So, my team that I've recently started using is:
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Mega Altaria is my main Physical Sweeper. The main part of this set is to set up, heal, then sweep. Return is for Pixilate STAB and has near perfect synergy with Earthquake.
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Icy Wind
- Hidden Power [Flying]
Keldeo is probably my favorite legend, so I decided to make him my main Special Sweeper. Scald is there for STAB and the nice Burn chance. Secret Sword is good Secondary STAB while also destroying things like Chansey. Icy Wind hits the Lati twins and Dragons in general that might switch in to take a Scald, while HP Flying hits Mega Venusaur harder than all my other moves. I decided to not run Hydro Pump because the accuracy is just too unreliable.
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 80 Atk / 4 SpD / 176 Spe
Jolly Nature
- Defog
- Roost
- Super Fang
- Brave Bird
Crobat is my Defogger and covers that Fighting Weakness for Chansey. Crobat is also good at putting pressure on switch ins that lack recovery with Super Fang. Roost is for healing, and Brave Bird is to hit things like Breloom and others.
Rotom-Heat @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Volt Switch
- Overheat
- Rest
Rotom-H is my Physical Wall, covering the Electric and Fire weakness well. Will-O-Wisp is for crippling Physical Attackers. Overheat is STAB and Volt Switch is for Initiative. While Rest helps heal me up and gets rid of status.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Seismic Toss
- Soft-Boiled
- Aromatherapy
Chansey is my defensive pivot, being able to take hits on both sides extremely well. It's also my Cleric that helps me if my Jirachi or Altaria get burned, or something gets poisoned/paralyzed. It also helps cover the huge Gengar weakness I have(even though I can't really do anything back to it lol).
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thunder Wave
- Iron Head
- Ice Punch
- Drain Punch
Jirachi is my bulkyish paraflincher that can get some flinches that could save the game. Thunder Wave helps increase the paraflinch chance when I use Iron Head. Ice Punch hits Landorous-T, Gliscor, Garchomp, and other things that might like to come in. Drain Punch hits Bisharp that might try to force me out, allowing me to take it out before it Swords Dances/Knocks Off/Pursuits. A Sucker Punch would be unfortunate, so I might change the set so I can live one then take it out with Drain Punch and end up being healthy again. Any advice on this team? I would appreciate it. :]
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Mega Altaria is my main Physical Sweeper. The main part of this set is to set up, heal, then sweep. Return is for Pixilate STAB and has near perfect synergy with Earthquake.
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Icy Wind
- Hidden Power [Flying]
Keldeo is probably my favorite legend, so I decided to make him my main Special Sweeper. Scald is there for STAB and the nice Burn chance. Secret Sword is good Secondary STAB while also destroying things like Chansey. Icy Wind hits the Lati twins and Dragons in general that might switch in to take a Scald, while HP Flying hits Mega Venusaur harder than all my other moves. I decided to not run Hydro Pump because the accuracy is just too unreliable.
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 80 Atk / 4 SpD / 176 Spe
Jolly Nature
- Defog
- Roost
- Super Fang
- Brave Bird
Crobat is my Defogger and covers that Fighting Weakness for Chansey. Crobat is also good at putting pressure on switch ins that lack recovery with Super Fang. Roost is for healing, and Brave Bird is to hit things like Breloom and others.
Rotom-Heat @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Volt Switch
- Overheat
- Rest
Rotom-H is my Physical Wall, covering the Electric and Fire weakness well. Will-O-Wisp is for crippling Physical Attackers. Overheat is STAB and Volt Switch is for Initiative. While Rest helps heal me up and gets rid of status.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Seismic Toss
- Soft-Boiled
- Aromatherapy
Chansey is my defensive pivot, being able to take hits on both sides extremely well. It's also my Cleric that helps me if my Jirachi or Altaria get burned, or something gets poisoned/paralyzed. It also helps cover the huge Gengar weakness I have(even though I can't really do anything back to it lol).
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thunder Wave
- Iron Head
- Ice Punch
- Drain Punch
Jirachi is my bulkyish paraflincher that can get some flinches that could save the game. Thunder Wave helps increase the paraflinch chance when I use Iron Head. Ice Punch hits Landorous-T, Gliscor, Garchomp, and other things that might like to come in. Drain Punch hits Bisharp that might try to force me out, allowing me to take it out before it Swords Dances/Knocks Off/Pursuits. A Sucker Punch would be unfortunate, so I might change the set so I can live one then take it out with Drain Punch and end up being healthy again. Any advice on this team? I would appreciate it. :]
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