Team at a glance:
Hello,
Here's the team I'm kicking around on Shoddy for building on WiFi. Right now I've got most of these Pokemon covered, but I'm in need of a better Physical Wall to combo with Snorlax.
What I'm looking for in a physical wall is something that can stand up to Garchomp and/or Gyarados, hopeully without Hidden Power as I'm a terrible Hidden Power breeder.
If I had to choose, I can handle Gyarados, especially as a lead Poke, in a few other places or by adjusting my lead. Garchomp is quickly becoming the deal breaker.
The team is as follows, with some of the general strategy outlined:
Drusilla (Crobat) (F) @ Wide Lens
Ability: Inner Focus
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Hypnosis
- Taunt
- U-turn
---
---
ScarySheri (Gengar) (F) @ Life Orb
Ability: Levitate
EVs: 100 Atk/216 Spd/192 SAtk
Hasty nature (+Spd, -Def)
- Explosion
- Focus Blast
- Thunderbolt
- Shadow Ball
---
Cyldragon (Salamence) (M) @ Choice Specs
Ability: Intimidate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump
---
Joey (Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Extremespeed
- Stone Edge
- Close Combat
- Swords Dance
---
Roosevelt (Snorlax) (M) @ Leftovers
Ability: Thick Fat
EVs: 128 HP/130 Def/252 SDef
Adamant nature (+Atk, -SAtk)
- Curse
- Rest
- Crunch
- Body Slam
---
Insurance (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Roar
---

Hello,
Here's the team I'm kicking around on Shoddy for building on WiFi. Right now I've got most of these Pokemon covered, but I'm in need of a better Physical Wall to combo with Snorlax.
What I'm looking for in a physical wall is something that can stand up to Garchomp and/or Gyarados, hopeully without Hidden Power as I'm a terrible Hidden Power breeder.
If I had to choose, I can handle Gyarados, especially as a lead Poke, in a few other places or by adjusting my lead. Garchomp is quickly becoming the deal breaker.
The team is as follows, with some of the general strategy outlined:

Drusilla (Crobat) (F) @ Wide Lens
Ability: Inner Focus
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Hypnosis
- Taunt
- U-turn
---
My lead. I've also got on tap Scarf-Venusaur. I like Crobat as it walls Breloom (A pokemon that causes me trouble), it can taunt Bronzong, Hippodown, and Skarmory leads, which also spell trouble, and can fast hypnotize a lot of things that cause it trouble.
Gengar leads are trouble and will force a run to Snorlax.
Gengar leads are trouble and will force a run to Snorlax.

---
ScarySheri (Gengar) (F) @ Life Orb
Ability: Levitate
EVs: 100 Atk/216 Spd/192 SAtk
Hasty nature (+Spd, -Def)
- Explosion
- Focus Blast
- Thunderbolt
- Shadow Ball
---
The Blissey Lure. Most folks are forced to go to Blissey if Gengar shows up. If they take any damage on the switch in 100 Atk EV's and Life orb is enough to do 99.7% to the standard Blissey.
If Blissey doesn't come in, 192 SAtk is enough to do a lot of damage to a lot of things.
If Blissey doesn't come in, 192 SAtk is enough to do a lot of damage to a lot of things.

Cyldragon (Salamence) (M) @ Choice Specs
Ability: Intimidate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump
---
Why a Blissey Lure? For this guy. Once Blissey is off the field Salamence can pick up a few kills by popping in and dropping Meteors. Good follow up to the post Gengar Explosion as you can intimidate the incoming pokemon.

Joey (Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Extremespeed
- Stone Edge
- Close Combat
- Swords Dance
---
Sweeper. Pure and simple. Once the chance comes up Joey steps in and Dances, and then you can ExtremeSpeed away. Nothing special or unique here.

Roosevelt (Snorlax) (M) @ Leftovers
Ability: Thick Fat
EVs: 128 HP/130 Def/252 SDef
Adamant nature (+Atk, -SAtk)
- Curse
- Rest
- Crunch
- Body Slam
---
Hey! Its Curselax!
This has actually won me more than a few games. Once you find and kill off Close Combat users on the other team Roosevelt does a good job outstalling other walls and holding off the other threats, special and otherwise.
Make no mistake, Close Combat is a problem, but once its gone, Curselax can close the game.
This has actually won me more than a few games. Once you find and kill off Close Combat users on the other team Roosevelt does a good job outstalling other walls and holding off the other threats, special and otherwise.
Make no mistake, Close Combat is a problem, but once its gone, Curselax can close the game.

Insurance (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Roar
---
Standard MixPert, though I have gone Boah in the past with mixed results.
This is where I need help. Currently this is my best answer to most Garchomps and other threats, but I am open to picking up another Wall here. I've considered Slowbro as an option.
Whatever goes in here, it needs to deal with Garchomp.
This is where I need help. Currently this is my best answer to most Garchomps and other threats, but I am open to picking up another Wall here. I've considered Slowbro as an option.
Whatever goes in here, it needs to deal with Garchomp.