https://pokepast.es/ff7f649fd974a7e3
King (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Flamethrower
the main breaker of the team, being able to 2HKO everything with the right move is amazing.
i forewnt subsitute because , taking out ferrothorn for urshifu is amazing, most of my endgames
are just putting him into a positionn to sweep
Chunky (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Brave Bird
- Spikes
- Whirlwind
- Roost
Being able to ignore Garchomp, and Landorus is amazing, against most lando teams this is my go to lead,
being able to have a steel type to ignore toxics is nice , however i would love to fit defog on this team.
spikes over stealth rock because i im not too concerned with hitting flyers, and it does way more to the urshifus.
i feel like siking on a dead turn is alot more productive use of time
Big (Blissey) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Soft-Boiled
- Thunder Wave
- Teleport
My main nidoking/spectrier answer, ive been toying with shadow ball, or seismic toss, i like touching spectrier,
but toss is more consistent damage on everything else at the cost of getting walled by spectrier
Thunder Wave is really good at limiting faster offensive threats on the switch. and teleport of course to bring in
either NIdoking or Urshifu
boOm (Rillaboom) @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Wood Hammer
- Grassy Glide
- High Horsepower
an excellent late game cleaner, and my way to control terrain and an amazing and welcome offensive threat.
i find that aside from nidoking, Rillaboom ends up forcing the most switches on the team allowing me to double into
other members. i think going adamant might be worth it as i never seem to care too much for it outspeeding things.
Crit + (Urshifu-Rapid-Strike) @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- Poison Jab
surging strikes is an amazing move , i love forcing a switch. doing thirty percent to phys def tapu fini
and toxapex always feels great wearing them down for rillaboom to finish them off , the two make a nice pair
Tangy (Tangrowth) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Sleep Powder
i really like tangrowth, i feel like the value he provides being able to wall most of physical rain is amazing
however i fell like of all the team members this slot is definitely the most expendable , regenerator, has
won me many games, by allowing tangrowth to scout how much damage physical attackers are doing.
King (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Flamethrower
the main breaker of the team, being able to 2HKO everything with the right move is amazing.
i forewnt subsitute because , taking out ferrothorn for urshifu is amazing, most of my endgames
are just putting him into a positionn to sweep
Chunky (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Brave Bird
- Spikes
- Whirlwind
- Roost
Being able to ignore Garchomp, and Landorus is amazing, against most lando teams this is my go to lead,
being able to have a steel type to ignore toxics is nice , however i would love to fit defog on this team.
spikes over stealth rock because i im not too concerned with hitting flyers, and it does way more to the urshifus.
i feel like siking on a dead turn is alot more productive use of time
Big (Blissey) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Soft-Boiled
- Thunder Wave
- Teleport
My main nidoking/spectrier answer, ive been toying with shadow ball, or seismic toss, i like touching spectrier,
but toss is more consistent damage on everything else at the cost of getting walled by spectrier
Thunder Wave is really good at limiting faster offensive threats on the switch. and teleport of course to bring in
either NIdoking or Urshifu
boOm (Rillaboom) @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Wood Hammer
- Grassy Glide
- High Horsepower
an excellent late game cleaner, and my way to control terrain and an amazing and welcome offensive threat.
i find that aside from nidoking, Rillaboom ends up forcing the most switches on the team allowing me to double into
other members. i think going adamant might be worth it as i never seem to care too much for it outspeeding things.
Crit + (Urshifu-Rapid-Strike) @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- Poison Jab
surging strikes is an amazing move , i love forcing a switch. doing thirty percent to phys def tapu fini
and toxapex always feels great wearing them down for rillaboom to finish them off , the two make a nice pair
Tangy (Tangrowth) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Sleep Powder
i really like tangrowth, i feel like the value he provides being able to wall most of physical rain is amazing
however i fell like of all the team members this slot is definitely the most expendable , regenerator, has
won me many games, by allowing tangrowth to scout how much damage physical attackers are doing.
heres my team , this is the first time a team ive made has gotten me to 1400 and im really proud of it as its my first time being at 1400. id like to try phys def togekiss over Tangrowth, but that makes me way weaker to rotom wash, swampert, and rain in general , any opinions are welcome, id like to keep climbing with this team
https://replay.pokemonshowdown.com/gen8ou-1248665907
i do really bad against TR
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