Hi there smogoners, I'm new to competitive battling and would appreciate it very much if you could give me constructive criticism regarding to this VGC 2016 team I built.
Rayquaza-Mega @ Choice Band
Ability: Air Lock
Level: 50
Shiny: Yes
EVs: 132 HP / 252 Atk / 124 Spe
Naughty Nature
- Dragon Ascent
- Extreme Speed
- Earthquake
- Overheat
This is the main sweeper of my team, the choice band helps it pick up surprise OHKOs on opposing foes.
-OHKOes majority of the metagame w/ dragon ascent.
-OHKOes mega- mawile w/ overheat.
-EQ 2HKOs 252HP Groudon most of the time.
-EVed to survive Mega Kangs double edge.
Bisharp (F) @ Life Orb
Ability: Defiant
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Low Kick
- Iron Head
- Knock Off
Bisharp punishes the opponent if the opponent chooses to lead w/ pokemon w/ intimidate that mitigate the choice band of Ray. (Eg. Salamence, Mawile, Lando-Therian)
Liepard (F) @ Focus Sash
Ability: Prankster
Level: 50
EVs: 4 HP / 4 Atk / 252 Spe
Jolly Nature
- Fake Out
- Encore
- Foul Play
- Swagger
-Provides Fake out support.
- Destroys Lugia w/ foul play after a swagger.
-Encore is used to punish protect/ set up moves.
Talonflame (F) @ Lum Berry
Ability: Gale Wings
Level: 50
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Flare Blitz
- Brave Bird
- Quick Guard
- Tailwind
-Provides Quick guard and tailwind support.
-Priority BB is used to beat trick room.
-Flare blitz is used during Q guard mind games w/ crobat.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Giga Drain
- Spore
- Rage Powder
- Protect
This is my main counter to trick room teams w/ spore abuse.
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 252 HP / 4 Def / 244 SpA / 4 SpD / 4 Spe
Modest Nature
- Dazzling Gleam
- Geomancy
- Protect
- Hidden Power [Ground]
-4 Speed to speedcreep opposing xerneas ( I'm a nub at EVs)
-Highly dangerous after setting geomancy up.
- HP ground 2HKOs most spreads of M- mawile and Pdon.
Notes:
-I am a pokenub when it comes to EV spreads, help would be greatly appreciated w/ altering EVs of my Pokemon.
-I usually start w/ Liepard and Ray, faking out w/ liepard and OHKOing the other slot w/ dragon ascent.
-The team is hyper offensive and super frail.
- I once swaggered my own M Ray and used it to EQ everything on the field, OHKOing everything in sight.
So what do you guys think about my team? I'd love it if ya'll could take some time coming up w/ suggestions on how to improve my team.
Rayquaza-Mega @ Choice Band
Ability: Air Lock
Level: 50
Shiny: Yes
EVs: 132 HP / 252 Atk / 124 Spe
Naughty Nature
- Dragon Ascent
- Extreme Speed
- Earthquake
- Overheat
This is the main sweeper of my team, the choice band helps it pick up surprise OHKOs on opposing foes.
-OHKOes majority of the metagame w/ dragon ascent.
-OHKOes mega- mawile w/ overheat.
-EQ 2HKOs 252HP Groudon most of the time.
-EVed to survive Mega Kangs double edge.
Bisharp (F) @ Life Orb
Ability: Defiant
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Low Kick
- Iron Head
- Knock Off
Bisharp punishes the opponent if the opponent chooses to lead w/ pokemon w/ intimidate that mitigate the choice band of Ray. (Eg. Salamence, Mawile, Lando-Therian)
Liepard (F) @ Focus Sash
Ability: Prankster
Level: 50
EVs: 4 HP / 4 Atk / 252 Spe
Jolly Nature
- Fake Out
- Encore
- Foul Play
- Swagger
-Provides Fake out support.
- Destroys Lugia w/ foul play after a swagger.
-Encore is used to punish protect/ set up moves.
Talonflame (F) @ Lum Berry
Ability: Gale Wings
Level: 50
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Flare Blitz
- Brave Bird
- Quick Guard
- Tailwind
-Provides Quick guard and tailwind support.
-Priority BB is used to beat trick room.
-Flare blitz is used during Q guard mind games w/ crobat.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Giga Drain
- Spore
- Rage Powder
- Protect
This is my main counter to trick room teams w/ spore abuse.
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 252 HP / 4 Def / 244 SpA / 4 SpD / 4 Spe
Modest Nature
- Dazzling Gleam
- Geomancy
- Protect
- Hidden Power [Ground]
-4 Speed to speedcreep opposing xerneas ( I'm a nub at EVs)
-Highly dangerous after setting geomancy up.
- HP ground 2HKOs most spreads of M- mawile and Pdon.
Notes:
-I am a pokenub when it comes to EV spreads, help would be greatly appreciated w/ altering EVs of my Pokemon.
-I usually start w/ Liepard and Ray, faking out w/ liepard and OHKOing the other slot w/ dragon ascent.
-The team is hyper offensive and super frail.
- I once swaggered my own M Ray and used it to EQ everything on the field, OHKOing everything in sight.
So what do you guys think about my team? I'd love it if ya'll could take some time coming up w/ suggestions on how to improve my team.
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