Other Rate My Team! Monotype Steel

I'm relatively new to the competitive scene, but I've always wanted to make a monotype steel team (their typing containing some of my favorite designs) and I figured the meta-game would make for a more interesting experience than my usual Ubers laddering on Showdown. After an hour or two of research I messed around with my team, ironing out obvious flaws and fixing re-recurring problems. I've won about 40 matches with this team and lost about 20, but I keep running into teams that sweep me without resistance, I only have 1 check for certain set-ups and when an opponent has just the right move-set I get destroyed. I don't know much about the OU meta (since I mostly play Ubers) and throwing myself into the monotype ladder hasn't been easy. I've been enjoying my team greatly, but I can't help feel that I've been making some mistakes in how it's build. Since I'm no expert and haven't been able to iron out anything else in awhile, I figured I'd as some experts on the subject.

As a quick side-note, my gender choices were based off the statistical probability of a player's choice between a male or a female Pokemon carrying Attract. Since the player-base of most games are male, I assumed that most players would want male Pokemon and, therefore, a higher percentage of female Pokemon was a more factually correct composition.

Iron Sky (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Iron Head
- Spikes
- Roost
- Brave Bird

I chose Skarmory for one major reason, the fighting resistance. I was getting swept a lot with my original build and a Flying-Steel felt like a good check to the primarily physical fighting types, especially Pokemon running Close Combat or Drain Punch. After deciding that Skarmory would be a Fighting wall, making him a physical wall seemed like the natural choice, since many players tend to only run special Fighting moves on Pokemon that aren't primarily fighting (or at least from what I had seen). I brought Spikes to stack with Empoleon's Stealth Rocks, Brave Bird to deal with any fighting Pokemon giving me trouble, Roost to keep up the tanking and recover the Brave Bird recoil, and Iron Head replaced Whirlwind because I kept getting ruined by Aura Sphere Mega-Diancie and wanted a way to retaliate. Another reason I swapped out Whirlwind for Iron Head was because I rarely used the move and when I did it was pretty ineffectual. The Rocky Helmet is to gain chip-damage while regaining health with Roost and the ability (Sturdy) is to get off spikes or a finishing move if an opponent surprises me with an unexpected set.

These Hands (Scizor) (F) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower

As for Scizor, I'd say the purpose is pretty clear. Scizor is an all-around useful Pokemon, with good ability to finish off enemies, bring chip damage with U-turn, damage enemies I've forced out with it's typing using Pursuit, and Superpower to deal heavy damage to other Steel types if I lose Heatran and take out Normal types. Scizor is also an extremely useful Fairy type sweeper with it's Technician Bullet Punches, dealing heavy damage to make up for my lack of Steel moves on other team members. As for the Choice Band, I wanted to maximize my Bullet Punch and U-turn damage to make Fairy sweeps viable and get some free damage on immediate switch outs.

Drillcaex (Excadrill) (F) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

Excadrill is meant to be my major sweeper, carrying vital, powerful utility to deal with most dangers to my team. This Pokemon surprises opponents with it's speed and counters a huge amount of Flying, Poison, and Electric types that I don't have many other counters for. On top of that, Excadrill protects my team from hazards using it's rapid spin. Mold Breaker was a natural choice from this Pokemon because it allows her to slam most of the usual Levitate walls my team faces.

Luv Hurts (Ferrothorn) (F) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Power Whip
- Leech Seed
- Toxic
- Protect

Ferrothorn is my main wall for just about every special attacker (and even plenty of physical ones) with it's Leech Seed, Toxic, and Leftovers combo. Easily tanking max SpAtk Fire Blasts, this Pokemon creates a formidable wall that has served me well against almost every team in both Ubers and OU. This Pokemon is able to wall entire teams with the correct mind games, stalling them to death with Toxic and it's constant health regeneration. On top of all this, the Iron Barbs make enemies weary to attack with anything physical that can't KO Ferrothorn quickly and efficiently. However, this Pokemon is not as useful as I want it to be, other bulky Pokemon tend to outclass it in a stall game. Many Poison and Grass types (especially Venusuar) wall this guy unbelievably well, being immune to half or all of my utility. Because of this, Power Whip just isn't cutting it. Besides that, I've been loving this Pokemon's results, winning back games from the edge of a loss.

Check (Heatran) (F) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 Atk / 30 SpA
- Fire Blast
- Earth Power
- Dragon Pulse
- Will-O-Wisp (or HP Grass, depending on what people say)

Heatran, being one of the most powerful Steel types in Showdown Monotype, was a clear choice. With Fire Blast this Pokemon rules supreme over other Steel teams and crushed grass types, Earth power crushes other variants of Heatran and the Air Balloon guarantees wins against other Heatrans with the same spread, and Dragon Pulse gives the Fire Blast and Flamethrower resistant Heatran a powerful check for the nastier Dragon types. As for Will-O-Wisp, this move replaced the unused Hidden Power Grass. Through all my games, I clicked HP Grass once and to no avail, where as many Poison teams walled my Ferrothorn's status moves. With this in mind, I replaced HP Grass with Will-O-Wisp so I could provide back-up status to teams immune to my Toxic in some way. Finally, Flash Fire provides a powerful switch in against moves meant to take out important members of my team and, therefore, nullifies a dangerous threat to my team.

