Hey guys! this is my second team I'm posting in the RMT thread (first one since Gen V), this is a team based on my old Gen V team, three of the Pokemon remain unchanged while the other three were changed entirely, I hope that with the help of you guys I can make this team better than it is, this team as the title would suggest is an offensive team, two of the Pokemon form a defensive core and the rest of the team are all offensively based.
1-Gliscor
Ability: Poison Heal
Item:Toxic Orb
EV spread 252 HP, 184 Def, 72 Spe
Nature: Impish
Moveset:
Earthquake
Knock Off
Toxic
Protect
Gliscor is the physical wall of the team, it's access to Knock Off and fairly reliable recovery made it hard for me to pass Gliscor, Azumarill is the only physical sweeper Gliscor can't wall, other than that it has been a solid counter to most physical threats and the lessened usage of Outrage allows it to wall dragons too without getting seriously damaged, I replaced Ice fang with Knock off after a short while when I realized how much useful it is and can often do a lot of damage to Pokemon weak to Dark, with Toxic and Protect it can also toxic stall opposing Pokemon with no fear of getting statused and worn out itself.
2-Lucario
Ability: Justified (Adaptability after mega evolution)
Item: Lucarionite
EV Spread: 252 Atk, 4 Def, 252 Spe
Nature: Jolly
Moveset:
Close Combat
Bullet Punch
Earthquake
Swords Dance
Lucario is the physical sweeper of the team, heavily denting even Pokemon that resist Close Combat, being able to 2HKO Skarmory is a huge feat a lot of physically based sweepers can't boast they can accomplish, CC and Bullet Punch are mandatory as they both benefit from Adaptability, Swords Dance is there because Lucario can grab a boost if it forces a switch (which happens often) and lastly Earthquake provides supereffective coverage against Aegislash, which switches into Mega Lucario often without fear, EQ is a guaranteed OHKO on Aeigislash after a SD boost, EQ took Ice Punch's place since Aeigislash switched in on Lucario more than once while I was forced to switch out and waste the the boost I gained from SD.
3-Xatu
Ability: Magic Bounce
Item: Leftovers
EV spread: 248 HP, 200 Def, 60 Spe
Nature: Bold
Moveset:
U-Turn
Heat Wave
Toxic
Roost
Xatu doesn't really look like it can take hits, but with the given EV spread, it can comfortably take resisted physical hits and even neutral hits sometimes, 248 HP EVs allows it to switch in on Stealth Rock 5 times (just in case it couldn't prevent the opponent from laying it on the field), Xatu is much needed for it's ability, access to U-Turn and Heat Wave allows it to scout and the latter allows it to deal with the hazard setters and status spreaders that decide to stay in (which most of them are weak to the move), the combination of Toxic and Roost allows it to stall out certain threats as long as they're not too much for Xatu to handle, the 4x fighting resistance also helps out the team a lot and a ground immunity is always good.
4-Latios
Ability: Levitate
Item: Choice Specs/Scarf
Nature: Timid
EV Spread: 4 HP, 252 Sp.atk, 252 Spe
moveset:
Draco Meteor
Psyshock
Thunderbolt
Trick
Latios is a powerful special attacker, it has a good number of resistances (unfortunately a good number of weaknesses along those) and a fairly massive movepool as expected from a Dragon, Latios' moveset is pretty standard, Draco Meteor is used for its immense power, Psyshock hits the now fairly common poison types and fighting types and thunderbolt is strictly there for Azumarill, which with a boost from Choice Specs and Rocks on the opponent's field it has a fairly high 93% chance to OHKO Azumaril, trick in the last slot allows Latios to cripple an opposing defensive Pokemon, I still don't know whether to use Choice Scarf or Specs, Scarf allows it to revenge kill Dragon Dances, mainly Mega Charizard X while Specs gives it a massive increase in power turning a lot of 2HKOs into a clean OHKO.
5-Chansey
Ability: Natural Cure
Item: Eviolite
EV Spread: 4 HP, 252 Def, 252 Sp.Def
Nature: Bold
Moveset:
Toxic/Thunder Wave
Seismic Toss
Aromatherapy
Softboiled
Chansey forms a defensive core with Gliscor, while Gliscor struggles taking Special hits, Chansey can take both special and phsyical hits, especially special hits as they can barely touch her, the moveset is pretty standard, Aromatherapy helps heal the team's status problems, Softboiled helps her stay alive and Seismic Toss doesn't allow her to become setup bait and allows her to wear down Pokemon faster, the last moveslot is either Toxic or Thunder Wave, while Toxic is great to stall Pokemon daring to stand up to her (Volcarona maybe) Thunder Wave can cripple opposing switch ins, ruining the opposing mega Lucario and any other Pokemon that will most likely force Chansey out (or is immune to toxic), but then it might cause some troubles for the team, Gliscor might not be able to toxic stall a Pokemon that is paralyzed and the match might end up in my opponent's favor (though this usually doesn't happen),
lastly I should mention the main reason she was considered for the team was the ghost immunity, as two of the team's Pokemon were weak to it.
6-Heatran
Ability: Flash Fire
Item: Leftovers
EV Spread: 4 HP, 252 Sp.Atk, 252 Spe
Nature: Timid
Moveset:
Fire Blast
Flash Cannon/Earth Power
HP Ice
Stealth Rock
Among all the viable sets available for the mighty lava dome Pokemon, I chose the offensive set, Fire Blast can hurt quite a lot coming off that high Special attack stat, Flash Cannon is a powerful STAB move that can also hurt opposing fairies (Except Azumarill and Mawile), I'm still unsure whether I should switch it with Earth Power or keep it since opposing Heatran can cause troubles for mine, HP Ice hits dragons hard and Stealth Rock is there because Heatran forces switches a lot and can reliably set up rocks to help break focus sashes and turn some 2HKO's into a guaranteed OHKO.
Pokemon that have caused troubles for the team so far:
Mega Venusaur: as long as Heatran is alive, Mega Venusaur shouldn't be a problem, but the rest of the team have a hard time dealing with it, Latios can reliably 2HKO with Psyshock but it's forced to take some damage from Sludge Bomb.
Azumarill: Azumarill is almost impossible for me to handle, if it has taken some damage Latios can take it out with thunderbolt but if Latios is out it won't have much trouble taking out almost all my team.
Gengar: it can easily switch in on Chansey, set up a sub and wreak havoc, although if I run T-Wave and predict it's switch in it's not much of a trouble.
Galvantula: it can lay Sticky Web without much fear of Magic Bounce as it can easily OHKO Xatu and ruin me for the rest of the match with it's Sticky Web.
Mega Lucario: Unless I play smart, opposing mega Lucario can use my Chansey as setup bait and sweep my team effortless after that.
Thanks in advance for rating my team :) I think this team with some minor tweaking can become fairly successful in the games for me to use when the bank launches.
1-Gliscor

