I'm pretty new to pokemon, and I've only recently gotten into building teams of my own. This is one of the first teams I've built myself, so I figured I'd ask around to see how good it is. This team is built around a Fire Water Grass Core of Heatran, M-Venusaur, and Manaphy. It works pretty well, but has a lot of problems with special walls.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
Hasty Nature
- Hurricane
- U-turn
- Knock Off
- Superpower
I'm not so sure Torn-T should be on this team, honestly. I set out wanting to build a team around it because of how threatening it is in the Metagame, but I've been using Heatran more as my special wall, and Torn-T never really does much in the games I use it in. I like having Flying STAB, and it creates a nice Volt-Turn Core with Landorus-T, but if anyone has any suggestions on something that would work better, than I'm happy to hear them.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Heatran is my special wall and stealth rocker. Rocks are important for my team due to it's weakness to Birdspam and Mega Charizard X, and Heatran is nice to have around because it can also work as a counter to those things. It's typing is great, it has amazing utility, and it complements other members of the team. And while it does have a problem with water and fighting types, the next member of the team helps to remedy that.
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
(BTW, not sure how to post pictures of Mega Sprites, can anyone tell me?) I really love the defensive synergy between Mega Venusaur and Heatran. Heatran tanks the fire, psychic, and flying type attacks Mega Venusaur hates, while this thing can tank water and fighting type attacks Heatran despises, while also dealing with annoying faries, bulky waters, and just overall tanking hits with it's great defensive typing.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
One thing Mega Venusaur despises is status, especially getting burned by attacks it's meant to take like Scald. Because of this, I chose Latias over Latios because of it's access to healing wish as my defogger. It's also great for nuking pokemon with Draco Meteor and Psychic STAB with Psyshock. However, I've realized lately that the only reason I need hazard control on this team is for Tornadus-T, so if that were replaced, I could also easilly replace Latias with another pokemon with status control, like Clefable or Gardevoir.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Ice Beam
- Energy Ball
Another thing this team was lacking in was stallbreaking/the ability to set up. I chose Manaphy because it could create a Fire Water Grass core with Heatran and Mega Venusaur, and because of it's access to Tail Glow, one of the strongest set-up moves in the game. I went with the standard 3-attacks version for the extra coverage, and since Manaphy didn't need to act as much of a wall due to how bulky its partners were. I don't think this pokemon needs to change at all, but I'm still open to suggestions.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
When I made this team, I thought every team needed something with a Choice Scarf. Lately, I've realized that that's dumb and unnessesary, but Lando-T is still very useful on this team. For one thing, it's the only physical attacker on the team, which creates quite a few problems. But it still works well as an offensive ground type capable of tanking hits, as the second part of the Volt-Turn combo with Torn-T, and as a general check to fire types like Charizard and Talonflame.
So that's the team. If you have any suggestions, I'd be happy to hear them. Thanks for your time, and I hope you can help me improve my team!

Ability: Regenerator
Hasty Nature
- Hurricane
- U-turn
- Knock Off
- Superpower
I'm not so sure Torn-T should be on this team, honestly. I set out wanting to build a team around it because of how threatening it is in the Metagame, but I've been using Heatran more as my special wall, and Torn-T never really does much in the games I use it in. I like having Flying STAB, and it creates a nice Volt-Turn Core with Landorus-T, but if anyone has any suggestions on something that would work better, than I'm happy to hear them.

Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Heatran is my special wall and stealth rocker. Rocks are important for my team due to it's weakness to Birdspam and Mega Charizard X, and Heatran is nice to have around because it can also work as a counter to those things. It's typing is great, it has amazing utility, and it complements other members of the team. And while it does have a problem with water and fighting types, the next member of the team helps to remedy that.

Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
(BTW, not sure how to post pictures of Mega Sprites, can anyone tell me?) I really love the defensive synergy between Mega Venusaur and Heatran. Heatran tanks the fire, psychic, and flying type attacks Mega Venusaur hates, while this thing can tank water and fighting type attacks Heatran despises, while also dealing with annoying faries, bulky waters, and just overall tanking hits with it's great defensive typing.

Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
One thing Mega Venusaur despises is status, especially getting burned by attacks it's meant to take like Scald. Because of this, I chose Latias over Latios because of it's access to healing wish as my defogger. It's also great for nuking pokemon with Draco Meteor and Psychic STAB with Psyshock. However, I've realized lately that the only reason I need hazard control on this team is for Tornadus-T, so if that were replaced, I could also easilly replace Latias with another pokemon with status control, like Clefable or Gardevoir.

Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Ice Beam
- Energy Ball
Another thing this team was lacking in was stallbreaking/the ability to set up. I chose Manaphy because it could create a Fire Water Grass core with Heatran and Mega Venusaur, and because of it's access to Tail Glow, one of the strongest set-up moves in the game. I went with the standard 3-attacks version for the extra coverage, and since Manaphy didn't need to act as much of a wall due to how bulky its partners were. I don't think this pokemon needs to change at all, but I'm still open to suggestions.

Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
When I made this team, I thought every team needed something with a Choice Scarf. Lately, I've realized that that's dumb and unnessesary, but Lando-T is still very useful on this team. For one thing, it's the only physical attacker on the team, which creates quite a few problems. But it still works well as an offensive ground type capable of tanking hits, as the second part of the Volt-Turn combo with Torn-T, and as a general check to fire types like Charizard and Talonflame.
So that's the team. If you have any suggestions, I'd be happy to hear them. Thanks for your time, and I hope you can help me improve my team!
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