Pride (Empoleon) (M) @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 SpA / 252 SpD
Modest Nature
- Knock Off
- Scald
- Ice Beam
- Stealth Rock

Finally, Empoleon provides a much needed wall against most dragon and fire types that would usually devastate my team if Heatran were out of commission. Knock Off gives off decent damage to Ghost types and makes switching in on Empoleon dangerous, Scald provides my main SpA Water move to deal with Fire types and Ice Beam is for the dragons. Last, but not least, Stealth Rocks allows me to set up a powerful hazard while forcing out opponents, which will stack with my Spikes from Skarmory. The Leftovers allow Empoleon to more effectively wall Special Attackers and Torrent gives some last minute damage to Scald, catching opponents who are 2-3 shotting Empoleon off guard. Sadly, I've found Empoleon's ability to tank Fire types lack luster, but have found no suitable replacement. I originally had Bronzong with Heat Proof in this position, but Skarmory replaced the Fighting check and Empoleon does the job slightly better.

While this team has been preforming well, I can see huge room for improvement and wanted to see what some more knowledgeable players had to say about my sets and strategies. Thanks to anyone who reads this or provides feedback!
 
Hi! You aren't running a mega on your team, so I suggest one of the most powerful Steel megas: Mega Metagross in place of Empoleon. Mega Gross has more defense than Empoleon and you said his fire tanking abilities are lackluster, so yea. I think you should use all-out attacking in there cuz you have Excadrill in the setup slot.

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch/Ice Punch
- Hammer Arm/Earthquake

If you want Rocks put them on Skarm or Ferro. Shame Aegislash is banned on Steel Monos.
 
nice team, very good choices for walls and offensive pokemon. it is obvious however that a monotype team has to counter its weaknesses, your team does well against mono fire... until infernape steps i. infernape destorys your entire team, if its specially offensive it sends skarmory home crying too. for that i suggest scarf on your excadrill instead of life orb, will help you deal with rotom-w which otherwise cripples ferro with trick and hit empoleon hard with super effective stab t-bolts, the scarf will let you outspeed ape since scarf aoe isnt the most common thing ever. i want to suggest mega-metagross but honestly i don't know what it could replace on the team. on empoleon i know you want slightly more offensive pressure but the modest nature will change a 45% hit to 50%, some difference but on the other hand, the calm nature will help you tank special fire attacks much better, or you can go assault vest max spatk modest (will still have more special deffence thx to assault vest while retaining great offensive pressure, no lefties recovery though, if that is an issue then go max spdef along with the assault vest) and have stealth rock on heatran as the last move since you are using that move slot as filler. i wouldn't say scizor NEEDS a change, but maybe give swords dance mega scizor a try and see how that works out. still a very solid team though.
sets:

excadrill@choice scarf
mold breaker
jolly
252 atk/ 252 spe
earthquake
iron head
rock slide
rapid spin

empoleon@assault vest
torrent
modest
248 hp/ 252 spa/ 4spd
scald
flash cannon/grass knot
ice beam
knock off

if mega scizor ever makes it on the team:
scizor@ scizorin
technician
adamant
252 atk/ 252 spe/ 4 def
swords dance
bullet punch
bug bite/u-turn (i know u turning out after sd is dumb but bullet punch will be your main sweeping move anyway)
knock off/super power/ u-turn ( if you want both bug bite and u-turn, super power doesnt let heatran and magnezone wall you though)
 
i forgot to add, since jolly choice band infernape does a maximum of 99.7% to excadrill, you don't want him to take any entry hazard damage, so i suggest defog over iron head on skarmory, just my opinion though, mono fire is a tough matchup so i guess it doesn't exactly matter
 
i forgot to add, since jolly choice band infernape does a maximum of 99.7% to excadrill, you don't want him to take any entry hazard damage, so i suggest defog over iron head on skarmory, just my opinion though, mono fire is a tough matchup so i guess it doesn't exactly matter

You forgot to add most fire monos have Megazard Y to set up sun.
 
yeah ... i don't get how is that related? please clarify the only thing i could come up with as to why that is relevant is that he doesn't want to defog his own hazards away which help against zard but.. heatran walls zard for days anyway so...
 