Ability: Poison Heal
Item:Toxic Orb
EV spread 252 HP, 184 Def, 72 Spe
Nature: Impish
Moveset:
Earthquake
Knock Off
Toxic
Protect
Gliscor is the physical wall of the team, it's access to Knock Off and fairly reliable recovery made it hard for me to pass Gliscor, Azumarill is the only physical sweeper Gliscor can't wall, other than that it has been a solid counter to most physical threats and the lessened usage of Outrage allows it to wall dragons too without getting seriously damaged, I replaced Ice fang with Knock off after a short while when I realized how much useful it is and can often do a lot of damage to Pokemon weak to Dark, with Toxic and Protect it can also toxic stall opposing Pokemon with no fear of getting statused and worn out itself.
2-Lucario

Ability: Justified (Adaptability after mega evolution)
Item: Lucarionite
EV Spread: 252 Atk, 4 Def, 252 Spe
Nature: Jolly
Moveset:
Close Combat
Bullet Punch
Earthquake
Swords Dance
Lucario is the physical sweeper of the team, heavily denting even Pokemon that resist Close Combat, being able to 2HKO Skarmory is a huge feat a lot of physically based sweepers can't boast they can accomplish, CC and Bullet Punch are mandatory as they both benefit from Adaptability, Swords Dance is there because Lucario can grab a boost if it forces a switch (which happens often) and lastly Earthquake provides supereffective coverage against Aegislash, which switches into Mega Lucario often without fear, EQ is a guaranteed OHKO on Aeigislash after a SD boost, EQ took Ice Punch's place since Aeigislash switched in on Lucario more than once while I was forced to switch out and waste the the boost I gained from SD.
3-Xatu

