Haxorus @ Life Orb
Ability: Mold Breaker
Shiny: Yes
Tera Type: Electric
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Earthquake
- Dragon Dance
- Iron Head
- Tera Blast
Win con #1
Fragile so i usually put it behind a shed tail. Tera electric for corvikight and just general coverage. Tera also gives haxorus only one weakness but it too fragile anyways.Earthquake gives some general coverage and iron head for fairy and rock types. Mold breaker negates all abilities taking care of levitate, earth eater, unaware and the rest
Orthworm @ Sitrus Berry
Ability: Earth Eater
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Iron Head
- Shed Tail
- Body Press
- Rest
Usually my lead Pokemon(Unless its a sun team).Mainly serves to eat up ground moves and shed tail for haxorus and iron valiant.Tera water for fire resistance.Rest for extra healing when sitrus has been eaten.Apart from Shed tail and earth eater Orthworm really doesnt do much but shed tail is an important for setting haxorus rolling because of his horrible defenses. Itd prefer cyclizar but this is ou
Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 148 HP / 104 Def / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Torch Song
- Hex
- Slack Off
Your average unaware pokemon here.Ignores all setup and does whatever it wants.Leftovers for passive recovery.Tera fairy for nice resistances.Will o wisp to cripple physical attackers.Torch song for boosts and stab.It also hits through substitute.Hex works well with will o wisp and torch song for damage boosts.Slack off for heal stalling the opponent
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Psyshock
Win con #2
Revenge killer.My second pick to pass shed tail too.Works well to take care of pokemon that wont die in one hit.Speed booster energy to take care of pokemon with high speed.Moonblast for a high damage stab move.Close combat for stab and to take care of special walls.Thunderbolt for coverage and psyshock to take care of special walls that resist close combat
Gholdengo @ Covert Cloak
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Recover
- Make It Rain
- Shadow Ball
Best pokemon of this generation.Good as gold prevents status and hazard when gholdengo is on field.Covert cloak for dealing with stray paralysis and freezes.Cloak also negates the effect of salt cure making it the perfect check to gargancl. Tera fighting for resistance to dark(Kingabit & Greninja).Make it rain and shadow ball for stab.Nasty plot for boosts and recover for longevity
Toxapex @ Leftovers
Ability: Regenerator
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
- Surf
- Recover
- Toxic
- Haze
My lead pokemon against sun teams.Your basic tank to swap into stuff that the others cant handle.Does well against sun taking care of torkoal and walking wake.Toxic puts a timer on pokemon setting up(Dragonite).Recover to stall turns and rack up toxic damage.Haze to remove all stat boosts and extend stall. Regenerator makes thing basically immortal.
Issues
-Entry hazards
Ability: Mold Breaker
Shiny: Yes
Tera Type: Electric
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Earthquake
- Dragon Dance
- Iron Head
- Tera Blast
Win con #1
Fragile so i usually put it behind a shed tail. Tera electric for corvikight and just general coverage. Tera also gives haxorus only one weakness but it too fragile anyways.Earthquake gives some general coverage and iron head for fairy and rock types. Mold breaker negates all abilities taking care of levitate, earth eater, unaware and the rest
Orthworm @ Sitrus Berry
Ability: Earth Eater
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Iron Head
- Shed Tail
- Body Press
- Rest
Usually my lead Pokemon(Unless its a sun team).Mainly serves to eat up ground moves and shed tail for haxorus and iron valiant.Tera water for fire resistance.Rest for extra healing when sitrus has been eaten.Apart from Shed tail and earth eater Orthworm really doesnt do much but shed tail is an important for setting haxorus rolling because of his horrible defenses. Itd prefer cyclizar but this is ou
Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 148 HP / 104 Def / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Torch Song
- Hex
- Slack Off
Your average unaware pokemon here.Ignores all setup and does whatever it wants.Leftovers for passive recovery.Tera fairy for nice resistances.Will o wisp to cripple physical attackers.Torch song for boosts and stab.It also hits through substitute.Hex works well with will o wisp and torch song for damage boosts.Slack off for heal stalling the opponent
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Psyshock
Win con #2
Revenge killer.My second pick to pass shed tail too.Works well to take care of pokemon that wont die in one hit.Speed booster energy to take care of pokemon with high speed.Moonblast for a high damage stab move.Close combat for stab and to take care of special walls.Thunderbolt for coverage and psyshock to take care of special walls that resist close combat
Gholdengo @ Covert Cloak
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Recover
- Make It Rain
- Shadow Ball
Best pokemon of this generation.Good as gold prevents status and hazard when gholdengo is on field.Covert cloak for dealing with stray paralysis and freezes.Cloak also negates the effect of salt cure making it the perfect check to gargancl. Tera fighting for resistance to dark(Kingabit & Greninja).Make it rain and shadow ball for stab.Nasty plot for boosts and recover for longevity
Toxapex @ Leftovers
Ability: Regenerator
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
- Surf
- Recover
- Toxic
- Haze
My lead pokemon against sun teams.Your basic tank to swap into stuff that the others cant handle.Does well against sun taking care of torkoal and walking wake.Toxic puts a timer on pokemon setting up(Dragonite).Recover to stall turns and rack up toxic damage.Haze to remove all stat boosts and extend stall. Regenerator makes thing basically immortal.
Issues
-Entry hazards