Taking ahmado's suggestions into my team, I gave the Skarmory defog and changed my sets to match. The Excadrill with the scarf replaces my speedy sweeped, the Mega-Scizor gives me a mega for my team, and the new set of the Empoleon is giving me the chance to fight back against types I'm walling. The team has bee doing way better with these changes, but I still can't find a good replacement from Power Whip on Ferrothorn. Thanks a ton for the help guys, let me know if you have more suggestions :D!
 
firstly i'm glad i helped, secondly i'm afraid you can't do that much about ferrothorn. getting outstalled by other stall mons has always been an issue with ferrothorn. gyro ball is usually my stab of choice on thorn but that is just really persoanl preferrence. i usually totally advice against having 4 status moves on anything but thunder-wave might i guess provide some sort of speed control to the team if powerwhip isn't getting much use but that wouldn't be the smartest thing ever bcs if you paralyse a pokemon you can't toxic them ... and it's not the best idea ever. you have heatran and scizor to counter most grass types, venusaur stands in the way though walling heatran well and potentially destroying scizor with hp fire so i guess mega metagross is the answer here... but as i said no idea who you can remove for metagross. this is a crazy idea but if you really feel like it you can run some attack investment on skarmory and brave burd the **** out off saur ;p, more realistically you can scout out if it has hp fire or not by playing around it with scizor and heatran, if it does then that means heatran can get a flash fire boost and then fire blast does a massive amount since most saurs are physically deffensive, if it doesnt pack the hp fire then its set up bait for scizor and gg from there. after all mega venusaur is one of the most annoying things to deal with, you will have to preserve the right pokemon for it and just pivot around it really not much else that i can say. good luck with your team and i'm glad i helped :)
 
firstly i'm glad i helped, secondly i'm afraid you can't do that much about ferrothorn. getting outstalled by other stall mons has always been an issue with ferrothorn. gyro ball is usually my stab of choice on thorn but that is just really persoanl preferrence. i usually totally advice against having 4 status moves on anything but thunder-wave might i guess provide some sort of speed control to the team if powerwhip isn't getting much use but that wouldn't be the smartest thing ever bcs if you paralyse a pokemon you can't toxic them ... and it's not the best idea ever. you have heatran and scizor to counter most grass types, venusaur stands in the way though walling heatran well and potentially destroying scizor with hp fire so i guess mega metagross is the answer here... but as i said no idea who you can remove for metagross. this is a crazy idea but if you really feel like it you can run some attack investment on skarmory and brave burd the **** out off saur ;p, more realistically you can scout out if it has hp fire or not by playing around it with scizor and heatran, if it does then that means heatran can get a flash fire boost and then fire blast does a massive amount since most saurs are physically deffensive, if it doesnt pack the hp fire then its set up bait for scizor and gg from there. after all mega venusaur is one of the most annoying things to deal with, you will have to preserve the right pokemon for it and just pivot around it really not much else that i can say. good luck with your team and i'm glad i helped :)
 
Hey dude, solid team you got there :)
Firstly, I agree SD Mega Scizor would be great on your team. The set I would use looks like this:

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Swords Dance
- Bullet Punch
- Roost
- Knock Off

Bug STAB doesn't actually hit too much and has poor synergy with Bullet Punch, which is why I am recommending a bulky SD Roost set with Knock Off (hits Slowbro and other Psychic hard while being a general nuisance removing items).

I personally believe that Rocks Empoleon fits the best on your team and have another idea for Heatrqn's filler which I'll explain later. For Empoleon, I would recommend a bulky special attacking spread with Rocks and Defog:

Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Stealth Rock
- Scald
- Ice Beam
- Defog

This makes it your master hazard controller, setting and removing hazards while hitting birds and Dragons hard and spreading burns.

I agree with Scarf Excadrill, although because you have Empoleon for hazard removal, I would use EQ/Iron Head/Rock Slide/X-Scissor.

On Heatran, I recommend you use Ancient Power in your filler slot. Heatran hardwalls Zard Y and this allows you to take advantage of that to nuke it (or whatever comes in) and possibly nab boosts.

On Skarmory I would recommend you try Whirlwind over Iron Head again. Skarmory walls pretty much the entire physical meta that doesn't have a SE move (and even then, if it's not STAB, it might be able to survive it) and this allows it to phaze Pokemon (especially in matchups like Bug, where it can come in safely on Scizor and Heracross before it gets too many Moxie boosts) and phaze them to rack up Spikes and Stealth Rock damage on them and their teammates.

Ferrothorn looks good :)

That concludes my rate, have fun and welcome to monotype :D
 
So, I've taken that Empoleon set, replaced Skarmory's Defog with Whirlwind, replaced Heatran's Will-O-Wisp with Ancient Power, and made a Mega-Sczior with Superpower instead of Roost to counter Normal teams. So far it's been working out way more than the original team! Thanks again to everyone for their help :D!
 
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