Ability: Magic Bounce
Item: Leftovers
EV spread: 248 HP, 200 Def, 60 Spe
Nature: Bold
Moveset:
U-Turn
Heat Wave
Toxic
Roost
Xatu doesn't really look like it can take hits, but with the given EV spread, it can comfortably take resisted physical hits and even neutral hits sometimes, 248 HP EVs allows it to switch in on Stealth Rock 5 times (just in case it couldn't prevent the opponent from laying it on the field), Xatu is much needed for it's ability, access to U-Turn and Heat Wave allows it to scout and the latter allows it to deal with the hazard setters and status spreaders that decide to stay in (which most of them are weak to the move), the combination of Toxic and Roost allows it to stall out certain threats as long as they're not too much for Xatu to handle, the 4x fighting resistance also helps out the team a lot and a ground immunity is always good.
4-Latios

Ability: Levitate
Item: Choice Specs/Scarf
Nature: Timid
EV Spread: 4 HP, 252 Sp.atk, 252 Spe
moveset:
Draco Meteor
Psyshock
Thunderbolt
Trick
Latios is a powerful special attacker, it has a good number of resistances (unfortunately a good number of weaknesses along those) and a fairly massive movepool as expected from a Dragon, Latios' moveset is pretty standard, Draco Meteor is used for its immense power, Psyshock hits the now fairly common poison types and fighting types and thunderbolt is strictly there for Azumarill, which with a boost from Choice Specs and Rocks on the opponent's field it has a fairly high 93% chance to OHKO Azumaril, trick in the last slot allows Latios to cripple an opposing defensive Pokemon, I still don't know whether to use Choice Scarf or Specs, Scarf allows it to revenge kill Dragon Dances, mainly Mega Charizard X while Specs gives it a massive increase in power turning a lot of 2HKOs into a clean OHKO.
5-Chansey

Ability: Natural Cure
Item: Eviolite
EV Spread: 4 HP, 252 Def, 252 Sp.Def
Nature: Bold
Moveset:
Toxic/Thunder Wave
Seismic Toss
Aromatherapy
Softboiled
Chansey forms a defensive core with Gliscor, while Gliscor struggles taking Special hits, Chansey can take both special and phsyical hits, especially special hits as they can barely touch her, the moveset is pretty standard, Aromatherapy helps heal the team's status problems, Softboiled helps her stay alive and Seismic Toss doesn't allow her to become setup bait and allows her to wear down Pokemon faster, the last moveslot is either Toxic or Thunder Wave, while Toxic is great to stall Pokemon daring to stand up to her (Volcarona maybe) Thunder Wave can cripple opposing switch ins, ruining the opposing mega Lucario and any other Pokemon that will most likely force Chansey out (or is immune to toxic), but then it might cause some troubles for the team, Gliscor might not be able to toxic stall a Pokemon that is paralyzed and the match might end up in my opponent's favor (though this usually doesn't happen),
lastly I should mention the main reason she was considered for the team was the ghost immunity, as two of the team's Pokemon were weak to it.
6-Heatran

Ability: Flash Fire
Item: Leftovers
EV Spread: 4 HP, 252 Sp.Atk, 252 Spe
Nature: Timid
Moveset:
Fire Blast
Flash Cannon/Earth Power
HP Ice
Stealth Rock
Among all the viable sets available for the mighty lava dome Pokemon, I chose the offensive set, Fire Blast can hurt quite a lot coming off that high Special attack stat, Flash Cannon is a powerful STAB move that can also hurt opposing fairies (Except Azumarill and Mawile), I'm still unsure whether I should switch it with Earth Power or keep it since opposing Heatran can cause troubles for mine, HP Ice hits dragons hard and Stealth Rock is there because Heatran forces switches a lot and can reliably set up rocks to help break focus sashes and turn some 2HKO's into a guaranteed OHKO.
Pokemon that have caused troubles for the team so far:
Mega Venusaur: as long as Heatran is alive, Mega Venusaur shouldn't be a problem, but the rest of the team have a hard time dealing with it, Latios can reliably 2HKO with Psyshock but it's forced to take some damage from Sludge Bomb.
Azumarill: Azumarill is almost impossible for me to handle, if it has taken some damage Latios can take it out with thunderbolt but if Latios is out it won't have much trouble taking out almost all my team.
Gengar: it can easily switch in on Chansey, set up a sub and wreak havoc, although if I run T-Wave and predict it's switch in it's not much of a trouble.
Galvantula: it can lay Sticky Web without much fear of Magic Bounce as it can easily OHKO Xatu and ruin me for the rest of the match with it's Sticky Web.
Mega Lucario: Unless I play smart, opposing mega Lucario can use my Chansey as setup bait and sweep my team effortless after that.
Thanks in advance for rating my team :) I think this team with some minor tweaking can become fairly successful in the games for me to use when the bank launches.
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