U-turn helps a lot), but I find him very rewarding. I randomly put Ice Shard in after getting killed by a Endure/Flail Kingdra, but now that I think about it that was probably unnecessary and I should have just dealt with it better and sooner (although I don't see anyone else who can deal with it, except maybe Mesprit if I give it Thunder Wave). I wanted a Choice Bander here (along with Heatran w/ Choice Specs) so I could force myself to learn to predict better.
Heatran (M) @ Choice Specs
Ability: Flash Fire
EVs: 52 HP/204 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Dragon Pulse
- Overheat
- Hidden Power [Grass]
I've really liked Heatran ever since I started using him. I'm using HP Grass because this team has greater problems with Swampert than with Gyarados (Overheat already does a pretty big dent on Gyarados I think). Overheat has nice damage but it's miss chance along with having to switch out gets annoying.
Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Ice Punch
- Cross Chop
- Earthquake
Honestly I just plugged this in here because I didn't really know what else to put... I haven't found him very helpful so far but I'm having trouble figuring out specifically what I could use.
Thanks in advance for your help!
Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/80 SAtk
Bold nature (+Def, -Atk)
- Psychic
- Thunderbolt
- Ice Beam
- U-turn
I really like Mesprit, but I can't stand not having a reliable recovery move. I like U-turn because it lets me see who they switch to and makes it easier to get the offensive Pokemon in. I'd like to drop one of the offensive moves for Thunder Wave or Reflect/Light Screen, but I can't really drop one of them without losing the ability to deal with something.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/244 Def/12 Spd
Bold nature (+Def, -Atk)
- Aromatherapy
- Thunder Wave
- Seismic Toss
- Softboiled
Blissey's boring and I usually don't like using standards but it's a reliable special wall while I get used to the DP metagame. I think Aromatherapy is pretty needed here because I have nothing else to deal with status. Thunder Wave is especially helpful for Heatran to kill stuff before he gets killed.
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Rapid Spin
I'm not finding Donphan as durable in DP as he was in ADV, but I needed a spinner and I also felt weak to Tyranitar and Metagross (Mesprit can probably take Metagross's hits but isn't a huge threat to it). Stealth Rock is nice to wear stuff out but I'm thinking I could use Roar or Rest. Lacking a reliable recovery move is annoying here too.
Weavile (M) @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Brick Break
- Ice Punch
- Ice Shard
He's kind of tricky to get in (although Mesprit's U-turn helps a lot), but I find him very rewarding. I randomly put Ice Shard in after getting killed by a Endure/Flail Kingdra, but now that I think about it that was probably unnecessary and I should have just dealt with it better and sooner (although I don't see anyone else who can deal with it, except maybe Mesprit if I give it Thunder Wave). I wanted a Choice Bander here (along with Heatran w/ Choice Specs) so I could force myself to learn to predict better.
Heatran (M) @ Choice Specs
Ability: Flash Fire
EVs: 52 HP/204 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Dragon Pulse
- Overheat
- Hidden Power [Grass]
I've really liked Heatran ever since I started using him. I'm using HP Grass because this team has greater problems with Swampert than with Gyarados (Overheat already does a pretty big dent on Gyarados I think). Overheat has nice damage but it's miss chance along with having to switch out gets annoying.
Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Ice Punch
- Cross Chop
- Earthquake
Honestly I just plugged this in here because I didn't really know what else to put... I haven't found him very helpful so far but I'm having trouble figuring out specifically what I could use.
Thanks in advance for your help!